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shadi

Italy
On FACEIT since 2014 291 matches tracked 63 matches in 30 days
Last updated:

How does shadi play?

Rating 1.05 (from 290 matches) K/R 0.77 ADR 83.8 from 291 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 59%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 290 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 21% normal 0.90 to 1.09 25% weak 0.75 to 0.89 16% very weak below 0.75 18%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (242 matches).

2,001-2,249 ELO

Compared with 2,300 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 63%
Opening duels won 47%−4 pp · Ø 51% better than 17%

Clutch

Average
Last one alive

47% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 47%+8 pp · Ø 39% better than 89%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 34%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 17%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (50%).

Headshot rate 54%+4 pp · Ø 50% better than 78%
AWP share of kills 2%−9 pp · Ø 11% better than 12%
K/D 1.04+0.01 · Ø 1.03 better than 55%
Pistol kills per match 2.8
Knife kills 3 in 291 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.7% of rounds and so clearly above the average (4.1%).

2K rounds 14.2%+0.8 pp · Ø 13.4% better than 68%
3K rounds 4.7%+0.6 pp · Ø 4.1% better than 75%
MVPs per match 2.5+0.2 · Ø 2.3 better than 71%
4Ks and aces 50x 4K, 3 aces in 242 matches

Utility and deaths

Average
Nades, flashes and deaths

42% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 42%+7 pp · Ø 35% better than 90%
Utility damage per round 5.4+1.1 · Ø 4.3 better than 81%
Enemies flashed per round 0.38+0.09 · Ø 0.29 better than 76%
Deaths per round 74%+2 pp · Ø 72% better than 22%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +6 pp
= Stayed the same
K/R at 0.77, Rating at 1.05, ADR at 83.2, ELO at 2,123
▼ Got worse
Win rate −7 pp

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOctNov

Best month: October 2026 with 0.78. Last 3 months: 0.77 (at the start 0.75). Slightly above the average (0.74).

Patterns

From the last 291 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −138 ELO
33 matches · 45% win rate
On Anubis −104 ELO
42 matches · 50% win rate
On Mondays −74 ELO, win rate 42%

shadi loses the most ELO on Inferno: −138 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Mirage
  2. Recorded match no. 250 · Dust 2
  3. Longest win streak: 9 wins in a row · Dust 2
  4. Highest rating in a match: 2.82 · Dust 2

Maps in detail

from the last 291 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2107
45% better than 28%
0.78 better than 70%
84.3 better than 68%
1.07 better than 64%
42% of 567 duels better than 9%
56% of 54 situations better than 89%
Mirage64
45% better than 27%
0.78 better than 70%
85.4 better than 74%
1.06 better than 62%
50% of 337 duels better than 45%
50% of 34 situations better than 82%
Anubis42
50% right on the average
0.76 better than 62%
83.2 better than 64%
1.06 better than 62%
51% of 192 duels right on the average
40% of 20 situations better than 54%
Inferno33
45% better than 28%
0.67 better than 19%
78.7 better than 38%
0.92 better than 16%
42% of 182 duels better than 8%
33% of 9 situations better than 35%
Ancient21
57% better than 68%
0.71 better than 34%
76.3 better than 25%
0.96 better than 27%
45% of 117 duels better than 16%
60% of 10 situations better than 92%
Cache19
63% better than 76%
0.84 better than 84%
90.9 better than 86%
1.17 better than 82%
49% of 124 duels better than 32%
33% of 9 situations better than 34%
Nuke5
60% -
0.81 -
87.3 -
1.09-
41% of 34 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How shadi plays

Across 291 matches shadi averages K/R 0.77 and ADR 83.8; the rating across the 290 rated matches is 1.05. Biggest strength: Utility hit rate at 42%, better than 90% of level 10 · 2,001-2,249 ELO players. Most room to improve: Opening duels won at 47%, better than only 17% of level 10 · 2,001-2,249 ELO players. Averages 16.7 kills per match with 54% headshots. The strongest map is Cache with a 63% win rate in 19 matches. In 120 of 290 matches the rating was 1.10 or higher (41%), in 98 it was below 0.90. In 242 matches with detailed stats: 50 4Ks and 3 aces. Best month by rating: August 2026 at 1.07. shadi loses the most ELO on Inferno (−138 ELO, win rate 45%). Things go best from match 5 of the day (−11 ELO, win rate 56%). From match no. 5 of the day on, things go best: 56% win rate, −11 ELO. Improved over the last three months: Headshots +6 pp. Got weaker: Win rate −7 pp. Unchanged in recent months: K/R at 0.77, Rating at 1.05, ADR at 83.2, ELO at 2,123. Last 30 days: 63 matches, win rate 43%, net ELO −180.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.