sheezy

Egypt
On FACEIT since 2016 247 matches tracked 103 matches in 30 days
ELO ▲ 574
3,531
30-day peak: 3,531
Rank EU ▲ 6,155 places
#1,174
Egypt #1 in Egypt
30 days · prev. #7,329 · best #1,150
Last updated:

How does sheezy play?

Rating 0.98 (from 217 matches) K/R 0.70 ADR 77.5 from 247 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 5%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 217 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 12% good 1.10 to 1.29 18% normal 0.90 to 1.09 26% weak 0.75 to 0.89 17% very weak below 0.75 25%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (189 matches).

3,500+ ELO

Compared with 1,373 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

44% of opening duels won and so well below the average (54%).

Rounds with first kill 8%−4 pp · Ø 12% better than 7%
Opening duels won 44%−10 pp · Ø 54% better than 1%

Clutch

Weakness
Last one alive

12% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 12%−9 pp · Ø 21% better than 2%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 11%

Weapons and aim

Weakness
Where do the kills come from?

0.99 K/D and so clearly below the average (1.11).

Headshot rate 44%−9 pp · Ø 53% better than 12%
AWP share of kills 4%−10 pp · Ø 14% better than 29%
K/D 0.99−0.12 · Ø 1.11 better than 7%
Pistol kills per match 2.7
Zeus kills1 in 247 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 12.2% of rounds and so well below the average (14.4%).

2K rounds 12.2%−2.2 pp · Ø 14.4% better than 6%
3K rounds 3.4%−1.1 pp · Ø 4.5% better than 6%
MVPs per match 2.2−0.3 · Ø 2.5 better than 11%
4Ks and aces 21x 4K, 4 aces in 189 matches

Utility and deaths

Average
Nades, flashes and deaths

38% of nades dealing damage or blinding and so clearly above the average (34%).

Utility hit rate 38%+4 pp · Ø 34% better than 79%
Utility damage per round 4.6+0.6 · Ø 4.0 better than 69%
Enemies flashed per round 0.42+0.07 · Ø 0.35 better than 74%
Deaths per round 71%+1 pp · Ø 70% better than 28%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
ELO +339
= Stayed the same
ADR at 79.2, Headshots at 44%, Win rate at 62%
▼ Got worse
K/R −0.05, Rating −0.09

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOctNov

Best month: July 2026 with 0.79. Last 3 months: 0.72 (at the start 0.77). Clearly below the average (0.79).

Patterns

From the last 247 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −56 ELO
28 matches · 39% win rate
On Cache −34 ELO
33 matches · 52% win rate
Between 12:00 and 18:00 +82 ELO, win rate 53%
On Mondays −53 ELO, win rate 41%

sheezy loses the most ELO in match 4 of the day: −56 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Ancient
  2. Highest rating in a match: 2.02 · Anubis
  3. Recorded match no. 100 · Mirage
  4. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 247 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage82
59% better than 59%
0.70 better than 9%
77.7 better than 11%
0.94 better than 4%
46% of 338 duels better than 8%
52% of 31 situations better than 86%
Dust 247
57% better than 47%
0.64 better than 2%
71.8 better than 3%
0.92 better than 2%
43% of 177 duels better than 5%
33% of 21 situations better than 34%
Anubis37
54% better than 42%
0.79 right on the average
83.9 better than 44%
1.10 better than 46%
53% of 144 duels better than 42%
19% of 16 situations better than 10%
Ancient36
61% better than 60%
0.74 better than 26%
81.1 better than 29%
1.05 better than 29%
49% of 105 duels better than 20%
27% of 15 situations better than 19%
Cache33
52% -
0.65 -
72.3 -
0.89-
38% of 137 duels -
41% of 17 situations -
Inferno6
50% -
0.65 -
75.6 -
1.16-
38% of 13 duels -
0% of 2 situations -
Nuke3
100% -
0.63 -
69.5 -
1.47-
100% of 3 duels -
-
Overpass3
100% -
0.94 -
99.6 -
1.25-
40% of 5 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How sheezy plays

Across 247 matches sheezy averages K/R 0.70 and ADR 77.5; the rating across the 217 rated matches is 0.98. Biggest strength: Utility hit rate at 38%, better than 79% of level 10 · 3,500+ ELO players. Most room to improve: Opening duels won at 44%, better than only 1% of level 10 · 3,500+ ELO players. Averages 15.2 kills per match with 44% headshots. The strongest map is Ancient with a 61% win rate in 36 matches. In 69 of 217 matches the rating was 1.10 or higher (32%), in 92 it was below 0.90. In 189 matches with detailed stats: 21 4Ks and 4 aces. Best month by rating: June 2026 at 1.12. sheezy loses the most ELO in match 4 of the day (−56 ELO, win rate 39%). Things go best from match 5 of the day (+375 ELO, win rate 72%). From match no. 5 of the day on, things go best: 72% win rate, +375 ELO. Improved over the last three months: ELO +339. Got weaker: K/R −0.05, Rating −0.09. Unchanged in recent months: ADR at 79.2, Headshots at 44%, Win rate at 62%. Last 30 days: 103 matches, win rate 63%, net ELO +696.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.