shigaraki_kw

Mongolia
On FACEIT since 2025 115 matches tracked 61 matches in 30 days
ELO ▲ 618
2,261
30-day peak: 2,261
Rank SEA ▲ 6,896 places
#2,686
Mongolia #685 in Mongolia
30 days · prev. #9,582 · best #2,544
Last updated:

How does shigaraki_kw play?

Rating 1.00 K/R 0.74 ADR 82.2 from 115 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 33%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 115 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 13% normal 0.90 to 1.09 32% weak 0.75 to 0.89 22% very weak below 0.75 17%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average.
Entry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (94 matches).

2,250-2,499 ELO

Compared with 2,406 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 84%
Opening duels won 54%+3 pp · Ø 51% better than 71%

Clutch

Average
Last one alive

30% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 30%−9 pp · Ø 39% better than 12%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 40%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 37%

Weapons and aim

Average
Where do the kills come from?

1.00 K/D and so just below the average (1.04).

Headshot rate 51%+1 pp · Ø 50% better than 57%
AWP share of kills 14%+2 pp · Ø 12% better than 69%
K/D 1.00−0.04 · Ø 1.04 better than 35%
Pistol kills per match 3.2
Knife kills 2 in 115 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.9% of rounds and so slightly below the average (4.2%).

2K rounds 13.7%+0.2 pp · Ø 13.5% better than 54%
3K rounds 3.9%−0.3 pp · Ø 4.2% better than 39%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 11x 4K, 4 aces in 94 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.13 enemies flashed per round and so well below the average (0.30).

Utility hit rate 31%−4 pp · Ø 35% better than 23%
Utility damage per round 4.0−0.2 · Ø 4.2 better than 48%
Enemies flashed per round 0.13−0.17 · Ø 0.30 better than 8%
Deaths per round 75%+3 pp · Ø 72% better than 12%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +12 pp, ELO +689
= Stayed the same
K/R at 0.74, Rating at 1.01, ADR at 82.7
▼ Got worse
Headshots −8 pp

Sep to Nov 2026 compared with Jul 2026.

Kills per round (K/R)

0.72
JunJulAugSepOctNov

Best month: October 2026 with 0.77. Last 3 months unchanged at 0.74. Right on the average (0.74).

Patterns

From the last 115 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day +2 ELO
21 matches · 48% win rate
In match 1 of the day +75 ELO
28 matches · 46% win rate
Between 6:00 and 12:00 +1 ELO, win rate 48%

shigaraki_kw loses the most ELO in match 2 of the day: +2 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Anubis
  2. Longest win streak: 6 wins in a row · Anubis
  3. Reached level 10 · Mirage
  4. Most kills in a match: 34 · Dust 2
  5. Highest rating in a match: 1.92 · Ancient

Maps in detail

from the last 115 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 238
50% better than 42%
0.71 better than 35%
81.3 better than 53%
0.96 better than 23%
56% of 210 duels better than 75%
47% of 30 situations better than 74%
Mirage32
50% better than 42%
0.72 better than 38%
77.5 better than 31%
0.99 better than 34%
52% of 180 duels right on the average
27% of 22 situations better than 19%
Anubis17
59% better than 71%
0.81 better than 80%
88.3 better than 82%
1.07 better than 62%
58% of 100 duels better than 84%
38% of 8 situations right on the average
Ancient15
67% better than 90%
0.78 better than 66%
88.3 better than 81%
1.08 better than 67%
48% of 80 duels better than 27%
7% of 15 situations better than 1%
Inferno8
50% -
0.78 -
83.9 -
1.07-
54% of 41 duels -
60% of 5 situations -
Cache3
67% -
0.65 -
75.2 -
0.83-
52% of 27 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How shigaraki_kw plays

Across 115 matches shigaraki_kw averages K/R 0.74, ADR 82.2 and a rating of 1.00. Biggest strength: Rounds with first kill at 13%, better than 84% of level 10 · 2,250-2,499 ELO players. Most room to improve: Clutch 1v1 won at 30%, better than only 12% of level 10 · 2,250-2,499 ELO players. Averages 16.8 kills per match with 51% headshots. The strongest map is Ancient with a 67% win rate in 15 matches. In 33 of 115 matches the rating was 1.10 or higher (29%), in 45 it was below 0.90. In 94 matches with detailed stats: 11 4Ks and 4 aces. Best month by rating: October 2026 at 1.04. shigaraki_kw loses the most ELO in match 2 of the day (+2 ELO, win rate 48%). Things go best on Mirage (+72 ELO, win rate 50%). Improved over the last three months: Win rate +12 pp, ELO +689. Got weaker: Headshots −8 pp. Unchanged in recent months: K/R at 0.74, Rating at 1.01, ADR at 82.7. Last 30 days: 61 matches, win rate 62%, net ELO +125.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.