shenit

Ukraine
On FACEIT since 2024 181 matches tracked 51 matches in 30 days
ELO ▼ 120
2,457
30-day peak: 2,727
Rank EU
#64,199
Ukraine #2,567 in Ukraine
Last updated:

How does shenit play?

Rating 0.99 K/R 0.69 ADR 76.6 from 181 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 28%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 181 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 13% normal 0.90 to 1.09 25% weak 0.75 to 0.89 23% very weak below 0.75 21%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (163 matches).

2,250-2,499 ELO

Compared with 2,420 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 29%
Opening duels won 50%−1 pp · Ø 51% better than 36%

Clutch

Average
Last one alive

2.2 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 46%+7 pp · Ø 39% better than 86%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 12%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 89%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (50%).

Headshot rate 54%+4 pp · Ø 50% better than 73%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 1.02−0.02 · Ø 1.04 better than 41%
Pistol kills per match 2.6
Knife kills 2 in 181 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.1% of rounds and so well below the average (4.2%).

2K rounds 12.6%−0.9 pp · Ø 13.5% better than 26%
3K rounds 3.1%−1.1 pp · Ø 4.2% better than 10%
MVPs per match 2.7+0.3 · Ø 2.4 better than 83%
4Ks and aces 23x 4K, 1 ace in 163 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 38%+3 pp · Ø 35% better than 71%
Utility damage per round 4.8+0.6 · Ø 4.2 better than 69%
Enemies flashed per round 0.34+0.04 · Ø 0.30 better than 65%
Deaths per round 67%−5 pp · Ø 72% better than 91%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.04, ADR +5.9
= Stayed the same
Rating at 1.00
▼ Got worse
Headshots −10 pp, Win rate −11 pp, ELO −404

Sep to Oct 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.74
JunJulAugSepOctNov

Best month: October 2026 with 0.74. Last 3 months: 0.70 (at the start 0.66). Slightly below the average (0.74).

Patterns

From the last 181 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −235 ELO
36 matches · 39% win rate
On Ancient −119 ELO
35 matches · 46% win rate
On Tuesdays −30 ELO, win rate 33%

shenit loses the most ELO on Dust 2: −235 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.18 · Ancient
  2. Most kills in a match: 36 · Mirage
  3. Recorded match no. 100 · Mirage
  4. Longest win streak: 9 wins in a row · Overpass

Maps in detail

from the last 181 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage56
54% better than 57%
0.71 better than 31%
79.7 better than 41%
1.04 right on the average
51% of 178 duels right on the average
49% of 41 situations better than 79%
Dust 236
39% better than 11%
0.67 better than 15%
74.5 better than 16%
0.96 better than 21%
51% of 91 duels better than 46%
34% of 29 situations better than 40%
Ancient35
46% better than 28%
0.72 better than 35%
81.0 better than 45%
1.01 better than 40%
47% of 118 duels better than 23%
39% of 18 situations better than 52%
Inferno18
72% better than 92%
0.72 better than 29%
75.8 better than 14%
1.03 better than 34%
49% of 71 duels better than 27%
45% of 22 situations better than 66%
Cache9
44% -
0.66 -
75.1 -
0.92-
41% of 27 duels -
60% of 5 situations -
Nuke7
43% -
0.60 -
69.8 -
0.86-
41% of 17 duels -
29% of 7 situations -
Aim_redline_faceit4
75% -
0.55 -
61.9 -
0.90-
55% of 86 duels -
55% of 86 situations -
Overpass3
67% -
0.70 -
80.0 -
0.99-
69% of 26 duels -
40% of 10 situations -

Compared with players on the same level who have at least 15 matches on the map.

How shenit plays

Across 181 matches shenit averages K/R 0.69, ADR 76.6 and a rating of 0.99. Biggest strength: Deaths per round at just 67% (lower is better), better than 91% of level 10 · 2,250-2,499 ELO players. Most room to improve: 3K rounds at 3.1%, better than only 10% of level 10 · 2,250-2,499 ELO players. Averages 14.6 kills per match with 54% headshots. The strongest map is Inferno with a 72% win rate in 18 matches. In 57 of 181 matches the rating was 1.10 or higher (31%), in 79 it was below 0.90. In 163 matches with detailed stats: 23 4Ks and 1 ace. Best month by rating: October 2026 at 1.06. shenit loses the most ELO on Dust 2 (−235 ELO, win rate 39%). Things go best on Mirage (+15 ELO, win rate 54%). Improved over the last three months: K/R +0.04, ADR +5.9. Got weaker: Headshots −10 pp, Win rate −11 pp, ELO −404. Unchanged in recent months: Rating at 1.00. Last 30 days: 51 matches, win rate 45%, net ELO −180.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.