sh4dyd

Italy
On FACEIT since 2017 483 matches tracked 166 matches in 30 days
Last updated:

How does sh4dyd play?

Rating 1.02 K/R 0.72 ADR 80.4 from 483 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 41%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 483 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 16% normal 0.90 to 1.09 25% weak 0.75 to 0.89 15% very weak below 0.75 24%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (404 matches).

2,250-2,499 ELO

Compared with 2,454 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so slightly above the average (51%).

Rounds with first kill 10%−1 pp · Ø 11% better than 45%
Opening duels won 53%+2 pp · Ø 51% better than 62%

Clutch

Average
Last one alive

36% of 1v1s won and so slightly below the average (39%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 35%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 38%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 64%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so clearly below the average (50%).

Headshot rate 47%−3 pp · Ø 50% better than 34%
AWP share of kills 11%−1 pp · Ø 12% better than 57%
K/D 1.02−0.01 · Ø 1.03 better than 41%
Pistol kills per match 2.9
Knife kills 7 in 483 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so slightly below the average (2.3).

2K rounds 13.5%+0.1 pp · Ø 13.4% better than 49%
3K rounds 4.0%−0.1 pp · Ø 4.1% better than 43%
MVPs per match 2.2−0.1 · Ø 2.3 better than 34%
4Ks and aces 66x 4K, 7 aces in 404 matches

Utility and deaths

Average
Nades, flashes and deaths

5.6 utility damage per round and so well above the average (4.2).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 5.6+1.4 · Ø 4.2 better than 84%
Enemies flashed per round 0.25−0.04 · Ø 0.29 better than 40%
Deaths per round 71%−1 pp · Ø 72% better than 52%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.04, Rating +0.06, ADR +4.1, Win rate +6 pp, ELO +70
= Stayed the same
Headshots at 47%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.64
JunJulAugSepOctNov

Best month: October 2026 with 0.78. Last 3 months: 0.74 (at the start 0.70). Right on the average (0.74).

Patterns

From the last 483 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −174 ELO
98 matches · 45% win rate
On Mirage −10 ELO
22 matches · 27% win rate
On Thursdays −126 ELO, win rate 30%

sh4dyd loses the most ELO on Dust 2: −174 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.56 · Nuke
  2. Recorded match no. 250 · Ancient
  3. Most kills in a match: 43 · Inferno
  4. Longest win streak: 5 wins in a row · Anubis

Maps in detail

from the last 483 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis107
37% better than 7%
0.69 better than 24%
78.8 better than 35%
0.96 better than 22%
51% of 458 duels better than 46%
26% of 76 situations better than 17%
Inferno106
54% right on the average
0.79 better than 60%
85.1 better than 59%
1.13 better than 65%
56% of 447 duels better than 64%
38% of 71 situations right on the average
Dust 298
45% better than 26%
0.68 better than 20%
76.6 better than 27%
0.95 better than 19%
52% of 372 duels better than 53%
33% of 70 situations better than 36%
Nuke70
57% better than 56%
0.76 right on the average
84.3 better than 64%
1.08 better than 58%
54% of 278 duels better than 57%
45% of 44 situations better than 62%
Cache61
46% -
0.75 -
82.0 -
1.06-
52% of 258 duels -
38% of 39 situations -
Mirage22
27% better than 1%
0.58 better than 2%
72.0 better than 11%
0.81 better than 1%
43% of 61 duels better than 10%
47% of 19 situations better than 76%
Ancient19
47% better than 29%
0.69 better than 23%
72.7 better than 10%
0.96 better than 24%
52% of 61 duels right on the average
40% of 10 situations right on the average

Compared with players on the same level who have at least 15 matches on the map.

How sh4dyd plays

Across 483 matches sh4dyd averages K/R 0.72, ADR 80.4 and a rating of 1.02. Biggest strength: Utility damage per round at 5.6, better than 84% of level 10 · 2,250-2,499 ELO players. Averages 15.8 kills per match with 47% headshots. The strongest map is Nuke with a 57% win rate in 70 matches. In 175 of 483 matches the rating was 1.10 or higher (36%), in 189 it was below 0.90. In 404 matches with detailed stats: 66 4Ks and 7 aces. Best month by rating: October 2026 at 1.11. sh4dyd loses the most ELO on Dust 2 (−174 ELO, win rate 45%). Things go best on Nuke (+55 ELO, win rate 57%). Improved over the last three months: K/R +0.04, Rating +0.06, ADR +4.1, Win rate +6 pp, ELO +70. Unchanged in recent months: Headshots at 47%. Last 30 days: 166 matches, win rate 49%, net ELO +42.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.