shakir17

Japan
On FACEIT since 2024 46 matches tracked 25 matches in 30 days
Last updated:

How does shakir17 play?

Rating 0.89 K/R 0.63 ADR 71.6 from 46 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 9%
0.89
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.26 ConsistencyShare of matches with a rating of 0.90 or higher. 48%
Rating distribution from 46 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 7% good 1.10 to 1.29 17% normal 0.90 to 1.09 24% weak 0.75 to 0.89 24% very weak below 0.75 28%
better than most on level 7 about average weaker than most
Level 7

Compared with 1,312 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 10%
Opening duels won 49%−1 pp · Ø 50% better than 39%

Clutch

Average
Last one alive

19% of 1v2s won and so slightly below the average (22%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 19%−3 pp · Ø 22% better than 35%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 49%

Weapons and aim

Average
Where do the kills come from?

0.88 K/D and so clearly below the average (1.01).

Headshot rate 44%−3 pp · Ø 47% better than 39%
AWP share of kills 8%−3 pp · Ø 11% better than 46%
K/D 0.88−0.13 · Ø 1.01 better than 11%
Pistol kills per match 2.2

Impact

Weakness
Damage and big rounds

1.5 MVPs per match and so well below the average (2.2).

2K rounds 12.7%−0.5 pp · Ø 13.2% better than 38%
3K rounds 2.4%−1.5 pp · Ø 3.9% better than 3%
MVPs per match 1.5−0.7 · Ø 2.2 better than 1%
4Ks and aces 5x 4K, 1 ace in 46 matches

Utility and deaths

Average
Nades, flashes and deaths

0.41 enemies flashed per round and so well above the average (0.27).

Utility hit rate 32%−3 pp · Ø 35% better than 31%
Utility damage per round 4.0−0.1 · Ø 4.1 better than 52%
Enemies flashed per round 0.41+0.14 · Ø 0.27 better than 85%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.64, Rating at 0.89, ADR at 71.2, Headshots at 43%, ELO at 1,483, First kills at 7%
▼ Got worse
Win rate −15 pp, Clutch 1v1 −42 pp

Oct to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.64
JunJulAugSepOctNov

Last 3 months: 0.64 (at the start 0.62). Clearly below the average (0.73).

Patterns

From the last 46 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.66 · Anubis
  2. Longest win streak: 6 wins in a row · Mirage
  3. Most kills in a match: 30 · Dust 2

Maps in detail

from the last 46 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage16
50% right on the average
0.65 better than 14%
72.7 better than 14%
0.93 better than 24%
54% of 54 duels better than 72%
43% of 14 situations better than 67%
Dust 215
80% better than 99%
0.56 better than 1%
69.4 better than 6%
0.80 better than 2%
52% of 52 duels better than 58%
25% of 4 situations better than 18%
Anubis4
75% -
0.67 -
71.3 -
0.90-
24% of 17 duels -
33% of 3 situations -
Nuke4
0% -
0.89 -
88.3 -
1.19-
50% of 10 duels -
40% of 5 situations -
Ancient3
67% -
0.72 -
74.6 -
1.04-
73% of 11 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How shakir17 plays

Across 46 matches shakir17 averages K/R 0.63, ADR 71.6 and a rating of 0.89. Most room to improve: 3K rounds at 2.4%, better than only 3% of level 7 players. Averages 14.5 kills per match with 44% headshots. The strongest map is Dust 2 with a 80% win rate in 15 matches. In 11 of 46 matches the rating was 1.10 or higher (24%), in 24 it was below 0.90. In 46 matches with detailed stats: 5 4Ks and 1 ace. Got weaker: Win rate −15 pp, Clutch 1v1 −42 pp. Unchanged in recent months: K/R at 0.64, Rating at 0.89, ADR at 71.2, Headshots at 43%, ELO at 1,483, First kills at 7%. Last 30 days: 25 matches, win rate 52%, net ELO −25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.