shk666-
Name history of shk666-
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (144 matches).
Compared with 1,720 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 13% of rounds and so well above the average (10%).
Clutch
Average1.3 clutch kills per match and so well below the average (1.7).
Weapons and aim
Average56% headshots and so well above the average (49%).
Impact
Average2.5 MVPs per match and so clearly above the average (2.3).
Utility and deaths
AverageDied in 75% of rounds and so clearly above the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 9 averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: August 2026 with 0.79. Last 3 months unchanged at 0.77. Slightly above the average (0.73).
Rating, 1.00 is an average match
Best month: August 2026 with 1.08. Last 3 months: 1.04 (at the start 1.05). Just above the average (1.02).
Damage per round (ADR)
Best month: August 2026 with 85.4. Last 3 months: 83.3 (at the start 84.4). Slightly above the average (80.4).
Share of headshot kills
Best month: July 2026 with 64%. Last 3 months: 55% (at the start 64%). Well above the average (49%).
Matches won (win rate)
Best month: October 2026 with 54%. Last 3 months: 48% (at the start 47%). Clearly below the average (52%).
Best month: August 2026 with 2,130. Last 3 months: 1,854 (at the start 1,859).
Rounds with first kill
Best month: August 2026 with 14%.
1v1 clutches won
Best month: September 2026 with 64%.
Patterns
From the last 178 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
shk666- loses the most ELO on Mirage: −136 ELO, 51% win rate
Records and milestones
from recorded matches- Longest win streak: 6 wins in a row · Ancient
- Highest rating in a match: 1.95 · Dust 2
- Most kills in a match: 42 · Nuke
Maps in detail
from the last 178 matchesCompared with players on the same level who have at least 15 matches on the map.
How shk666- plays
Across 178 matches shk666- averages K/R 0.77, ADR 83.5 and a rating of 1.04. Biggest strength: Headshot rate at 56%, better than 89% of level 9 players. Most room to improve: Deaths per round at 75%, better than only 17% of level 9 players. Averages 17.0 kills per match with 56% headshots. The strongest map is Mirage with a 51% win rate in 57 matches. In 69 of 178 matches the rating was 1.10 or higher (39%), in 65 it was below 0.90. In 144 matches with detailed stats: 34 4Ks and 3 aces. Best month by rating: August 2026 at 1.08. shk666- loses the most ELO on Mirage (−136 ELO, win rate 51%). Things go best on Ancient (+28 ELO, win rate 48%). Match no. 1 of the day goes best: 60% win rate, +6 ELO. Got weaker: Headshots −9 pp. Unchanged in recent months: K/R at 0.77, Rating at 1.04, ADR at 83.3, Win rate at 48%, ELO at 1,854. Last 30 days: 41 matches, win rate 51%, net ELO −91.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.