shizuka

China
On FACEIT since 2023 168 matches tracked 45 matches in 30 days
ELO ▲ 148
2,540
30-day peak: 2,615
Rank OCE ▲ 103 places
#241
China #19 in China
30 days · prev. #344 · best #188
Last updated:

How does shizuka play?

Rating 1.00 (from 118 matches) K/R 0.70 ADR 74.5 from 168 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 118 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 11% good 1.10 to 1.29 17% normal 0.90 to 1.09 25% weak 0.75 to 0.89 20% very weak below 0.75 23%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,500-2,749 ELO average.
Headshots
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (86 matches).

2,500-2,749 ELO

Compared with 2,568 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (11%).

Rounds with first kill 7%−4 pp · Ø 11% better than 6%
Opening duels won 47%−5 pp · Ø 52% better than 14%

Clutch

Average
Last one alive

24% of 1v2s won and so slightly above the average (21%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 59%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 67%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 37%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so clearly above the average (51%).

Headshot rate 56%+5 pp · Ø 51% better than 81%
AWP share of kills 8%−4 pp · Ø 12% better than 42%
K/D 0.98−0.06 · Ø 1.04 better than 23%
Pistol kills per match 2.7
Knife kills 1 in 168 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.1% of rounds and so well below the average (13.5%).

2K rounds 11.1%−2.4 pp · Ø 13.5% better than 4%
3K rounds 3.1%−1.1 pp · Ø 4.2% better than 9%
MVPs per match 2.1−0.3 · Ø 2.4 better than 20%
4Ks and aces 12x 4K, 1 ace in 86 matches

Utility and deaths

Average
Nades, flashes and deaths

25% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 25%−10 pp · Ø 35% better than 3%
Utility damage per round 3.8−0.3 · Ø 4.1 better than 44%
Enemies flashed per round 0.25−0.05 · Ø 0.30 better than 36%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Win rate +4 pp, ELO +172
= Stayed the same
Headshots at 56%
▼ Got worse
K/R −0.13, Rating −0.26, ADR −11.1

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.53
JunJulAugSepOctNov

Best month: July 2026 with 0.83. Last 3 months: 0.62 (at the start 0.75). Well below the average (0.74).

Patterns

From the last 168 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −27 ELO
35 matches · 54% win rate
Between 6:00 and 12:00 +6 ELO, win rate 40%
On Sundays −88 ELO, win rate 31%

shizuka loses the most ELO on Anubis: −27 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Ancient
  2. Longest win streak: 6 wins in a row · Ancient
  3. Highest rating in a match: 2.46 · Mirage
  4. Reached level 10 · Cache
  5. Most kills in a match: 48 · Ancient

Maps in detail

from the last 168 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage54
54% better than 56%
0.70 better than 27%
72.9 better than 12%
0.99 better than 32%
56% of 84 duels better than 76%
55% of 20 situations better than 89%
Ancient38
50% better than 40%
0.67 better than 13%
71.3 better than 6%
0.93 better than 14%
42% of 107 duels better than 7%
35% of 20 situations better than 46%
Anubis35
54% better than 53%
0.70 better than 28%
76.4 better than 23%
0.99 better than 32%
54% of 87 duels better than 62%
41% of 22 situations better than 56%
Inferno11
18% -
0.73 -
81.0 -
1.22-
50% of 32 duels -
67% of 3 situations -
Nuke11
36% -
0.68 -
70.7 -
1.13-
58% of 24 duels -
100% of 1 situations -
Dust 210
70% -
0.79 -
82.7 -
1.01-
46% of 41 duels -
50% of 6 situations -
Cache7
43% -
0.64 -
66.8 -
1.02-
48% of 23 duels -
50% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How shizuka plays

Across 168 matches shizuka averages K/R 0.70 and ADR 74.5; the rating across the 118 rated matches is 1.00. Biggest strength: Headshot rate at 56%, better than 81% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility hit rate at 25%, better than only 3% of level 10 · 2,500-2,749 ELO players. Averages 15.9 kills per match with 56% headshots. The strongest map is Dust 2 with a 70% win rate in 10 matches. In 38 of 118 matches the rating was 1.10 or higher (32%), in 51 it was below 0.90. In 86 matches with detailed stats: 12 4Ks and 1 ace. Best month by rating: July 2026 at 1.17. shizuka loses the most ELO on Anubis (−27 ELO, win rate 54%). Things go best in match 1 of the day (+124 ELO, win rate 58%). Match no. 1 of the day goes best: 58% win rate, +124 ELO. Improved over the last three months: Win rate +4 pp, ELO +172. Got weaker: K/R −0.13, Rating −0.26, ADR −11.1. Unchanged in recent months: Headshots at 56%. Last 30 days: 45 matches, win rate 56%, net ELO −2.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.