shanksburhan

Mongolia
On FACEIT since 2026 157 matches tracked 27 matches in 30 days
ELO ▼ 22
1,799
30-day peak: 1,821
Rank SEA ▼ 5,622 places
#11,168
30 days · prev. #5,546 · best #5,546
Last updated:

How does shanksburhan play?

Rating 0.97 K/R 0.73 ADR 80.6 from 157 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 29%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 157 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 12% good 1.10 to 1.29 22% normal 0.90 to 1.09 18% weak 0.75 to 0.89 15% very weak below 0.75 30%
Player type
Goes in first and opens the round
More first kills per match than the level 9 average. Higher headshot rate than the level 9 average.
EntryHeadshots
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (149 matches).

Level 9

Compared with 1,799 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 93%
Opening duels won 52%+1 pp · Ø 51% better than 62%

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 19%−3 pp · Ø 22% better than 38%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 7%

Weapons and aim

Average
Where do the kills come from?

60% headshots and so well above the average (48%).

Headshot rate 60%+12 pp · Ø 48% better than 97%
AWP share of kills 17%+6 pp · Ø 11% better than 78%
K/D 0.93−0.08 · Ø 1.01 better than 18%
Pistol kills per match 3.5
Knife kills 3 in 157 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.8% of rounds and so just below the average (13.1%).

2K rounds 12.8%−0.3 pp · Ø 13.1% better than 35%
3K rounds 4.2%+0.2 pp · Ø 4.0% better than 61%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 33x 4K, 2 aces in 149 matches

Utility and deaths

Weakness
Nades, flashes and deaths

25% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 25%−10 pp · Ø 35% better than 3%
Utility damage per round 2.4−1.9 · Ø 4.3 better than 9%
Enemies flashed per round 0.29+0.01 · Ø 0.28 better than 54%
Deaths per round 78%+6 pp · Ø 72% better than 3%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.07, Rating +0.09, ADR +6.0
= Stayed the same
Nothing clear
▼ Got worse
Headshots −2 pp, Win rate −5 pp, ELO −50

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.69
JunJulAugSepOctNov

Best month: September 2026 with 0.82. Last 3 months: 0.78 (at the start 0.71). Clearly above the average (0.73).

Patterns

From the last 157 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −62 ELO
69 matches · 57% win rate
In match 2 of the day −2 ELO
29 matches · 45% win rate
Between 12:00 and 18:00 −12 ELO, win rate 44%
On Tuesdays +51 ELO, win rate 39%

shanksburhan loses the most ELO on Mirage: −62 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Dust 2
  2. Highest rating in a match: 2.34 · Dust 2
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 157 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage69
57% better than 77%
0.74 better than 55%
80.8 better than 54%
1.00 better than 44%
51% of 397 duels right on the average
38% of 34 situations right on the average
Ancient30
60% better than 79%
0.75 better than 57%
82.3 better than 57%
0.98 better than 37%
52% of 157 duels better than 58%
44% of 18 situations better than 64%
Dust 223
43% better than 24%
0.76 better than 65%
86.5 better than 81%
1.01 better than 46%
59% of 143 duels better than 89%
44% of 9 situations better than 70%
Anubis17
65% better than 89%
0.72 better than 45%
78.5 better than 40%
1.00 better than 47%
50% of 84 duels right on the average
25% of 8 situations better than 17%
Inferno6
17% -
0.54 -
66.5 -
0.64-
44% of 39 duels -
50% of 2 situations -
Nuke5
20% -
0.67 -
73.0 -
0.85-
46% of 28 duels -
67% of 3 situations -
Cache3
33% -
0.72 -
79.3 -
0.96-
53% of 17 duels -
-
Vertigo3
0% -
0.54 -
61.5 -
0.66-
25% of 16 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How shanksburhan plays

Across 157 matches shanksburhan averages K/R 0.73, ADR 80.6 and a rating of 0.97. Biggest strength: Headshot rate at 60%, better than 97% of level 9 players. Most room to improve: Utility hit rate at 25%, better than only 3% of level 9 players. Averages 15.9 kills per match with 60% headshots. The strongest map is Anubis with a 65% win rate in 17 matches. In 58 of 157 matches the rating was 1.10 or higher (37%), in 71 it was below 0.90. In 149 matches with detailed stats: 33 4Ks and 2 aces. Best month by rating: September 2026 at 1.09. shanksburhan loses the most ELO on Mirage (−62 ELO, win rate 57%). Things go best in match 3 of the day (+52 ELO, win rate 67%). Match no. 3 of the day goes best: 67% win rate, +52 ELO. Improved over the last three months: K/R +0.07, Rating +0.09, ADR +6.0. Got weaker: Headshots −2 pp, Win rate −5 pp, ELO −50. Last 30 days: 27 matches, win rate 52%, net ELO −46.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.