shizimeta

China
On FACEIT since 2021 389 matches tracked 112 matches in 30 days
Last updated:
Next update possible in 1h 27m

How does shizimeta play?

Rating 1.08 K/R 0.79 ADR 83.4 from 389 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 63%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 389 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 21% good 1.10 to 1.29 23% normal 0.90 to 1.09 22% weak 0.75 to 0.89 14% very weak below 0.75 17%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,500-2,749 ELO average.
Entry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (289 matches).

2,500-2,749 ELO

Compared with 2,594 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

59% of opening duels won and so well above the average (52%).

Rounds with first kill 14%+3 pp · Ø 11% better than 91%
Opening duels won 59%+7 pp · Ø 52% better than 93%

Clutch

Average
Last one alive

25% of 1v2s won and so slightly above the average (21%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 42%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 72%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 37%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so clearly below the average (51%).

Headshot rate 47%−4 pp · Ø 51% better than 26%
AWP share of kills 21%+9 pp · Ø 12% better than 86%
K/D 1.10+0.05 · Ø 1.05 better than 65%
Pistol kills per match 2.8
Knife kills 13 in 389 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.7% of rounds and so clearly above the average (4.2%).

2K rounds 14.1%+0.5 pp · Ø 13.6% better than 63%
3K rounds 4.7%+0.5 pp · Ø 4.2% better than 70%
MVPs per match 2.3−0.1 · Ø 2.4 better than 43%
4Ks and aces 52x 4K, 3 aces in 289 matches

Utility and deaths

Average
Nades, flashes and deaths

0.17 enemies flashed per round and so well below the average (0.31).

Utility hit rate 30%−5 pp · Ø 35% better than 18%
Utility damage per round 3.3−0.9 · Ø 4.2 better than 29%
Enemies flashed per round 0.17−0.14 · Ø 0.31 better than 15%
Deaths per round 72%+1 pp · Ø 71% better than 38%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.05, Rating +0.06, ADR +6.8, Headshots +2 pp, Win rate +6 pp, ELO +287
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: September 2026 with 0.81. Last 3 months: 0.80 (at the start 0.75). Clearly above the average (0.75).

Patterns

From the last 389 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −129 ELO
146 matches · 50% win rate
In match 3 of the day −5 ELO
59 matches · 44% win rate
On Thursdays +20 ELO, win rate 40%

shizimeta loses the most ELO on Mirage: −129 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Recorded match no. 250 · Dust 2
  3. Most kills in a match: 39 · Mirage
  4. Highest rating in a match: 2.48 · Dust 2

Maps in detail

from the last 389 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage146
50% better than 41%
0.81 better than 76%
84.5 better than 66%
1.11 better than 72%
59% of 808 duels better than 86%
34% of 70 situations better than 39%
Ancient81
56% better than 61%
0.79 better than 66%
86.0 better than 68%
1.07 better than 57%
57% of 435 duels better than 76%
37% of 38 situations better than 49%
Anubis74
46% better than 26%
0.78 better than 64%
83.0 better than 59%
1.07 better than 57%
58% of 383 duels better than 80%
38% of 34 situations right on the average
Dust 253
57% better than 66%
0.76 better than 57%
79.1 better than 38%
1.06 better than 53%
52% of 255 duels right on the average
33% of 30 situations better than 36%
Nuke21
48% better than 30%
0.73 better than 43%
77.5 better than 34%
0.99 better than 32%
49% of 83 duels better than 30%
31% of 13 situations better than 33%
Cache13
31% -
0.78 -
84.7 -
1.09-
56% of 68 duels -
56% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How shizimeta plays

Across 389 matches shizimeta averages K/R 0.79, ADR 83.4 and a rating of 1.08. Biggest strength: Opening duels won at 59%, better than 93% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility hit rate at 30%, better than only 18% of level 10 · 2,500-2,749 ELO players. Averages 17.4 kills per match with 47% headshots. The strongest map is Dust 2 with a 57% win rate in 53 matches. In 184 of 389 matches the rating was 1.10 or higher (47%), in 118 it was below 0.90. In 289 matches with detailed stats: 52 4Ks and 3 aces. Best month by rating: September 2026 at 1.11. shizimeta loses the most ELO on Mirage (−129 ELO, win rate 50%). Things go best on Anubis (+54 ELO, win rate 46%). Match no. 1 of the day goes best: 56% win rate, −116 ELO. Improved over the last three months: K/R +0.05, Rating +0.06, ADR +6.8, Headshots +2 pp, Win rate +6 pp, ELO +287. Last 30 days: 112 matches, win rate 54%, net ELO +323.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.