sharp3zin-

Switzerland
142 matches tracked 44 matches in 30 days
ELO ▲ 120
2,570
30-day peak: 2,592
Rank SA ▲ 129 places
#882
#320 in CH
30 days · before #1,011 · best #879
Last updated:

How does sharp3zin- play?

Rating 1.07 (from 45 matches) K/R 0.72 ADR 77.2 from 142 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 64% on level 10
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with at least a normal rating (0.90 and up). 67%
Rating spread from 94 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 16% good 1.10 to 1.29 23% normal 0.90 to 1.09 27% weak 0.75 to 0.89 17% very weak below 0.75 16%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 average.
AWPer
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (60 matches).

Opening

Average
The first duels of the round
Rounds with first kill 11%0.0 pp level
Opening duels won 55%+4 pp better than 78%

Clutch

Average
Last one alive
Clutch 1v1 won 42%+3 pp better than 70%
Clutch 1v2 won 12%−9 pp better than 5%
Clutch kills per match 1.7+0.1 better than 58%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 39%−12 pp better than 4%
AWP share of kills 26%+15 pp better than 93%
K/D 1.030.00 level
Pistol kills per match 3.0
Knife kills 7 in 220 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.4%+0.1 pp better than 48%
Rounds with 3K 3.8%−0.3 pp better than 36%
MVPs per match 2.2−0.1 better than 36%
4Ks and aces 13x 4K, 1 ace in 60 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 32%−3 pp better than 31%
Utility damage per round 3.4−0.7 better than 31%
Enemies flashed per round 0.31+0.01 better than 56%
Rounds with a death 70%−1.0 pp better than 67%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
K/R +0.05, ADR +5.8, Headshots +4 pp, ELO +98
= Stayed the same
Nothing clear
▼ Got worse
Win rate −4 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.83
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: May 2026 with 0.87. Last 3 months: 0.75 (at the start 0.70).

Patterns

From the last 220 matches, each row based on 20+ matches.

Where does the ELO go?

In match 1 of the day −188 ELO
37 matches · 38% wins
On Mirage −145 ELO
86 matches · 48% wins
On Anubis −90 ELO
30 matches · 50% wins

sharp3zin- loses the most ELO in match 1 of the day: −188 ELO, 38% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.33 · Dust 2
  2. Most kills in a match: 39 · Mirage
  3. Longest win streak: 11 wins in a row · Dust 2

Maps in detail

from the last 220 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage86
48% better than 35%
0.72 better than 39%
77.5 better than 32%
0.94 better than 20%
52% of 316 duels level
20% of 49 situations better than 8%
Dust 269
55% better than 60%
0.70 better than 30%
78.0 better than 35%
1.08 better than 63%
54% of 302 duels better than 65%
32% of 38 situations better than 32%
Anubis30
50% better than 42%
0.77 better than 65%
81.7 better than 54%
1.14 better than 80%
57% of 125 duels better than 80%
35% of 23 situations better than 44%
Ancient19
53% level
0.76 better than 58%
84.7 better than 66%
0.92–
60% of 78 duels better than 91%
27% of 11 situations better than 25%
Inferno11
64% –
0.79 –
85.8 –
1.25–
56% of 68 duels –
33% of 6 situations –
Cache4
75% –
0.80 –
88.3 –
1.11–
59% of 22 duels –
100% of 2 situations –

Compared with players on the same level who have at least 15 matches on the map.

How sharp3zin- plays

Across 142 matches sharp3zin- averages K/R 0.72 and ADR 77.2; the rating across the 45 rated matches is 1.07. Biggest strength: Opening duels won at 55%. That is better than 78% of players on level 10. Most room to improve: Headshot rate at 39%. That is better than only 4% of players on level 10. On average 16.3 kills per match, 39% of them headshots. The strongest map is Inferno with a 64% win rate in 11 matches. In 38 of 94 matches the rating was 1.10 or higher (40%), in 31 it was below 0.90. In 60 matches with detailed stats: 13 4Ks and 1 aces. Best month by rating: October 2026 at 1.17. sharp3zin- loses the most ELO in match 1 of the day (−188 ELO, win rate 38%). Things go best in match 4 of the day (+48 ELO, win rate 63%). Improved over the last three months: K/R +0.05, ADR +5.8, Headshots +4 pp, ELO +98. Got weaker: Win rate −4 pp. Last 30 days: 44 matches, win rate 52%, ELO balance +17.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.