shk666-

Brazil
195 matches tracked 41 matches in 30 days
ELO ▲ 202
2,051
30-day peak: 2,051
Rank SA ▲ 2,375 places
#5,510
BR #1,750 in BR
30 days · prev. #7,885 · best #5,170
Last updated:

How does shk666- play?

Rating 1.04 K/R 0.77 ADR 83.5 from 178 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 62%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 178 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 22% good 1.10 to 1.29 15% normal 0.90 to 1.09 25% weak 0.75 to 0.89 19% very weak below 0.75 18%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average. More first kills per match than the level 9 average. Higher headshot rate than the level 9 average.
Multi-killsEntryHeadshots
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (144 matches).

Level 9

Compared with 1,720 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 86%
Opening duels won 48%−3 pp · Ø 51% better than 28%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 49%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 73%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 19%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (49%).

Headshot rate 56%+7 pp · Ø 49% better than 89%
AWP share of kills 14%+4 pp · Ø 10% better than 72%
K/D 1.020.00 · Ø 1.02 right on the average
Pistol kills per match 3.2
Knife kills 4 in 178 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so clearly above the average (2.3).

2K rounds 13.0%−0.4 pp · Ø 13.4% better than 43%
3K rounds 4.3%+0.3 pp · Ø 4.0% better than 66%
MVPs per match 2.5+0.2 · Ø 2.3 better than 78%
4Ks and aces 34x 4K, 3 aces in 144 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.1−0.2 · Ø 4.3 better than 48%
Enemies flashed per round 0.27−0.01 · Ø 0.28 better than 50%
Deaths per round 75%+3 pp · Ø 72% better than 17%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.77, Rating at 1.04, ADR at 83.3, Win rate at 48%, ELO at 1,854
▼ Got worse
Headshots −9 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: August 2026 with 0.79. Last 3 months unchanged at 0.77. Slightly above the average (0.73).

Patterns

From the last 178 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −136 ELO
57 matches · 51% win rate
On Inferno −24 ELO
20 matches · 40% win rate
Between 6:00 and 12:00 −99 ELO, win rate 42%
On Tuesdays −93 ELO, win rate 36%

shk666- loses the most ELO on Mirage: −136 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Ancient
  2. Highest rating in a match: 1.95 · Dust 2
  3. Most kills in a match: 42 · Nuke

Maps in detail

from the last 178 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage57
51% right on the average
0.77 better than 69%
82.9 better than 64%
1.05 better than 63%
50% of 362 duels better than 45%
41% of 27 situations better than 59%
Dust 237
49% better than 43%
0.80 better than 83%
88.0 better than 87%
1.08 better than 74%
50% of 238 duels right on the average
42% of 12 situations better than 64%
Ancient27
48% better than 38%
0.75 better than 58%
84.1 better than 70%
1.01 right on the average
50% of 159 duels better than 43%
28% of 18 situations better than 23%
Inferno20
40% better than 11%
0.75 better than 60%
80.3 better than 49%
1.04 better than 55%
53% of 119 duels better than 55%
0% of 1 situations better than 2%
Cache16
38% -
0.69 -
74.7 -
0.95-
40% of 98 duels -
14% of 7 situations -
Anubis15
47% better than 35%
0.73 better than 47%
80.7 better than 50%
1.00 better than 41%
51% of 96 duels right on the average
67% of 12 situations better than 96%
Nuke6
67% -
0.91 -
94.2 -
1.24-
48% of 40 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How shk666- plays

Across 178 matches shk666- averages K/R 0.77, ADR 83.5 and a rating of 1.04. Biggest strength: Headshot rate at 56%, better than 89% of level 9 players. Most room to improve: Deaths per round at 75%, better than only 17% of level 9 players. Averages 17.0 kills per match with 56% headshots. The strongest map is Mirage with a 51% win rate in 57 matches. In 69 of 178 matches the rating was 1.10 or higher (39%), in 65 it was below 0.90. In 144 matches with detailed stats: 34 4Ks and 3 aces. Best month by rating: August 2026 at 1.08. shk666- loses the most ELO on Mirage (−136 ELO, win rate 51%). Things go best on Ancient (+28 ELO, win rate 48%). Match no. 1 of the day goes best: 60% win rate, +6 ELO. Got weaker: Headshots −9 pp. Unchanged in recent months: K/R at 0.77, Rating at 1.04, ADR at 83.3, Win rate at 48%, ELO at 1,854. Last 30 days: 41 matches, win rate 51%, net ELO −91.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.