shild1337

Russia
On FACEIT since 2015 286 matches tracked 100 matches in 30 days
ELO ▲ 66
2,802
30-day peak: 2,802
Rank EU
#18,739
Russia #5,299 in Russia
Last updated:

How does shild1337 play?

Rating 1.00 (from 265 matches) K/R 0.70 ADR 81.0 from 286 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 265 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 16% good 1.10 to 1.29 17% normal 0.90 to 1.09 25% weak 0.75 to 0.89 15% very weak below 0.75 24%
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (215 matches).

2,750-2,999 ELO

Compared with 11,900 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 14%
Opening duels won 50%−2 pp · Ø 52% better than 31%

Clutch

Average
Last one alive

24% of 1v2s won and so just above the average (22%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 24%+2 pp · Ø 22% better than 65%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 58%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (52%).

Headshot rate 42%−10 pp · Ø 52% better than 8%
AWP share of kills 10%−2 pp · Ø 12% better than 54%
K/D 1.00−0.04 · Ø 1.04 better than 26%
Pistol kills per match 2.9
Knife kills 6 in 286 matches

Impact

Weakness
Damage and big rounds

2.1 MVPs per match and so well below the average (2.4).

2K rounds 13.1%−0.4 pp · Ø 13.5% better than 33%
3K rounds 3.6%−0.5 pp · Ø 4.1% better than 22%
MVPs per match 2.1−0.3 · Ø 2.4 better than 18%
4Ks and aces 36x 4K, 2 aces in 215 matches

Utility and deaths

Average
Nades, flashes and deaths

0.19 enemies flashed per round and so well below the average (0.31).

Utility hit rate 33%−1 pp · Ø 34% better than 41%
Utility damage per round 4.7+0.7 · Ø 4.0 better than 73%
Enemies flashed per round 0.19−0.12 · Ø 0.31 better than 17%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.04
= Stayed the same
Rating at 1.02, ADR at 82.9, ELO at 2,802
▼ Got worse
Headshots −3 pp, Win rate −3 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.73
JunJulAugSepOctNov

Best month: October 2026 with 0.73. Last 3 months: 0.72 (at the start 0.68). Just below the average (0.74).

Patterns

From the last 286 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −90 ELO
60 matches · 38% win rate
On Dust 2 −56 ELO
92 matches · 53% win rate
Between 0:00 and 6:00 ±0 ELO, win rate 43%
On Tuesdays +30 ELO, win rate 41%

shild1337 loses the most ELO in match 2 of the day: −90 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Mirage
  2. Recorded match no. 250 · Mirage
  3. Highest rating in a match: 2.33 · Mirage
  4. Longest win streak: 11 wins in a row · Dust 2

Maps in detail

from the last 286 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 292
53% better than 48%
0.70 better than 25%
82.4 better than 53%
1.00 better than 29%
52% of 333 duels right on the average
47% of 53 situations better than 73%
Mirage67
55% better than 58%
0.74 better than 42%
81.9 better than 50%
1.08 better than 59%
45% of 182 duels better than 13%
43% of 51 situations better than 64%
Nuke41
46% better than 17%
0.71 better than 23%
82.0 better than 45%
0.99 better than 22%
53% of 145 duels right on the average
32% of 34 situations better than 32%
Inferno25
44% better than 11%
0.75 better than 37%
84.9 better than 49%
1.07 better than 36%
52% of 91 duels better than 33%
33% of 18 situations better than 34%
Ancient22
45% better than 22%
0.69 better than 19%
77.7 better than 26%
0.96 better than 19%
52% of 83 duels right on the average
33% of 18 situations better than 36%
Anubis21
38% better than 8%
0.59 better than 1%
72.1 better than 7%
0.82 better than 1%
44% of 73 duels better than 11%
25% of 12 situations better than 18%
Cache14
57% -
0.67 -
77.1 -
0.94-
46% of 48 duels -
55% of 11 situations -
Overpass3
67% -
0.59 -
65.4 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How shild1337 plays

Across 286 matches shild1337 averages K/R 0.70 and ADR 81.0; the rating across the 265 rated matches is 1.00. Most room to improve: Headshot rate at 42%, better than only 8% of level 10 · 2,750-2,999 ELO players. Averages 15.8 kills per match with 42% headshots. The strongest map is Cache with a 57% win rate in 14 matches. In 96 of 265 matches the rating was 1.10 or higher (36%), in 102 it was below 0.90. In 215 matches with detailed stats: 36 4Ks and 2 aces. Best month by rating: October 2026 at 1.03. shild1337 loses the most ELO in match 2 of the day (−90 ELO, win rate 38%). Things go best on Nuke (+90 ELO, win rate 46%). Match no. 3 of the day goes best: 65% win rate. Improved over the last three months: K/R +0.04. Got weaker: Headshots −3 pp, Win rate −3 pp. Unchanged in recent months: Rating at 1.02, ADR at 82.9, ELO at 2,802. Last 30 days: 100 matches, win rate 46%, net ELO +85.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.