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sh3vaa

Ukraine
On FACEIT since 2022 361 matches tracked 29 matches in 30 days
ELO ▲ 85
3,069
30-day peak: 3,099
Rank EU ▲ 93 places
#7,320
Ukraine #411 in Ukraine
30 days · prev. #7,413 · best #5,983
Last updated:

How does sh3vaa play?

Rating 1.16 K/R 0.85 ADR 92.1 from 361 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 82%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 361 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 26% good 1.10 to 1.29 19% normal 0.90 to 1.09 23% weak 0.75 to 0.89 13% very weak below 0.75 12%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,000-3,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (277 matches).

3,000-3,499 ELO

Compared with 7,763 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 18% of rounds and so well above the average (11%).

Rounds with first kill 18%+7 pp · Ø 11% better than 99%
Opening duels won 57%+5 pp · Ø 52% better than 82%

Clutch

Weakness
Last one alive

30% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 30%−9 pp · Ø 39% better than 9%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 45%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 12%

Weapons and aim

Average
Where do the kills come from?

1.14 K/D and so slightly above the average (1.05).

Headshot rate 50%−4 pp · Ø 54% better than 33%
AWP share of kills 25%+13 pp · Ø 12% better than 88%
K/D 1.14+0.09 · Ø 1.05 better than 69%
Pistol kills per match 3.6
Knife kills 4 in 361 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.8% of rounds and so well above the average (4.2%).

2K rounds 15.0%+1.5 pp · Ø 13.5% better than 77%
3K rounds 5.8%+1.6 pp · Ø 4.2% better than 92%
MVPs per match 2.9+0.5 · Ø 2.4 better than 89%
4Ks and aces 82x 4K, 11 aces in 277 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (71%). Lower is better.

Utility hit rate 30%−4 pp · Ø 34% better than 23%
Utility damage per round 3.5−0.4 · Ø 3.9 better than 39%
Enemies flashed per round 0.30−0.01 · Ø 0.31 better than 46%
Deaths per round 74%+3 pp · Ø 71% better than 11%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
ELO +298
= Stayed the same
Headshots at 51%, Win rate at 56%
▼ Got worse
K/R −0.06, Rating −0.07, ADR −4.7

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.82
JunJulAugSepOctNov

Best month: August 2026 with 0.88. Last 3 months: 0.82 (at the start 0.88). Clearly above the average (0.75).

Patterns

From the last 361 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −123 ELO
77 matches · 56% win rate
On Ancient −41 ELO
60 matches · 47% win rate
On Thursdays −105 ELO, win rate 43%

sh3vaa loses the most ELO on Dust 2: −123 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 11 wins in a row · Ancient
  2. Most kills in a match: 38 · Anubis
  3. Recorded match no. 250 · Ancient
  4. Highest rating in a match: 2.83 · Ancient

Maps in detail

from the last 361 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage136
60% better than 74%
0.88 better than 92%
93.5 better than 92%
1.21 better than 88%
59% of 885 duels better than 85%
30% of 64 situations better than 24%
Dust 277
56% better than 54%
0.84 better than 82%
91.8 better than 88%
1.17 better than 78%
53% of 526 duels right on the average
24% of 34 situations better than 13%
Anubis67
49% better than 30%
0.77 better than 58%
86.5 better than 74%
1.04 better than 44%
53% of 434 duels better than 54%
31% of 26 situations better than 32%
Ancient60
47% better than 23%
0.89 better than 93%
96.0 better than 95%
1.21 better than 89%
59% of 360 duels better than 85%
31% of 36 situations better than 31%
Inferno18
67% better than 62%
0.83 better than 67%
92.9 better than 78%
1.14 better than 48%
57% of 144 duels right on the average
44% of 9 situations better than 58%

Compared with players on the same level who have at least 15 matches on the map.

How sh3vaa plays

Across 361 matches sh3vaa averages K/R 0.85, ADR 92.1 and a rating of 1.16. Biggest strength: Rounds with first kill at 18%, better than 99% of level 10 · 3,000-3,499 ELO players. Most room to improve: Clutch 1v1 won at 30%, better than only 9% of level 10 · 3,000-3,499 ELO players. Averages 18.8 kills per match with 50% headshots. The strongest map is Inferno with a 67% win rate in 18 matches. In 188 of 361 matches the rating was 1.10 or higher (52%), in 91 it was below 0.90. In 277 matches with detailed stats: 82 4Ks and 11 aces. Best month by rating: August 2026 at 1.21. sh3vaa loses the most ELO on Dust 2 (−123 ELO, win rate 56%). Things go best on Mirage (+274 ELO, win rate 60%). Match no. 4 of the day goes best: 60% win rate, +47 ELO. Improved over the last three months: ELO +298. Got weaker: K/R −0.06, Rating −0.07, ADR −4.7. Unchanged in recent months: Headshots at 51%, Win rate at 56%. Last 30 days: 29 matches, win rate 59%, net ELO +60.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.