sheeshqa

South Korea
On FACEIT since 2019 114 matches tracked 71 matches in 30 days
ELO ▲ 204
2,345
30-day peak: 2,345
Rank EU
#90,892
South Korea #1,369 in South Korea
Last updated:

How does sheeshqa play?

Rating 1.17 K/R 0.84 ADR 89.6 from 114 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 89%
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 114 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 25% good 1.10 to 1.29 21% normal 0.90 to 1.09 18% weak 0.75 to 0.89 11% very weak below 0.75 16%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average.
AWPerEntryMulti-kills
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,410 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 16% of rounds and so well above the average (10%).

Rounds with first kill 16%+6 pp · Ø 10% better than 98%
Opening duels won 62%+11 pp · Ø 51% better than 98%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 23%+1 pp · Ø 22% better than 58%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 74%

Weapons and aim

Average
Where do the kills come from?

40% headshots and so well below the average (50%).

Headshot rate 40%−10 pp · Ø 50% better than 6%
AWP share of kills 29%+17 pp · Ø 12% better than 95%
K/D 1.20+0.17 · Ø 1.03 better than 90%
Pistol kills per match 3.0
Zeus kills1 in 114 matches
Knife kills 3 in 114 matches

Impact

Strength
Damage and big rounds

2.9 MVPs per match and so well above the average (2.3).

2K rounds 15.7%+2.3 pp · Ø 13.4% better than 90%
3K rounds 5.2%+1.1 pp · Ø 4.1% better than 84%
MVPs per match 2.9+0.6 · Ø 2.3 better than 91%
4Ks and aces 29x 4K, 1 ace in 114 matches

Utility and deaths

Average
Nades, flashes and deaths

0.45 enemies flashed per round and so well above the average (0.29).

Utility hit rate 33%−2 pp · Ø 35% better than 36%
Utility damage per round 3.5−0.7 · Ø 4.2 better than 34%
Enemies flashed per round 0.45+0.16 · Ø 0.29 better than 86%
Deaths per round 70%−2 pp · Ø 72% better than 68%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +235
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.16, Rating −0.23, ADR −14.2, Headshots −8 pp, Win rate −4 pp, First kills −1 pp, Clutch 1v1 −5 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.78
JunJulAugSepOctNov

Best month: August 2026 with 0.97. Last 3 months: 0.81 (at the start 0.97). Clearly above the average (0.74).

Patterns

From the last 114 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −29 ELO
21 matches · 48% win rate
On Anubis −25 ELO
22 matches · 45% win rate
On Saturdays −40 ELO, win rate 44%

sheeshqa loses the most ELO from match 5 of the day: −29 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Dust 2
  2. Longest win streak: 4 wins in a row · Mirage
  3. Most kills in a match: 48 · Ancient
  4. Highest rating in a match: 2.26 · Ancient

Maps in detail

from the last 114 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage39
54% better than 58%
0.83 better than 83%
86.3 better than 74%
1.16 better than 83%
63% of 228 duels better than 95%
43% of 23 situations better than 62%
Ancient25
64% better than 88%
0.86 better than 90%
95.1 better than 95%
1.22 better than 93%
64% of 117 duels better than 97%
33% of 12 situations better than 39%
Anubis22
45% better than 27%
0.83 better than 85%
90.4 better than 88%
1.15 better than 82%
58% of 142 duels better than 81%
35% of 17 situations better than 42%
Dust 222
50% better than 42%
0.88 better than 93%
91.5 better than 88%
1.23 better than 92%
62% of 133 duels better than 92%
57% of 7 situations better than 92%
Inferno6
50% -
0.67 -
77.6 -
0.88-
59% of 34 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How sheeshqa plays

Across 114 matches sheeshqa averages K/R 0.84, ADR 89.6 and a rating of 1.17. Biggest strength: Opening duels won at 62%, better than 98% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 40%, better than only 6% of level 10 · 2,250-2,499 ELO players. Averages 18.4 kills per match with 40% headshots. The strongest map is Ancient with a 64% win rate in 25 matches. In 63 of 114 matches the rating was 1.10 or higher (55%), in 31 it was below 0.90. In 114 matches with detailed stats: 29 4Ks and 1 ace. Best month by rating: August 2026 at 1.36. sheeshqa loses the most ELO from match 5 of the day (−29 ELO, win rate 48%). Things go best on Mirage (+85 ELO, win rate 54%). Match no. 2 of the day goes best: 64% win rate, +24 ELO. Improved over the last three months: ELO +235. Got weaker: K/R −0.16, Rating −0.23, ADR −14.2, Headshots −8 pp, Win rate −4 pp, First kills −1 pp, Clutch 1v1 −5 pp. Last 30 days: 71 matches, win rate 54%, net ELO +149.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.