shallthing

South Korea
On FACEIT since 2020 313 matches tracked 81 matches in 30 days
ELO ▲ 252
3,656
30-day peak: 3,686
Rank EU ▲ 670 places
#773
South Korea #18 in South Korea
30 days · prev. #1,443 · best #701
Last updated:

How does shallthing play?

Rating 1.14 (from 292 matches) K/R 0.81 ADR 84.7 from 313 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 56%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 313 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 25% good 1.10 to 1.29 17% normal 0.90 to 1.09 21% weak 0.75 to 0.89 12% very weak below 0.75 17%
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (250 matches).

3,500+ ELO

Compared with 1,506 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so right on the average (53%).

Rounds with first kill 12%0 pp · Ø 12% right on the average
Opening duels won 53%0 pp · Ø 53% right on the average

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (41%).

Clutch 1v1 won 33%−8 pp · Ø 41% better than 15%
Clutch 1v2 won 21%+1 pp · Ø 20% better than 37%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 27%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so slightly above the average (54%).

Headshot rate 56%+2 pp · Ø 54% better than 61%
AWP share of kills 10%−3 pp · Ø 13% better than 59%
K/D 1.15+0.05 · Ø 1.10 better than 51%
Pistol kills per match 3.0
Knife kills 11 in 313 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so right on the average (2.5).

2K rounds 14.7%+0.5 pp · Ø 14.2% better than 54%
3K rounds 4.9%+0.5 pp · Ø 4.4% better than 58%
MVPs per match 2.50.0 · Ø 2.5 right on the average
4Ks and aces 54x 4K, 4 aces in 250 matches

Utility and deaths

Average
Nades, flashes and deaths

0.17 enemies flashed per round and so well below the average (0.34).

Utility hit rate 32%−2 pp · Ø 34% better than 38%
Utility damage per round 2.6−1.3 · Ø 3.9 better than 11%
Enemies flashed per round 0.17−0.17 · Ø 0.34 better than 4%
Deaths per round 70%−1 pp · Ø 71% better than 39%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
ELO +375
= Stayed the same
Headshots at 56%
▼ Got worse
K/R −0.09, Rating −0.15, ADR −9.1, Win rate −10 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.69
JunJulAugSepOctNov

Best month: June 2026 with 0.90. Last 3 months: 0.78 (at the start 0.87). Just above the average (0.77).

Patterns

From the last 313 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −59 ELO
48 matches · 52% win rate
On Tuesdays +20 ELO, win rate 42%

shallthing loses the most ELO in match 3 of the day: −59 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Dust 2
  2. Highest rating in a match: 3.02 · Mirage
  3. Longest win streak: 8 wins in a row · Dust 2
  4. Most kills in a match: 46 · Dust 2

Maps in detail

from the last 313 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage119
58% better than 54%
0.81 better than 54%
84.0 better than 39%
1.14 better than 55%
54% of 513 duels better than 44%
35% of 66 situations better than 35%
Dust 262
60% better than 58%
0.86 better than 77%
89.5 better than 69%
1.20 better than 70%
59% of 306 duels better than 73%
27% of 30 situations better than 17%
Ancient56
61% better than 63%
0.79 right on the average
81.7 better than 32%
1.10 better than 45%
52% of 326 duels better than 37%
31% of 29 situations better than 28%
Anubis37
62% better than 67%
0.82 better than 64%
86.3 better than 58%
1.14 better than 58%
57% of 191 duels better than 67%
53% of 17 situations better than 81%
Nuke22
73% better than 85%
0.86 better than 74%
88.7 better than 62%
1.21 better than 73%
57% of 76 duels better than 65%
50% of 8 situations better than 75%
Cache14
43% -
0.70 -
74.7 -
0.93-
46% of 63 duels -
0% of 3 situations -
Inferno3
33% -
0.63 -
73.5 -
0.90-
36% of 11 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How shallthing plays

Across 313 matches shallthing averages K/R 0.81 and ADR 84.7; the rating across the 292 rated matches is 1.14. Most room to improve: Utility damage per round at 2.6, better than only 11% of level 10 · 3,500+ ELO players. Averages 17.4 kills per match with 56% headshots. The strongest map is Nuke with a 73% win rate in 22 matches. In 157 of 313 matches the rating was 1.10 or higher (50%), in 91 it was below 0.90. In 250 matches with detailed stats: 54 4Ks and 4 aces. Best month by rating: June 2026 at 1.28. shallthing loses the most ELO in match 3 of the day (−59 ELO, win rate 52%). Things go best in match 4 of the day (+183 ELO, win rate 67%). Match no. 4 of the day goes best: 67% win rate, +183 ELO. Improved over the last three months: ELO +375. Got weaker: K/R −0.09, Rating −0.15, ADR −9.1, Win rate −10 pp. Unchanged in recent months: Headshots at 56%. Last 30 days: 81 matches, win rate 58%, net ELO +268.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.