sha_h

MA
On FACEIT since 2026 21 matches tracked 19 matches in 30 days
Last updated:

How does sha_h play?

Rating 1.05 K/R 0.77 ADR 83.3 from 21 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 76%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.72 ConsistencyShare of matches with a rating of 0.90 or higher. 43%
Rating distribution from 21 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 14% good 1.10 to 1.29 14% normal 0.90 to 1.09 5% weak 0.75 to 0.89 24% very weak below 0.75 33%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 7 average. More first kills per match than the level 7 average.
Multi-killsEntry
better than most on level 7 about average weaker than most
Level 7

Compared with 1,182 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 88%
Opening duels won 55%+5 pp · Ø 50% better than 88%

Clutch

Weakness
Last one alive

17% of 1v1s won and so well below the average (37%).

Clutch 1v1 won 17%−20 pp · Ø 37% better than 1%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 49%
Clutch kills per match 1.0−0.6 · Ø 1.6 better than 4%

Weapons and aim

Average
Where do the kills come from?

1.00 K/D and so right on the average (1.00).

Headshot rate 46%0 pp · Ø 46% right on the average
AWP share of kills 12%+2 pp · Ø 10% better than 64%
K/D 1.000.00 · Ø 1.00 right on the average
Pistol kills per match 2.3
Knife kills 1 in 21 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.5% of rounds and so well above the average (3.9%).

2K rounds 10.8%−2.3 pp · Ø 13.1% better than 7%
3K rounds 5.5%+1.6 pp · Ø 3.9% better than 96%
MVPs per match 2.4+0.2 · Ø 2.2 better than 77%
4Ks and aces 7x 4K, 1 ace in 21 matches

Utility and deaths

Average
Nades, flashes and deaths

44% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 44%+9 pp · Ø 35% better than 95%
Utility damage per round 5.1+1.0 · Ø 4.1 better than 75%
Enemies flashed per round 0.38+0.11 · Ø 0.27 better than 77%
Deaths per round 77%+5 pp · Ø 72% better than 7%

Progress

One value per month, dashed line is the level 7 average
Whether sha_h is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 21 matches, all from the last 3 months.

Kills per round (K/R)

0.81
SepOct

Patterns

Soon this shows where sha_h loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Mirage with 9 of 20.

Records and milestones

from recorded matches
  1. Highest rating in a match: 3.49 · Mirage
  2. Longest win streak: 4 wins in a row · Nuke
  3. Most kills in a match: 36 · Ancient

Maps in detail

from the last 21 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage9
33% -
0.75 -
82.7 -
1.08-
51% of 43 duels -
33% of 3 situations -
Dust 25
20% -
0.74 -
79.0 -
0.95-
48% of 27 duels -
0% of 3 situations -
Cache3
33% -
0.59 -
72.7 -
0.74-
65% of 20 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How sha_h plays

Across 21 matches sha_h averages K/R 0.77, ADR 83.3 and a rating of 1.05. Biggest strength: 3K rounds at 5.5%, better than 96% of level 7 players. Most room to improve: Clutch 1v1 won at 17%, better than only 1% of level 7 players. Averages 17.3 kills per match with 46% headshots. In 8 of 21 matches the rating was 1.10 or higher (38%), in 12 it was below 0.90. In 21 matches with detailed stats: 7 4Ks and 1 ace. Last 30 days: 19 matches, win rate 37%, net ELO −28.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.