sh4dezz

Russia
On FACEIT since 2025 278 matches tracked 74 matches in 30 days
Last updated:

How does sh4dezz play?

Rating 1.05 K/R 0.75 ADR 83.3 from 278 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 278 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 21% good 1.10 to 1.29 19% normal 0.90 to 1.09 24% weak 0.75 to 0.89 14% very weak below 0.75 20%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,750-2,999 ELO average.
Entry
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (211 matches).

2,750-2,999 ELO

Compared with 10,561 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 81%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

1.5 clutch kills per match and so clearly below the average (1.6).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 21%−1 pp · Ø 22% better than 44%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 38%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so well below the average (52%).

Headshot rate 46%−6 pp · Ø 52% better than 18%
AWP share of kills 18%+7 pp · Ø 11% better than 80%
K/D 1.04−0.01 · Ø 1.05 better than 40%
Pistol kills per match 2.8
Knife kills 3 in 278 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so slightly above the average (2.4).

2K rounds 13.7%+0.2 pp · Ø 13.5% better than 48%
3K rounds 4.3%0.0 pp · Ø 4.3% right on the average
MVPs per match 2.5+0.1 · Ø 2.4 better than 62%
4Ks and aces 37x 4K, 7 aces in 211 matches

Utility and deaths

Average
Nades, flashes and deaths

0.41 enemies flashed per round and so well above the average (0.32).

Utility hit rate 34%0 pp · Ø 34% right on the average
Utility damage per round 4.3+0.3 · Ø 4.0 better than 62%
Enemies flashed per round 0.41+0.09 · Ø 0.32 better than 79%
Deaths per round 73%+2 pp · Ø 71% better than 22%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Headshots +5 pp, ELO +95
= Stayed the same
ADR at 82.7
▼ Got worse
K/R −0.06, Rating −0.09, Win rate −7 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: July 2026 with 0.80. Last 3 months: 0.74 (at the start 0.80). Just below the average (0.75).

Patterns

From the last 278 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −70 ELO
128 matches · 48% win rate
On Anubis −2 ELO
36 matches · 33% win rate
Between 12:00 and 18:00 +50 ELO, win rate 44%
On Sundays +18 ELO, win rate 41%

sh4dezz loses the most ELO on Mirage: −70 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.07 · Mirage
  2. Longest win streak: 8 wins in a row · Ancient
  3. Most kills in a match: 38 · Mirage

Maps in detail

from the last 278 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage128
48% better than 28%
0.77 better than 56%
84.3 better than 62%
1.07 better than 55%
54% of 677 duels better than 61%
39% of 49 situations better than 52%
Nuke37
70% better than 88%
0.81 better than 67%
87.9 better than 73%
1.11 better than 58%
57% of 237 duels better than 71%
37% of 19 situations better than 43%
Anubis36
33% better than 4%
0.73 better than 39%
80.5 better than 43%
1.00 better than 30%
47% of 184 duels better than 22%
39% of 18 situations better than 52%
Ancient28
46% better than 24%
0.72 better than 31%
84.4 better than 61%
1.00 better than 31%
48% of 154 duels better than 26%
46% of 13 situations better than 71%
Dust 227
52% better than 44%
0.69 better than 21%
77.8 better than 29%
0.98 better than 23%
51% of 152 duels better than 43%
50% of 8 situations better than 80%
Cache12
58% -
0.80 -
86.6 -
1.17-
56% of 54 duels -
0% of 1 situations -
Inferno10
60% -
0.68 -
73.9 -
0.97-
46% of 41 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How sh4dezz plays

Across 278 matches sh4dezz averages K/R 0.75, ADR 83.3 and a rating of 1.05. Biggest strength: Rounds with first kill at 13%, better than 81% of level 10 · 2,750-2,999 ELO players. Most room to improve: Headshot rate at 46%, better than only 18% of level 10 · 2,750-2,999 ELO players. Averages 16.8 kills per match with 46% headshots. The strongest map is Nuke with a 70% win rate in 37 matches. In 117 of 278 matches the rating was 1.10 or higher (42%), in 94 it was below 0.90. In 211 matches with detailed stats: 37 4Ks and 7 aces. Best month by rating: July 2026 at 1.12. sh4dezz loses the most ELO on Mirage (−70 ELO, win rate 48%). Things go best on Ancient (+28 ELO, win rate 46%). Improved over the last three months: Headshots +5 pp, ELO +95. Got weaker: K/R −0.06, Rating −0.09, Win rate −7 pp. Unchanged in recent months: ADR at 82.7. Last 30 days: 74 matches, win rate 49%, net ELO −20.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.