sha1wase

Japan
On FACEIT since 2025 172 matches tracked 44 matches in 30 days
ELO ▼ 90
2,302
30-day peak: 2,452
Rank EU
#104,841
Japan #2,910 in Japan
Last updated:

How does sha1wase play?

Rating 0.97 (from 157 matches) K/R 0.72 ADR 80.2 from 172 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 21%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 157 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 16% good 1.10 to 1.29 16% normal 0.90 to 1.09 27% weak 0.75 to 0.89 15% very weak below 0.75 26%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
EntryHeadshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (84 matches).

2,250-2,499 ELO

Compared with 2,454 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 84%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Weakness
Last one alive

26% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 26%−13 pp · Ø 39% better than 3%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 38%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 17%

Weapons and aim

Average
Where do the kills come from?

68% headshots and so well above the average (50%).

Headshot rate 68%+18 pp · Ø 50% better than 99%
AWP share of kills 6%−6 pp · Ø 12% better than 34%
K/D 0.93−0.10 · Ø 1.03 better than 12%
Pistol kills per match 3.3

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.3% of rounds and so slightly above the average (13.4%).

2K rounds 14.3%+0.9 pp · Ø 13.4% better than 68%
3K rounds 4.0%−0.1 pp · Ø 4.1% better than 43%
MVPs per match 2.2−0.1 · Ø 2.3 better than 34%
4Ks and aces 12x 4K, 2 aces in 84 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 40%+5 pp · Ø 35% better than 82%
Utility damage per round 4.9+0.7 · Ø 4.2 better than 71%
Enemies flashed per round 0.18−0.11 · Ø 0.29 better than 19%
Deaths per round 77%+5 pp · Ø 72% better than 4%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.05, Rating +0.05, ADR +4.2, Win rate +11 pp, ELO +244
= Stayed the same
Headshots at 67%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOctNov

Best month: November 2026 with 0.79. Last 3 months: 0.74 (at the start 0.69). Right on the average (0.74).

Patterns

From the last 172 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −31 ELO
49 matches · 47% win rate
In match 2 of the day +30 ELO
25 matches · 44% win rate
Between 18:00 and 24:00 −63 ELO, win rate 42%
On Thursdays +23 ELO, win rate 33%

sha1wase loses the most ELO on Dust 2: −31 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Dust 2
  2. Longest win streak: 7 wins in a row · Dust 2
  3. Recorded match no. 100 · Mirage
  4. Highest rating in a match: 1.82 · Inferno

Maps in detail

from the last 172 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 249
47% better than 32%
0.70 better than 29%
77.4 better than 30%
0.92 better than 13%
50% of 255 duels better than 41%
33% of 18 situations better than 36%
Ancient37
57% better than 65%
0.76 better than 55%
83.0 better than 56%
1.01 better than 40%
53% of 191 duels better than 57%
27% of 22 situations better than 20%
Mirage37
51% better than 46%
0.69 better than 24%
79.8 better than 42%
0.91 better than 11%
41% of 198 duels better than 6%
45% of 11 situations better than 71%
Anubis21
38% better than 9%
0.81 better than 78%
89.3 better than 84%
1.08 better than 61%
55% of 126 duels better than 68%
36% of 11 situations better than 43%
Nuke19
63% better than 72%
0.73 better than 38%
76.9 better than 29%
1.02 better than 38%
50% of 88 duels better than 35%
18% of 11 situations better than 6%
Inferno5
40% -
0.75 -
82.1 -
0.98-
44% of 27 duels -
0% of 1 situations -
Cache3
33% -
0.65 -
69.3 -
0.98-
45% of 11 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How sha1wase plays

Across 172 matches sha1wase averages K/R 0.72 and ADR 80.2; the rating across the 157 rated matches is 0.97. Biggest strength: Headshot rate at 68%, better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Clutch 1v1 won at 26%, better than only 3% of level 10 · 2,250-2,499 ELO players. Averages 16.3 kills per match with 68% headshots. The strongest map is Nuke with a 63% win rate in 19 matches. In 51 of 157 matches the rating was 1.10 or higher (32%), in 64 it was below 0.90. In 84 matches with detailed stats: 12 4Ks and 2 aces. Best month by rating: November 2026 at 1.05. sha1wase loses the most ELO on Dust 2 (−31 ELO, win rate 47%). Things go best on Anubis (+60 ELO, win rate 38%). Match no. 4 of the day goes best: 60% win rate, −6 ELO. Improved over the last three months: K/R +0.05, Rating +0.05, ADR +4.2, Win rate +11 pp, ELO +244. Unchanged in recent months: Headshots at 67%. Last 30 days: 44 matches, win rate 55%, net ELO +30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.