shg-
How does shg- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (193 matches).
Compared with 1,373 players in this group, each player over up to their last 100 matches.
Opening
Average50% of opening duels won and so clearly below the average (54%).
Clutch
Average33% of 1v1s won and so clearly below the average (39%).
Weapons and aim
Average57% headshots and so clearly above the average (53%).
Impact
AverageExactly 2 kills in 14.1% of rounds and so just below the average (14.4%).
Utility and deaths
Average0.47 enemies flashed per round and so well above the average (0.35).
Progress
One value per month, dashed line is the level 10 · 3,500+ ELO averageSep to Nov 2026 compared with Jun to Aug 2026.
Kills per round (K/R)
Best month: June 2026 with 0.84. Last 3 months unchanged at 0.80. Just above the average (0.79).
Rating, 1.00 is an average match
Best month: November 2026 with 1.22. Last 3 months: 1.14 (at the start 1.08). Slightly above the average (1.10).
Damage per round (ADR)
Best month: June 2026 with 92.1. Last 3 months: 87.0 (at the start 88.4). Just above the average (84.6).
Share of headshot kills
Best month: November 2026 with 63%. Last 3 months: 59% (at the start 57%). Well above the average (53%).
Matches won (win rate)
Best month: November 2026 with 67%. Last 3 months unchanged at 56%. Clearly above the average (53%).
Best month: November 2026 with 4,032. Last 3 months: 4,001 (at the start 3,656).
Rounds with first kill
Best month: November 2026 with 12%.
1v1 clutches won
Best month: November 2026 with 57%.
Patterns
From the last 236 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Longest win streak: 7 wins in a row · Nuke
- Most kills in a match: 34 · Anubis
- Highest rating in a match: 2.56 · Dust 2
Maps in detail
from the last 236 matchesCompared with players on the same level who have at least 15 matches on the map.
How shg- plays
Across 341 matches shg- averages K/R 0.80 and ADR 88.0; the rating across the 237 rated matches is 1.11. Most room to improve: Opening duels won at 50%, better than only 15% of level 10 · 3,500+ ELO players. Averages 17.1 kills per match with 57% headshots. The strongest map is Nuke with a 86% win rate in 14 matches. In 118 of 236 matches the rating was 1.10 or higher (50%), in 69 it was below 0.90. In 193 matches with detailed stats: 52 4Ks and 4 aces. Best month by rating: November 2026 at 1.22. Things go best from match 5 of the day (+217 ELO, win rate 66%). From match no. 5 of the day on, things go best: 66% win rate, +217 ELO. Improved over the last three months: Rating +0.06, Headshots +2 pp, ELO +345. Unchanged in recent months: K/R at 0.80, ADR at 87.0, Win rate at 56%. Last 30 days: 67 matches, win rate 61%, net ELO +97.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.