shakalade

Russia
On FACEIT since 2021 313 matches tracked 80 matches in 30 days
ELO ▼ 54
2,504
30-day peak: 2,558
Rank EU
#54,872
Russia #15,535 in Russia
Last updated:

How does shakalade play?

Rating 1.04 K/R 0.74 ADR 78.5 from 313 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 313 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 18% good 1.10 to 1.29 18% normal 0.90 to 1.09 23% weak 0.75 to 0.89 19% very weak below 0.75 19%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,500-2,749 ELO average. Higher headshot rate than the level 10 · 2,500-2,749 ELO average.
EntryHeadshots
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (288 matches).

2,500-2,749 ELO

Compared with 2,617 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 83%
Opening duels won 54%+2 pp · Ø 52% better than 67%

Clutch

Average
Last one alive

19% of 1v2s won and so slightly below the average (22%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 19%−3 pp · Ø 22% better than 33%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 38%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so clearly above the average (51%).

Headshot rate 56%+5 pp · Ø 51% better than 81%
AWP share of kills 22%+10 pp · Ø 12% better than 87%
K/D 1.02−0.03 · Ø 1.05 better than 36%
Pistol kills per match 3.3
Zeus kills2 in 313 matches
Knife kills 18 in 313 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.8% of rounds and so slightly below the average (13.6%).

2K rounds 12.8%−0.8 pp · Ø 13.6% better than 27%
3K rounds 4.1%−0.1 pp · Ø 4.2% better than 46%
MVPs per match 2.5+0.1 · Ø 2.4 better than 64%
4Ks and aces 66x 4K, 7 aces in 288 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.2 utility damage per round and so well below the average (4.1).

Utility hit rate 29%−5 pp · Ø 34% better than 14%
Utility damage per round 2.2−1.9 · Ø 4.1 better than 5%
Enemies flashed per round 0.16−0.14 · Ø 0.30 better than 13%
Deaths per round 73%+2 pp · Ø 71% better than 26%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
ELO +102
= Stayed the same
Headshots at 56%, Win rate at 53%
▼ Got worse
K/R −0.07, Rating −0.11, ADR −5.6

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.73
JunJulAugSepOctNov

Best month: July 2026 with 0.84. Last 3 months: 0.72 (at the start 0.79). Slightly below the average (0.75).

Patterns

From the last 313 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −1 ELO
29 matches · 59% win rate
Between 18:00 and 24:00 −8 ELO, win rate 47%
On Sundays −21 ELO, win rate 43%

shakalade loses the most ELO on Anubis: −1 ELO, 59% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Cache
  2. Recorded match no. 250 · Dust 2
  3. Most kills in a match: 41 · Ancient
  4. Highest rating in a match: 2.43 · Mirage

Maps in detail

from the last 313 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage110
53% right on the average
0.75 right on the average
78.7 better than 36%
1.05 better than 53%
55% of 649 duels better than 69%
44% of 78 situations better than 68%
Dust 291
47% better than 30%
0.73 better than 41%
76.4 better than 25%
1.02 better than 39%
57% of 414 duels better than 78%
33% of 51 situations better than 37%
Ancient42
43% better than 17%
0.74 better than 43%
79.8 better than 36%
1.02 better than 39%
46% of 213 duels better than 17%
44% of 25 situations better than 66%
Anubis29
59% better than 70%
0.71 better than 31%
75.1 better than 16%
0.94 better than 16%
54% of 156 duels better than 63%
18% of 11 situations better than 8%
Nuke22
73% better than 91%
0.80 better than 68%
82.5 better than 52%
1.15 better than 79%
54% of 109 duels better than 63%
45% of 22 situations better than 66%
Cache9
78% -
0.78 -
85.5 -
1.13-
49% of 59 duels -
75% of 4 situations -
Inferno9
56% -
0.76 -
82.9 -
1.06-
59% of 56 duels -
43% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How shakalade plays

Across 313 matches shakalade averages K/R 0.74, ADR 78.5 and a rating of 1.04. Biggest strength: Rounds with first kill at 13%, better than 83% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility damage per round at 2.2, better than only 5% of level 10 · 2,500-2,749 ELO players. Averages 16.5 kills per match with 56% headshots. The strongest map is Nuke with a 73% win rate in 22 matches. In 123 of 313 matches the rating was 1.10 or higher (39%), in 117 it was below 0.90. In 288 matches with detailed stats: 66 4Ks and 7 aces. Best month by rating: July 2026 at 1.17. shakalade loses the most ELO on Anubis (−1 ELO, win rate 59%). Things go best on Nuke (+76 ELO, win rate 73%). Match no. 4 of the day goes best: 61% win rate, +26 ELO. Improved over the last three months: ELO +102. Got weaker: K/R −0.07, Rating −0.11, ADR −5.6. Unchanged in recent months: Headshots at 56%, Win rate at 53%. Last 30 days: 80 matches, win rate 53%, net ELO −28.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.