shaddis7972

Sweden
On FACEIT since 2026 144 matches tracked 37 matches in 30 days
Last updated:

How does shaddis7972 play?

Rating 1.00 K/R 0.70 ADR 77.4 from 144 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 59%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 144 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 16% good 1.10 to 1.29 18% normal 0.90 to 1.09 25% weak 0.75 to 0.89 15% very weak below 0.75 24%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 6 average. More first kills per match than the level 6 average.
ClutcherEntry
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (141 matches).

Level 6

Compared with 1,171 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

55% of opening duels won and so clearly above the average (50%).

Rounds with first kill 12%+2 pp · Ø 10% better than 82%
Opening duels won 55%+5 pp · Ø 50% better than 88%

Clutch

Average
Last one alive

1.8 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 36%−1 pp · Ø 37% better than 39%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 65%

Weapons and aim

Average
Where do the kills come from?

37% headshots and so well below the average (45%).

Headshot rate 37%−8 pp · Ø 45% better than 13%
AWP share of kills 20%+9 pp · Ø 11% better than 84%
K/D 1.02+0.04 · Ø 0.98 better than 68%
Pistol kills per match 2.8
Knife kills 2 in 144 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.3% of rounds and so slightly below the average (3.7%).

2K rounds 13.4%+0.4 pp · Ø 13.0% better than 64%
3K rounds 3.3%−0.4 pp · Ø 3.7% better than 29%
MVPs per match 2.0−0.2 · Ø 2.2 better than 33%
4Ks and aces 17x 4K, 1 ace in 141 matches

Utility and deaths

Average
Nades, flashes and deaths

0.06 enemies flashed per round and so well below the average (0.25).

Utility hit rate 25%−10 pp · Ø 35% better than 4%
Utility damage per round 2.5−1.5 · Ø 4.0 better than 16%
Enemies flashed per round 0.06−0.19 · Ø 0.25 better than 4%
Deaths per round 68%−5 pp · Ø 73% better than 94%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
Win rate +7 pp, ELO +402
= Stayed the same
K/R at 0.69, Rating at 0.98
▼ Got worse
ADR −4.9, Headshots −3 pp, First kills −2 pp, Clutch 1v1 −9 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.71
JunJulAugSepOctNov

Best month: August 2026 with 0.72. Last 3 months: 0.69 (at the start 0.72). Just below the average (0.71).

Patterns

From the last 144 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −31 ELO
23 matches · 39% win rate
On Dust 2 −26 ELO
24 matches · 50% win rate
On Fridays −22 ELO, win rate 45%

shaddis7972 loses the most ELO in match 2 of the day: −31 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Mirage
  2. Longest win streak: 6 wins in a row · Mirage
  3. Highest rating in a match: 2.01 · Mirage

Maps in detail

from the last 144 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage45
64% better than 90%
0.71 right on the average
81.0 better than 62%
1.02 better than 61%
59% of 207 duels better than 90%
27% of 37 situations better than 22%
Dust 224
50% right on the average
0.78 better than 80%
82.8 better than 72%
1.12 better than 85%
57% of 116 duels better than 87%
39% of 18 situations better than 55%
Ancient20
45% better than 37%
0.65 better than 22%
71.5 better than 15%
0.93 better than 36%
47% of 117 duels better than 39%
47% of 15 situations better than 75%
Anubis19
47% better than 38%
0.63 better than 7%
75.2 better than 25%
0.88 better than 11%
53% of 77 duels better than 68%
14% of 14 situations better than 6%
Nuke15
47% better than 33%
0.68 better than 27%
73.1 better than 18%
0.97 better than 39%
64% of 55 duels better than 94%
42% of 19 situations better than 62%
Cache10
50% -
0.72 -
76.0 -
1.05-
63% of 41 duels -
57% of 7 situations -
Inferno9
44% -
0.67 -
74.1 -
1.01-
43% of 40 duels -
38% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How shaddis7972 plays

Across 144 matches shaddis7972 averages K/R 0.70, ADR 77.4 and a rating of 1.00. Biggest strength: Deaths per round at just 68% (lower is better), better than 94% of level 6 players. Most room to improve: Utility hit rate at 25%, better than only 4% of level 6 players. Averages 15.2 kills per match with 37% headshots. The strongest map is Mirage with a 64% win rate in 45 matches. In 53 of 144 matches the rating was 1.10 or higher (37%), in 55 it was below 0.90. In 141 matches with detailed stats: 17 4Ks and 1 ace. Best month by rating: November 2026 at 1.04. shaddis7972 loses the most ELO in match 2 of the day (−31 ELO, win rate 39%). Things go best on Mirage (+55 ELO, win rate 64%). From match no. 5 of the day on, things go best: 58% win rate, −79 ELO. Improved over the last three months: Win rate +7 pp, ELO +402. Got weaker: ADR −4.9, Headshots −3 pp, First kills −2 pp, Clutch 1v1 −9 pp. Unchanged in recent months: K/R at 0.69, Rating at 0.98. Last 30 days: 37 matches, win rate 57%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.