shelbyy

Wallis & Futuna
On FACEIT since 2020 82 matches tracked 58 matches in 30 days
ELO ▲ 7
2,143
30-day peak: 2,209
Rank EU
#167,291
Wallis & Futuna #269 in Wallis & Futuna
Last updated:

How does shelbyy play?

Rating 1.35 K/R 0.97 ADR 104.0 from 82 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.35
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 89%
Rating distribution from 82 matches
outstanding 1.80 and up 15% strong 1.30 to 1.79 39% good 1.10 to 1.29 21% normal 0.90 to 1.09 15% weak 0.75 to 0.89 7% very weak below 0.75 4%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (76 matches).

2,001-2,249 ELO

Compared with 2,127 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 16% of rounds and so well above the average (10%).

Rounds with first kill 16%+6 pp · Ø 10% better than 98%
Opening duels won 55%+4 pp · Ø 51% better than 80%

Clutch

Average
Last one alive

46% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 46%+8 pp · Ø 38% better than 86%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 53%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Strength
Where do the kills come from?

1.32 K/D and so well above the average (1.03).

Headshot rate 56%+7 pp · Ø 49% better than 87%
AWP share of kills 4%−7 pp · Ø 11% better than 23%
K/D 1.32+0.29 · Ø 1.03 better than 97%
Pistol kills per match 3.5
Zeus kills1 in 82 matches
Knife kills 6 in 82 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 7.8% of rounds and so well above the average (4.1%).

2K rounds 17.0%+3.6 pp · Ø 13.4% better than 97%
3K rounds 7.8%+3.7 pp · Ø 4.1% better than 99%
MVPs per match 3.4+1.1 · Ø 2.3 better than 99%
4Ks and aces 44x 4K, 3 aces in 76 matches

Utility and deaths

Average
Nades, flashes and deaths

40% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 40%+5 pp · Ø 35% better than 81%
Utility damage per round 4.5+0.3 · Ø 4.2 better than 60%
Enemies flashed per round 0.19−0.10 · Ø 0.29 better than 25%
Deaths per round 74%+2 pp · Ø 72% better than 24%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.07, Rating +0.14, Win rate +25 pp
= Stayed the same
ADR at 104.9, ELO at 2,143
▼ Got worse
Headshots −6 pp

Sep to Nov 2026 compared with Apr to Aug 2026.

Kills per round (K/R)

0.96
AprMayJunJulAugSepOctNov

Best month: October 2026 with 1.00. Last 3 months: 0.99 (at the start 0.92). Well above the average (0.74).

Patterns

From the last 82 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −42 ELO
33 matches · 55% win rate
In match 2 of the day +25 ELO
25 matches · 36% win rate

shelbyy loses the most ELO on Mirage: −42 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.61 · Mirage
  2. Longest win streak: 4 wins in a row · Nuke
  3. Most kills in a match: 39 · Inferno

Maps in detail

from the last 82 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage33
55% better than 64%
1.01 better than 99%
108.0 better than 99%
1.41 better than 99%
58% of 237 duels better than 86%
36% of 14 situations better than 46%
Anubis12
50% -
1.01 -
103.0 -
1.40-
56% of 62 duels -
50% of 6 situations -
Dust 210
40% -
0.82 -
92.1 -
1.10-
48% of 58 duels -
33% of 3 situations -
Ancient7
43% -
1.08 -
113.8 -
1.54-
65% of 31 duels -
50% of 4 situations -
Cache7
57% -
0.98 -
101.3 -
1.42-
33% of 45 duels -
40% of 5 situations -
Nuke7
43% -
0.89 -
100.5 -
1.24-
58% of 45 duels -
50% of 4 situations -
Inferno5
40% -
0.90 -
97.4 -
1.20-
53% of 34 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How shelbyy plays

Across 82 matches shelbyy averages K/R 0.97, ADR 104.0 and a rating of 1.35. Biggest strength: Rating at 1.35, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 74%, better than only 24% of level 10 · 2,001-2,249 ELO players. Averages 21.7 kills per match with 56% headshots. The strongest map is Mirage with a 55% win rate in 33 matches. In 61 of 82 matches the rating was 1.10 or higher (74%), in 9 it was below 0.90. In 76 matches with detailed stats: 44 4Ks and 3 aces. Best month by rating: October 2026 at 1.42. shelbyy loses the most ELO on Mirage (−42 ELO, win rate 55%). Improved over the last three months: K/R +0.07, Rating +0.14, Win rate +25 pp. Got weaker: Headshots −6 pp. Unchanged in recent months: ADR at 104.9, ELO at 2,143. Last 30 days: 58 matches, win rate 55%, net ELO −15.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.