shimura1207

Russia
45 matches tracked 14 matches in 30 days
Last updated:

How does shimura1207 play?

Rating 1.04 K/R 0.70 ADR 74.5 from 45 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 50%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 45 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 24% good 1.10 to 1.29 18% normal 0.90 to 1.09 27% weak 0.75 to 0.89 13% very weak below 0.75 18%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
ClutcherHeadshotsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (24 matches).

2,250-2,499 ELO

Compared with 2,052 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 4% of rounds and so well below the average (10%).

Rounds with first kill 4%−6 pp · Ø 10% better than 1%
Opening duels won 42%−8 pp · Ø 50% better than 1%

Clutch

Average
Last one alive

2.3 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 64%
Clutch 1v2 won 14%−6 pp · Ø 20% better than 9%
Clutch kills per match 2.3+0.6 · Ø 1.7 better than 93%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (50%).

Headshot rate 56%+6 pp · Ø 50% better than 83%
AWP share of kills 3%−8 pp · Ø 11% better than 18%
K/D 1.11+0.11 · Ø 1.00 better than 73%
Pistol kills per match 2.9

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.5% of rounds and so well below the average (4.0%).

2K rounds 12.2%−0.9 pp · Ø 13.1% better than 18%
3K rounds 2.5%−1.5 pp · Ø 4.0% better than 1%
MVPs per match 1.8−0.4 · Ø 2.2 better than 4%
4Ks and aces 2x 4K, 0 aces in 24 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 63% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 29%−6 pp · Ø 35% better than 12%
Utility damage per round 3.0−1.1 · Ø 4.1 better than 18%
Enemies flashed per round 0.32+0.02 · Ø 0.30 better than 57%
Deaths per round 63%−9 pp · Ø 72% better than 99%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +109
= Stayed the same
Win rate at 50%
▼ Got worse
K/R −0.11, Rating −0.16, ADR −12.8, Headshots −6 pp

Sep to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.64
MayJunJulAugSepOct

Last 3 months: 0.65 (at the start 0.76). Clearly below the average (0.72).

Patterns

From the last 45 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Inferno
  2. Highest rating in a match: 1.67 · Dust 2
  3. Most kills in a match: 31 · Anubis

Maps in detail

from the last 45 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage16
38% better than 8%
0.71 better than 33%
75.4 better than 22%
1.02 better than 44%
52% of 29 duels better than 54%
29% of 14 situations better than 22%
Dust 214
79% -
0.68 -
73.2 -
1.10-
50% of 34 duels -
67% of 6 situations -
Anubis5
40% -
0.71 -
78.7 -
1.02-
57% of 14 duels -
60% of 5 situations -
Nuke5
20% -
0.64 -
66.3 -
0.95-
33% of 6 duels -
14% of 7 situations -
Ancient3
33% -
0.69 -
75.0 -
0.95-
60% of 10 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How shimura1207 plays

Across 45 matches shimura1207 averages K/R 0.70, ADR 74.5 and a rating of 1.04. Biggest strength: Deaths per round at just 63% (lower is better), better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Opening duels won at 42%, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 15.3 kills per match with 56% headshots. The strongest map is Dust 2 with a 79% win rate in 14 matches. In 19 of 45 matches the rating was 1.10 or higher (42%), in 14 it was below 0.90. In 24 matches with detailed stats: 2 4Ks and 0 aces. Things go best in match 1 of the day (±0 ELO, win rate 57%). Match no. 1 of the day goes best: 57% win rate. Improved over the last three months: ELO +109. Got weaker: K/R −0.11, Rating −0.16, ADR −12.8, Headshots −6 pp. Unchanged in recent months: Win rate at 50%. Last 30 days: 14 matches, win rate 50%, net ELO −74.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.