shelbyy-
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (62 matches).
Compared with 2,568 players in this group, each player over up to their last 100 matches.
Opening
WeaknessFirst kill in 6% of rounds and so well below the average (11%).
Clutch
Weakness1.2 clutch kills per match and so well below the average (1.6).
Weapons and aim
Average65% headshots and so well above the average (51%).
Impact
WeaknessExactly 2 kills in 10.3% of rounds and so well below the average (13.5%).
Utility and deaths
Weakness24% of nades dealing damage or blinding and so well below the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,500-2,749 ELO averageSep to Nov 2026 compared with Jul to Aug 2026.
Kills per round (K/R)
Best month: October 2026 with 0.69. Last 3 months: 0.65 (at the start 0.60). Clearly below the average (0.74).
Rating, 1.00 is an average match
Best month: October 2026 with 0.95. Last 3 months: 0.93 (at the start 0.85). Well below the average (1.04).
Damage per round (ADR)
Best month: October 2026 with 73.0. Last 3 months: 69.0 (at the start 64.7). Well below the average (80.9).
Share of headshot kills
Best month: September 2026 with 67%. Last 3 months: 67% (at the start 63%). Well above the average (51%).
Matches won (win rate)
Best month: September 2026 with 67%. Last 3 months: 58% (at the start 57%). Well above the average (51%).
Best month: August 2026 with 2,881. Last 3 months: 2,597 (at the start 2,600).
Rounds with first kill
Best month: October 2026 with 9%.
1v1 clutches won
Best month: August 2026 with 50%.
Patterns
From the last 105 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
shelbyy- loses the most ELO on Mirage: −9 ELO, 52% win rate
Records and milestones
from recorded matches- Highest rating in a match: 1.55 · Cache
- Recorded match no. 100 · Cache
- Most kills in a match: 27 · Mirage
- Longest win streak: 6 wins in a row · Mirage
Maps in detail
from the last 105 matchesCompared with players on the same level who have at least 15 matches on the map.
How shelbyy- plays
Across 105 matches shelbyy- averages K/R 0.62, ADR 66.4 and a rating of 0.88. Biggest strength: Headshot rate at 65%, better than 99% of level 10 · 2,500-2,749 ELO players. Most room to improve: Damage per round (ADR) at 66.4, better than only 1% of level 10 · 2,500-2,749 ELO players. Averages 13.7 kills per match with 65% headshots. The strongest map is Nuke with a 72% win rate in 18 matches. In 26 of 105 matches the rating was 1.10 or higher (25%), in 57 it was below 0.90. In 62 matches with detailed stats: 5 4Ks and 0 aces. Best month by rating: October 2026 at 0.95. shelbyy- loses the most ELO on Mirage (−9 ELO, win rate 52%). Things go best in match 3 of the day (±0 ELO, win rate 63%). Match no. 3 of the day goes best: 63% win rate. Improved over the last three months: K/R +0.05, Rating +0.08, ADR +4.3, Headshots +4 pp. Unchanged in recent months: Win rate at 58%, ELO at 2,597. Last 30 days: 24 matches, win rate 50%, net ELO −47.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.