shkkEd

Belarus
On FACEIT since 2025 217 matches tracked 90 matches in 30 days
ELO ▲ 106
2,209
30-day peak: 2,400
Rank EU
#136,996
Belarus #3,286 in Belarus
Last updated:

How does shkkEd play?

Rating 1.05 (from 167 matches) K/R 0.77 ADR 85.1 from 217 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 59%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 167 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 22% good 1.10 to 1.29 18% normal 0.90 to 1.09 22% weak 0.75 to 0.89 13% very weak below 0.75 23%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Multi-killsHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (167 matches).

2,001-2,249 ELO

Compared with 2,098 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 62%
Opening duels won 48%−3 pp · Ø 51% better than 24%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 23%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 40%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 47%

Weapons and aim

Average
Where do the kills come from?

62% headshots and so well above the average (49%).

Headshot rate 62%+13 pp · Ø 49% better than 98%
AWP share of kills 11%−1 pp · Ø 12% better than 58%
K/D 1.01−0.02 · Ø 1.03 better than 43%
Pistol kills per match 3.3
Zeus kills3 in 217 matches
Knife kills 2 in 217 matches

Impact

Strength
Damage and big rounds

2.7 MVPs per match and so well above the average (2.3).

2K rounds 14.3%+0.9 pp · Ø 13.4% better than 70%
3K rounds 4.9%+0.8 pp · Ø 4.1% better than 79%
MVPs per match 2.7+0.4 · Ø 2.3 better than 84%
4Ks and aces 39x 4K, 6 aces in 167 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 31%−4 pp · Ø 35% better than 22%
Utility damage per round 4.3+0.1 · Ø 4.2 better than 57%
Enemies flashed per round 0.47+0.19 · Ø 0.28 better than 89%
Deaths per round 76%+4 pp · Ø 72% better than 8%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Rating +0.10, ELO +305
= Stayed the same
K/R at 0.78, ADR at 84.6, Headshots at 62%
▼ Got worse
Win rate −7 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.75
JunJulAugSepOctNov

Best month: June 2026 with 0.79. Last 3 months: 0.78 (at the start 0.77). Slightly above the average (0.74).

Patterns

From the last 217 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −1 ELO
71 matches · 55% win rate
In match 3 of the day +59 ELO
27 matches · 41% win rate
Between 0:00 and 6:00 −60 ELO, win rate 43%
On Sundays −90 ELO, win rate 38%

shkkEd loses the most ELO on Mirage: −1 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Mirage
  2. Recorded match no. 100 · Dust 2
  3. Highest rating in a match: 2.27 · Dust 2
  4. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 217 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage71
55% better than 65%
0.82 better than 82%
89.3 better than 85%
1.10 better than 73%
51% of 226 duels right on the average
40% of 25 situations better than 55%
Ancient46
46% better than 30%
0.75 better than 53%
84.7 better than 65%
1.03 right on the average
45% of 174 duels better than 19%
50% of 24 situations better than 80%
Dust 244
45% better than 29%
0.78 better than 68%
85.3 better than 70%
1.09 better than 68%
48% of 216 duels better than 31%
11% of 18 situations better than 3%
Anubis36
53% better than 55%
0.75 better than 54%
80.4 better than 45%
1.01 better than 40%
48% of 174 duels better than 33%
26% of 19 situations better than 22%
Nuke15
53% better than 44%
0.68 better than 17%
76.6 better than 25%
0.93-
48% of 63 duels better than 25%
40% of 5 situations better than 52%
Inferno5
20% -
0.79 -
87.6 -
1.04-
54% of 28 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How shkkEd plays

Across 217 matches shkkEd averages K/R 0.77 and ADR 85.1; the rating across the 167 rated matches is 1.05. Biggest strength: Headshot rate at 62%, better than 98% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 76%, better than only 8% of level 10 · 2,001-2,249 ELO players. Averages 17.5 kills per match with 62% headshots. The strongest map is Mirage with a 55% win rate in 71 matches. In 70 of 167 matches the rating was 1.10 or higher (42%), in 60 it was below 0.90. In 167 matches with detailed stats: 39 4Ks and 6 aces. Best month by rating: October 2026 at 1.09. shkkEd loses the most ELO on Mirage (−1 ELO, win rate 55%). Things go best in match 4 of the day (+90 ELO, win rate 56%). Match no. 2 of the day goes best: 58% win rate. Improved over the last three months: Rating +0.10, ELO +305. Got weaker: Win rate −7 pp. Unchanged in recent months: K/R at 0.78, ADR at 84.6, Headshots at 62%. Last 30 days: 90 matches, win rate 47%, net ELO +81.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.