sharpei

Russia
On FACEIT since 2021 240 matches tracked 160 matches in 30 days
ELO ▲ 8
2,761
30-day peak: 3,259
Rank EU ▼ 13,673 places
#22,140
Russia #6,278 in Russia
30 days · prev. #8,467 · best #3,233
Last updated:

How does sharpei play?

Rating 1.06 K/R 0.76 ADR 82.3 from 240 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 50%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 240 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 19% good 1.10 to 1.29 17% normal 0.90 to 1.09 23% weak 0.75 to 0.89 15% very weak below 0.75 20%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,750-2,999 ELO average.
Headshots
better than most on level 10 · 2,750-2,999 ELO about average weaker than most
2,750-2,999 ELO

Compared with 12,122 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 71%
Opening duels won 53%+1 pp · Ø 52% better than 57%

Clutch

Average
Last one alive

19% of 1v2s won and so slightly below the average (22%).

Clutch 1v1 won 37%−3 pp · Ø 40% better than 38%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 31%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 37%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so clearly above the average (52%).

Headshot rate 57%+5 pp · Ø 52% better than 80%
AWP share of kills 10%−2 pp · Ø 12% better than 54%
K/D 1.06+0.01 · Ø 1.05 better than 47%
Pistol kills per match 3.0
Knife kills 10 in 240 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.3% of rounds and so slightly above the average (13.5%).

2K rounds 14.3%+0.8 pp · Ø 13.5% better than 64%
3K rounds 4.4%+0.2 pp · Ø 4.2% better than 56%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 32x 4K, 8 aces in 240 matches

Utility and deaths

Average
Nades, flashes and deaths

0.52 enemies flashed per round and so well above the average (0.31).

Utility hit rate 29%−5 pp · Ø 34% better than 14%
Utility damage per round 3.3−0.8 · Ø 4.1 better than 30%
Enemies flashed per round 0.52+0.21 · Ø 0.31 better than 93%
Deaths per round 72%+1 pp · Ø 71% better than 33%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
Whether sharpei is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 240 matches, all from the last 3 months.

Kills per round (K/R)

0.61
SepOctNov

Best month: September 2026 with 0.90.

Patterns

From the last 240 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −123 ELO
95 matches · 62% win rate
In match 4 of the day −90 ELO
24 matches · 38% win rate
On Thursdays −120 ELO, win rate 50%

sharpei loses the most ELO on Mirage: −123 ELO, 62% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.70 · Nuke
  2. Recorded match no. 100 · Dust 2
  3. Longest win streak: 8 wins in a row · Nuke
  4. Most kills in a match: 37 · Dust 2

Maps in detail

from the last 240 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage95
62% better than 83%
0.76 right on the average
82.7 better than 54%
1.04 better than 45%
54% of 516 duels better than 62%
45% of 51 situations better than 71%
Dust 259
51% better than 39%
0.79 better than 67%
83.7 better than 60%
1.12 better than 68%
55% of 269 duels better than 66%
37% of 35 situations better than 45%
Anubis34
68% better than 89%
0.73 better than 39%
81.0 better than 47%
1.03 better than 41%
51% of 147 duels better than 44%
26% of 27 situations better than 20%
Ancient31
42% better than 15%
0.73 better than 36%
79.6 better than 35%
0.99 better than 27%
44% of 129 duels better than 11%
12% of 17 situations better than 4%
Nuke20
60% better than 61%
0.79 better than 57%
83.6 better than 53%
1.11 better than 57%
51% of 68 duels better than 36%
55% of 11 situations better than 85%

Compared with players on the same level who have at least 15 matches on the map.

How sharpei plays

Across 240 matches sharpei averages K/R 0.76, ADR 82.3 and a rating of 1.06. Biggest strength: Headshot rate at 57%, better than 80% of level 10 · 2,750-2,999 ELO players. Most room to improve: Utility hit rate at 29%, better than only 14% of level 10 · 2,750-2,999 ELO players. Averages 16.3 kills per match with 57% headshots. The strongest map is Anubis with a 68% win rate in 34 matches. In 101 of 240 matches the rating was 1.10 or higher (42%), in 83 it was below 0.90. In 240 matches with detailed stats: 32 4Ks and 8 aces. Best month by rating: September 2026 at 1.28. sharpei loses the most ELO on Mirage (−123 ELO, win rate 62%). Things go best on Nuke (+55 ELO, win rate 60%). Last 30 days: 160 matches, win rate 52%, net ELO −87.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.