shibaketerae

South Korea
On FACEIT since 2023 59 matches tracked 25 matches in 30 days
ELO ▲ 8
2,351
30-day peak: 2,391
Rank EU
#90,213
South Korea #1,359 in South Korea
Last updated:

How does shibaketerae play?

Rating 1.01 K/R 0.73 ADR 75.9 from 59 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 37%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 59 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 24% good 1.10 to 1.29 19% normal 0.90 to 1.09 12% weak 0.75 to 0.89 22% very weak below 0.75 24%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,454 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so just below the average (51%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 50%−1 pp · Ø 51% better than 36%

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 48%+9 pp · Ø 39% better than 90%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 21%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 6%

Weapons and aim

Average
Where do the kills come from?

63% headshots and so well above the average (50%).

Headshot rate 63%+13 pp · Ø 50% better than 99%
AWP share of kills 4%−8 pp · Ø 12% better than 23%
K/D 1.01−0.02 · Ø 1.03 better than 37%
Pistol kills per match 3.5
Knife kills 1 in 59 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.5% of rounds and so slightly above the average (4.1%).

2K rounds 13.7%+0.3 pp · Ø 13.4% better than 54%
3K rounds 4.5%+0.4 pp · Ø 4.1% better than 65%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 6x 4K, 0 aces in 59 matches

Utility and deaths

Average
Nades, flashes and deaths

1.7 utility damage per round and so well below the average (4.2).

Utility hit rate 33%−2 pp · Ø 35% better than 35%
Utility damage per round 1.7−2.5 · Ø 4.2 better than 2%
Enemies flashed per round 0.15−0.14 · Ø 0.29 better than 13%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +6 pp, Win rate +7 pp, ELO +354
= Stayed the same
ADR at 74.8, First kills at 11%
▼ Got worse
K/R −0.08, Rating −0.08, Clutch 1v1 −38 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.54
JunJulAugSepOctNov

Best month: August 2026 with 0.78. Last 3 months: 0.70 (at the start 0.78). Slightly below the average (0.74).

Patterns

From the last 59 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 12:00 and 18:00 −24 ELO, win rate 44%

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 31 · Cache
  2. Reached level 10 · Anubis
  3. Longest win streak: 5 wins in a row · Dust 2
  4. Highest rating in a match: 1.72 · Dust 2

Maps in detail

from the last 59 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 228
54% better than 57%
0.72 better than 38%
77.6 better than 32%
1.01 better than 39%
51% of 122 duels better than 47%
50% of 14 situations better than 81%
Mirage18
56% better than 65%
0.73 better than 42%
74.8 better than 20%
1.02 better than 42%
40% of 82 duels better than 4%
40% of 10 situations better than 56%
Ancient5
20% -
0.59 -
63.7 -
0.79-
60% of 20 duels -
0% of 2 situations -
Cache3
100% -
0.82 -
86.3 -
1.18-
58% of 26 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How shibaketerae plays

Across 59 matches shibaketerae averages K/R 0.73, ADR 75.9 and a rating of 1.01. Biggest strength: Headshot rate at 63%, better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 1.7, better than only 2% of level 10 · 2,250-2,499 ELO players. Averages 15.2 kills per match with 63% headshots. The strongest map is Mirage with a 56% win rate in 18 matches. In 25 of 59 matches the rating was 1.10 or higher (42%), in 27 it was below 0.90. In 59 matches with detailed stats: 6 4Ks and 0 aces. Best month by rating: August 2026 at 1.06. Improved over the last three months: Headshots +6 pp, Win rate +7 pp, ELO +354. Got weaker: K/R −0.08, Rating −0.08, Clutch 1v1 −38 pp. Unchanged in recent months: ADR at 74.8, First kills at 11%. Last 30 days: 25 matches, win rate 52%, net ELO +51.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.