shade-777

Argentina
On FACEIT since 2025 266 matches tracked 31 matches in 30 days
Last updated:

How does shade-777 play?

Rating 1.13 (from 216 matches) K/R 0.82 ADR 86.3 from 266 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 90%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 216 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 25% good 1.10 to 1.29 21% normal 0.90 to 1.09 18% weak 0.75 to 0.89 12% very weak below 0.75 19%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 8 average.
Multi-kills
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (205 matches).

Level 8

Compared with 1,412 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so slightly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 69%
Opening duels won 53%+2 pp · Ø 51% better than 71%

Clutch

Average
Last one alive

24% of 1v2s won and so slightly above the average (21%).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 24%+3 pp · Ø 21% better than 67%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 34%

Weapons and aim

Average
Where do the kills come from?

1.12 K/D and so clearly above the average (1.00).

Headshot rate 50%+3 pp · Ø 47% better than 69%
AWP share of kills 10%−1 pp · Ø 11% better than 53%
K/D 1.12+0.12 · Ø 1.00 better than 86%
Pistol kills per match 2.9
Zeus kills3 in 266 matches
Knife kills 3 in 266 matches

Impact

Strength
Damage and big rounds

2.7 MVPs per match and so well above the average (2.2).

2K rounds 14.7%+1.7 pp · Ø 13.0% better than 85%
3K rounds 5.2%+1.3 pp · Ø 3.9% better than 90%
MVPs per match 2.7+0.5 · Ø 2.2 better than 91%
4Ks and aces 52x 4K, 10 aces in 205 matches

Utility and deaths

Average
Nades, flashes and deaths

0.37 enemies flashed per round and so well above the average (0.27).

Utility hit rate 32%−3 pp · Ø 35% better than 29%
Utility damage per round 3.1−1.1 · Ø 4.2 better than 25%
Enemies flashed per round 0.37+0.10 · Ø 0.27 better than 77%
Deaths per round 74%+2 pp · Ø 72% better than 29%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Nothing clear
= Stayed the same
ADR at 85.1, Win rate at 50%
▼ Got worse
K/R −0.06, Rating −0.21, Headshots −2 pp

Sep to Nov 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.89
AprMayJunJulAugSepOctNov

Best month: July 2026 with 0.92. Last 3 months: 0.80 (at the start 0.86). Clearly above the average (0.72).

Patterns

From the last 266 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −64 ELO
41 matches · 44% win rate
On Ancient −49 ELO
20 matches · 45% win rate
Between 6:00 and 12:00 −22 ELO, win rate 41%
On Wednesdays +30 ELO, win rate 37%

shade-777 loses the most ELO on Nuke: −64 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Dust 2
  2. Highest rating in a match: 2.70 · Mirage
  3. Most kills in a match: 49 · Mirage

Maps in detail

from the last 266 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage104
53% better than 60%
0.85 better than 91%
90.0 better than 89%
1.19 better than 91%
51% of 421 duels right on the average
41% of 44 situations better than 57%
Dust 267
48% better than 42%
0.80 better than 82%
82.7 better than 67%
1.12 better than 84%
52% of 246 duels better than 60%
39% of 18 situations better than 53%
Nuke41
44% better than 18%
0.84 better than 83%
86.6 better than 74%
1.13 better than 74%
51% of 167 duels better than 43%
33% of 24 situations better than 35%
Anubis22
59% better than 78%
0.80 better than 84%
85.3 better than 81%
1.09 better than 78%
62% of 76 duels better than 96%
40% of 5 situations better than 57%
Ancient20
45% better than 35%
0.81 better than 88%
84.1 better than 73%
1.04 better than 68%
53% of 91 duels better than 68%
50% of 6 situations better than 81%
Inferno6
17% -
0.62 -
72.4 -
0.63-
17% of 12 duels -
25% of 4 situations -
Cache4
75% -
0.63 -
73.8 -
0.89-
59% of 17 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How shade-777 plays

Across 266 matches shade-777 averages K/R 0.82 and ADR 86.3; the rating across the 216 rated matches is 1.13. Biggest strength: Rating at 1.13, better than 90% of level 8 players. Most room to improve: Utility damage per round at 3.1, better than only 25% of level 8 players. Averages 18.2 kills per match with 50% headshots. The strongest map is Anubis with a 59% win rate in 22 matches. In 112 of 216 matches the rating was 1.10 or higher (52%), in 65 it was below 0.90. In 205 matches with detailed stats: 52 4Ks and 10 aces. Best month by rating: July 2026 at 1.34. shade-777 loses the most ELO on Nuke (−64 ELO, win rate 44%). Things go best on Mirage (+114 ELO, win rate 53%). Match no. 4 of the day goes best: 61% win rate, −18 ELO. Got weaker: K/R −0.06, Rating −0.21, Headshots −2 pp. Unchanged in recent months: ADR at 85.1, Win rate at 50%. Last 30 days: 31 matches, win rate 58%, net ELO +51.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.