shakewellian

Australia
On FACEIT since 2014 82 matches tracked 63 matches in 30 days
ELO ▲ 52
2,138
30-day peak: 2,138
Rank OCE ▲ 263 places
#823
Australia #467 in Australia
30 days · prev. #1,086 · best #812
Last updated:

How does shakewellian play?

Rating 1.20 (from 42 matches) K/R 0.84 ADR 89.8 from 82 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 96%
1.20
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 137 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 32% good 1.10 to 1.29 19% normal 0.90 to 1.09 20% weak 0.75 to 0.89 15% very weak below 0.75 7%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
Multi-killsDamageRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 1,663 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so slightly above the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 32%
Opening duels won 53%+2 pp · Ø 51% better than 69%

Clutch

Average
Last one alive

30% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 30%−9 pp · Ø 39% better than 13%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 24%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 57%

Weapons and aim

Average
Where do the kills come from?

1.22 K/D and so well above the average (1.02).

Headshot rate 50%0 pp · Ø 50% right on the average
AWP share of kills 4%−6 pp · Ø 10% better than 24%
K/D 1.22+0.20 · Ø 1.02 better than 96%
Pistol kills per match 3.1
Knife kills 2 in 137 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.9% of rounds and so well above the average (13.2%).

2K rounds 15.9%+2.7 pp · Ø 13.2% better than 95%
3K rounds 5.1%+1.1 pp · Ø 4.0% better than 89%
MVPs per match 2.6+0.3 · Ø 2.3 better than 83%
4Ks and aces 20x 4K, 2 aces in 82 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 37%
Utility damage per round 3.3−0.9 · Ø 4.2 better than 28%
Enemies flashed per round 0.29−0.01 · Ø 0.30 better than 55%
Deaths per round 68%−4 pp · Ø 72% better than 89%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether shakewellian is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 82 matches, all from the last 3 months.

Kills per round (K/R)

0.84
SepOct

Patterns

From the last 137 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day +27 ELO
32 matches · 38% win rate
On Tuesdays ±0 ELO, win rate 45%

shakewellian loses the most ELO in match 2 of the day: +27 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.56 · Ancient
  2. Longest win streak: 6 wins in a row · Mirage
  3. Most kills in a match: 45 · Vertigo

Maps in detail

from the last 137 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage38
61% better than 84%
0.87 better than 94%
91.5 better than 92%
1.21 better than 94%
58% of 183 duels better than 86%
35% of 26 situations better than 43%
Dust 232
56% better than 69%
0.82 better than 87%
90.8 better than 92%
1.18 better than 91%
50% of 133 duels better than 46%
35% of 17 situations better than 42%
Ancient18
44% better than 24%
0.85 better than 94%
91.9 better than 93%
1.20 better than 94%
46% of 68 duels better than 20%
33% of 12 situations better than 41%
Cache15
67% -
0.98 -
103.1 -
1.37-
66% of 68 duels -
43% of 7 situations -
Anubis11
45% -
0.81 -
86.4 -
1.15-
43% of 44 duels -
33% of 9 situations -
Nuke11
36% -
0.86 -
92.3 -
1.16-
57% of 61 duels -
38% of 8 situations -
Inferno10
60% -
0.80 -
89.1 -
1.12-
59% of 22 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How shakewellian plays

Across 82 matches shakewellian averages K/R 0.84 and ADR 89.8; the rating across the 42 rated matches is 1.20. Biggest strength: Rating at 1.20, better than 96% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 30%, better than only 13% of level 10 · 2,001-2,249 ELO players. Averages 18.8 kills per match with 50% headshots. The strongest map is Cache with a 67% win rate in 15 matches. In 79 of 137 matches the rating was 1.10 or higher (58%), in 31 it was below 0.90. In 82 matches with detailed stats: 20 4Ks and 2 aces. shakewellian loses the most ELO in match 2 of the day (+27 ELO, win rate 38%). Things go best on Mirage (+43 ELO, win rate 61%). Match no. 3 of the day goes best: 67% win rate. Last 30 days: 63 matches, win rate 52%, net ELO +51.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.