shiryu999

GI
133 matches tracked 52 matches in 30 days
ELO ▼ 66
1,956
30-day peak: 2,178
Rank SA ▼ 582 places
#5,811
30 days · prev. #5,229 · best #5,229
Last updated:

How does shiryu999 play?

Rating 0.93 K/R 0.67 ADR 73.3 from 133 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 15%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 50%
Rating distribution from 133 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 12% good 1.10 to 1.29 16% normal 0.90 to 1.09 20% weak 0.75 to 0.89 17% very weak below 0.75 34%
better than most on level 9 about average weaker than most
Level 9

Compared with 1,720 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

45% of opening duels won and so well below the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 65%
Opening duels won 45%−6 pp · Ø 51% better than 11%

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 18%−4 pp · Ø 22% better than 29%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 7%

Weapons and aim

Average
Where do the kills come from?

0.92 K/D and so clearly below the average (1.02).

Headshot rate 51%+2 pp · Ø 49% better than 67%
AWP share of kills 11%+1 pp · Ø 10% better than 62%
K/D 0.92−0.10 · Ø 1.02 better than 17%
Pistol kills per match 3.1

Impact

Weakness
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

2K rounds 12.5%−0.9 pp · Ø 13.4% better than 29%
3K rounds 3.4%−0.6 pp · Ø 4.0% better than 24%
MVPs per match 2.0−0.3 · Ø 2.3 better than 20%
4Ks and aces 14x 4K, 1 ace in 133 matches

Utility and deaths

Average
Nades, flashes and deaths

0.39 enemies flashed per round and so well above the average (0.28).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.0−0.3 · Ø 4.3 better than 45%
Enemies flashed per round 0.39+0.11 · Ø 0.28 better than 78%
Deaths per round 73%+1 pp · Ø 72% better than 38%

Progress

One value per month, dashed line is the level 9 average
Whether shiryu999 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 133 matches, all from the last 3 months.

Kills per round (K/R)

0.72
AugSepOct

Best month: October 2026 with 0.72.

Patterns

From the last 133 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −15 ELO
58 matches · 57% win rate
In match 1 of the day −9 ELO
39 matches · 49% win rate
On Wednesdays +4 ELO, win rate 50%

shiryu999 loses the most ELO on Mirage: −15 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.96 · Cache
  2. Longest win streak: 11 wins in a row · Ancient
  3. Most kills in a match: 29 · Anubis

Maps in detail

from the last 133 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage58
57% better than 71%
0.66 better than 16%
72.6 better than 14%
0.92 better than 18%
45% of 289 duels better than 18%
48% of 25 situations better than 75%
Dust 224
42% better than 21%
0.69 better than 30%
74.5 better than 22%
0.92 better than 17%
44% of 127 duels better than 18%
17% of 12 situations better than 7%
Ancient16
63% better than 86%
0.61 better than 5%
67.4 better than 3%
0.81 better than 2%
39% of 97 duels better than 5%
67% of 3 situations better than 98%
Anubis12
50% -
0.68 -
71.7 -
0.95-
53% of 55 duels -
33% of 3 situations -
Cache10
70% -
0.71 -
77.0 -
1.04-
49% of 45 duels -
0% of 1 situations -
Vertigo6
83% -
0.71 -
77.6 -
0.97-
44% of 27 duels -
0% of 2 situations -
Nuke5
40% -
0.80 -
81.5 -
1.16-
59% of 27 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How shiryu999 plays

Across 133 matches shiryu999 averages K/R 0.67, ADR 73.3 and a rating of 0.93. Most room to improve: Damage per round (ADR) at 73.3, better than only 11% of level 9 players. Averages 14.4 kills per match with 51% headshots. The strongest map is Cache with a 70% win rate in 10 matches. In 40 of 133 matches the rating was 1.10 or higher (30%), in 67 it was below 0.90. In 133 matches with detailed stats: 14 4Ks and 1 ace. Best month by rating: October 2026 at 1.03. shiryu999 loses the most ELO on Mirage (−15 ELO, win rate 57%). Things go best in match 2 of the day (+74 ELO, win rate 62%). Match no. 2 of the day goes best: 62% win rate, +74 ELO. Last 30 days: 52 matches, win rate 52%, net ELO +15.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.