shefkshlajfi

Kosovo
On FACEIT since 2025 282 matches tracked 109 matches in 30 days
Last updated:
Next update possible in 1h 43m

How does shefkshlajfi play?

Rating 1.20 K/R 0.86 ADR 92.3 from 282 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 93%
1.20
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.46 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 282 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 29% good 1.10 to 1.29 17% normal 0.90 to 1.09 19% weak 0.75 to 0.89 12% very weak below 0.75 13%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average.
AWPerEntryMulti-kills
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (261 matches).

2,250-2,499 ELO

Compared with 2,435 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 18% of rounds and so well above the average (10%).

Rounds with first kill 18%+8 pp · Ø 10% better than 99%
Opening duels won 62%+11 pp · Ø 51% better than 98%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 58%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 40%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 25%

Weapons and aim

Average
Where do the kills come from?

1.22 K/D and so clearly above the average (1.03).

Headshot rate 45%−5 pp · Ø 50% better than 21%
AWP share of kills 26%+15 pp · Ø 11% better than 94%
K/D 1.22+0.19 · Ø 1.03 better than 92%
Pistol kills per match 3.2
Knife kills 19 in 282 matches

Impact

Strength
Damage and big rounds

2.9 MVPs per match and so well above the average (2.3).

2K rounds 15.9%+2.5 pp · Ø 13.4% better than 92%
3K rounds 5.4%+1.3 pp · Ø 4.1% better than 89%
MVPs per match 2.9+0.6 · Ø 2.3 better than 92%
4Ks and aces 76x 4K, 10 aces in 261 matches

Utility and deaths

Average
Nades, flashes and deaths

36% of nades dealing damage or blinding and so just above the average (35%).

Utility hit rate 36%+1 pp · Ø 35% better than 58%
Utility damage per round 4.1−0.1 · Ø 4.2 better than 50%
Enemies flashed per round 0.28−0.01 · Ø 0.29 better than 47%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.07, Rating +0.15, ADR +7.8, Headshots +14 pp, Win rate +13 pp, ELO +1,911
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.83
JunJulAugSepOctNov

Best month: September 2026 with 0.90. Last 3 months: 0.87 (at the start 0.80). Well above the average (0.74).

Patterns

From the last 282 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −17 ELO
56 matches · 54% win rate
In match 4 of the day +59 ELO
30 matches · 50% win rate
On Wednesdays −30 ELO, win rate 48%

shefkshlajfi loses the most ELO on Dust 2: −17 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Longest win streak: 10 wins in a row · Mirage
  3. Reached level 10 · Nuke
  4. Most kills in a match: 42 · Inferno
  5. Highest rating in a match: 2.84 · Ancient

Maps in detail

from the last 282 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage110
64% better than 89%
0.89 better than 95%
94.2 better than 94%
1.23 better than 93%
63% of 696 duels better than 96%
36% of 67 situations better than 42%
Dust 256
54% better than 58%
0.85 better than 89%
93.1 better than 92%
1.18 better than 87%
61% of 353 duels better than 91%
28% of 39 situations better than 21%
Ancient52
54% better than 55%
0.84 better than 88%
90.2 better than 86%
1.16 better than 85%
56% of 302 duels better than 75%
44% of 32 situations better than 68%
Anubis24
50% better than 42%
0.76 better than 59%
84.7 better than 68%
1.04 right on the average
57% of 166 duels better than 78%
44% of 9 situations better than 68%
Inferno19
84% better than 99%
0.90 better than 96%
94.1 better than 92%
1.32 better than 97%
64% of 129 duels better than 95%
55% of 11 situations better than 86%
Nuke16
81% better than 99%
0.96 better than 97%
96.4 better than 93%
1.36 better than 96%
66% of 99 duels better than 98%
25% of 4 situations better than 14%
Vertigo3
33% -
0.66 -
75.6 -
0.92-
46% of 13 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How shefkshlajfi plays

Across 282 matches shefkshlajfi averages K/R 0.86, ADR 92.3 and a rating of 1.20. Biggest strength: Rounds with first kill at 18%, better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 45%, better than only 21% of level 10 · 2,250-2,499 ELO players. Averages 18.7 kills per match with 45% headshots. The strongest map is Inferno with a 84% win rate in 19 matches. In 158 of 282 matches the rating was 1.10 or higher (56%), in 71 it was below 0.90. In 261 matches with detailed stats: 76 4Ks and 10 aces. Best month by rating: September 2026 at 1.27. shefkshlajfi loses the most ELO on Dust 2 (−17 ELO, win rate 54%). Things go best on Ancient (+47 ELO, win rate 54%). Match no. 2 of the day goes best: 67% win rate, +34 ELO. Improved over the last three months: K/R +0.07, Rating +0.15, ADR +7.8, Headshots +14 pp, Win rate +13 pp, ELO +1,911. Last 30 days: 109 matches, win rate 60%, net ELO +112.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.