shengenboga

Estonia
On FACEIT since 2016 316 matches tracked 51 matches in 30 days
Last updated:

How does shengenboga play?

Rating 1.08 K/R 0.75 ADR 82.5 from 316 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 59%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 316 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 22% good 1.10 to 1.29 22% normal 0.90 to 1.09 20% weak 0.75 to 0.89 13% very weak below 0.75 20%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (250 matches).

2,750-2,999 ELO

Compared with 12,076 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 26%
Opening duels won 53%+1 pp · Ø 52% better than 57%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 20%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 67%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so clearly above the average (52%).

Headshot rate 55%+3 pp · Ø 52% better than 70%
AWP share of kills 2%−10 pp · Ø 12% better than 12%
K/D 1.11+0.07 · Ø 1.04 better than 64%
Pistol kills per match 2.9
Knife kills 2 in 316 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.0% of rounds and so just below the average (4.2%).

2K rounds 14.0%+0.5 pp · Ø 13.5% better than 56%
3K rounds 4.0%−0.2 pp · Ø 4.2% better than 38%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 46x 4K, 4 aces in 250 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so clearly below the average (71%). Lower is better.

Utility hit rate 37%+3 pp · Ø 34% better than 71%
Utility damage per round 4.1+0.1 · Ø 4.0 better than 56%
Enemies flashed per round 0.21−0.10 · Ø 0.31 better than 22%
Deaths per round 68%−3 pp · Ø 71% better than 80%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.76, Rating at 1.08, ADR at 84.1
▼ Got worse
Headshots −4 pp, Win rate −6 pp, ELO −169

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.80
JunJulAugSepOctNov

Best month: October 2026 with 0.80. Last 3 months: 0.76 (at the start 0.75). Just above the average (0.74).

Patterns

From the last 316 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −313 ELO
58 matches · 40% win rate
On Inferno −53 ELO
30 matches · 50% win rate
Between 0:00 and 6:00 −90 ELO, win rate 44%
On Mondays −50 ELO, win rate 43%

shengenboga loses the most ELO in match 2 of the day: −313 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.59 · Nuke
  2. Recorded match no. 250 · Mirage
  3. Most kills in a match: 33 · Inferno
  4. Longest win streak: 8 wins in a row · Nuke

Maps in detail

from the last 316 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage117
51% better than 39%
0.77 better than 57%
85.2 better than 67%
1.08 better than 59%
52% of 466 duels right on the average
33% of 73 situations better than 32%
Nuke58
57% better than 53%
0.80 better than 62%
86.2 better than 67%
1.16 better than 71%
55% of 263 duels better than 61%
33% of 48 situations better than 35%
Dust 257
46% better than 24%
0.71 better than 29%
78.6 better than 33%
1.01 better than 32%
54% of 198 duels better than 61%
37% of 38 situations better than 45%
Inferno30
50% better than 25%
0.73 better than 28%
79.1 better than 25%
1.09 better than 41%
61% of 96 duels better than 79%
57% of 28 situations better than 85%
Ancient23
52% better than 43%
0.72 better than 31%
80.0 better than 37%
1.01 better than 35%
48% of 81 duels better than 26%
36% of 14 situations better than 43%
Cache18
56% better than 45%
0.77 better than 44%
81.3 better than 35%
1.12 better than 52%
62% of 53 duels better than 87%
20% of 15 situations better than 10%
Anubis11
27% -
0.59 -
68.6 -
0.80-
51% of 41 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How shengenboga plays

Across 316 matches shengenboga averages K/R 0.75, ADR 82.5 and a rating of 1.08. Biggest strength: Deaths per round at just 68% (lower is better), better than 80% of level 10 · 2,750-2,999 ELO players. Most room to improve: Clutch 1v1 won at 33%, better than only 20% of level 10 · 2,750-2,999 ELO players. Averages 16.6 kills per match with 55% headshots. The strongest map is Nuke with a 57% win rate in 58 matches. In 149 of 316 matches the rating was 1.10 or higher (47%), in 104 it was below 0.90. In 250 matches with detailed stats: 46 4Ks and 4 aces. Best month by rating: October 2026 at 1.15. shengenboga loses the most ELO in match 2 of the day (−313 ELO, win rate 40%). Things go best on Mirage (+181 ELO, win rate 51%). Match no. 4 of the day goes best: 63% win rate, +4 ELO. Got weaker: Headshots −4 pp, Win rate −6 pp, ELO −169. Unchanged in recent months: K/R at 0.76, Rating at 1.08, ADR at 84.1. Last 30 days: 51 matches, win rate 59%, net ELO +100.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.