sh1zik666-

South Korea
On FACEIT since 2018 436 matches tracked 115 matches in 30 days
ELO ▲ 21
2,604
30-day peak: 2,659
Rank EU
#39,819
South Korea #759 in South Korea
Last updated:

How does sh1zik666- play?

Rating 1.10 K/R 0.78 ADR 79.9 from 436 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 69%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 436 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 23% good 1.10 to 1.29 19% normal 0.90 to 1.09 22% weak 0.75 to 0.89 15% very weak below 0.75 17%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average.
AWPer
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (352 matches).

2,500-2,749 ELO

Compared with 2,669 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 73%
Opening duels won 54%+2 pp · Ø 52% better than 68%

Clutch

Average
Last one alive

43% of 1v1s won and so slightly above the average (39%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 75%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 40%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 36%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so well below the average (51%).

Headshot rate 43%−8 pp · Ø 51% better than 11%
AWP share of kills 29%+17 pp · Ø 12% better than 95%
K/D 1.12+0.08 · Ø 1.04 better than 71%
Pistol kills per match 2.6
Zeus kills4 in 436 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.0% of rounds and so clearly above the average (13.5%).

2K rounds 15.0%+1.5 pp · Ø 13.5% better than 80%
3K rounds 4.6%+0.4 pp · Ø 4.2% better than 66%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 71x 4K, 5 aces in 352 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.10 enemies flashed per round and so well below the average (0.30).

Utility hit rate 28%−7 pp · Ø 35% better than 10%
Utility damage per round 2.4−1.8 · Ø 4.2 better than 9%
Enemies flashed per round 0.10−0.20 · Ø 0.30 better than 3%
Deaths per round 70%−1 pp · Ø 71% better than 63%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.09, Rating +0.14, ADR +8.2
= Stayed the same
Win rate at 49%
▼ Got worse
Headshots −9 pp, ELO −140

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.82
JunJulAugSepOctNov

Best month: October 2026 with 0.85. Last 3 months: 0.81 (at the start 0.72). Clearly above the average (0.74).

Patterns

From the last 436 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −172 ELO
102 matches · 49% win rate
On Nuke −144 ELO
52 matches · 58% win rate
Between 12:00 and 18:00 −21 ELO, win rate 45%
On Wednesdays −170 ELO, win rate 41%

sh1zik666- loses the most ELO on Ancient: −172 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Nuke
  2. Most kills in a match: 53 · Nuke
  3. Highest rating in a match: 2.44 · Anubis
  4. Recorded match no. 250 · Inferno

Maps in detail

from the last 436 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2111
53% right on the average
0.81 better than 77%
82.1 better than 53%
1.16 better than 81%
53% of 495 duels better than 57%
55% of 53 situations better than 88%
Ancient102
49% better than 34%
0.76 better than 53%
80.4 better than 40%
1.05 right on the average
54% of 485 duels better than 64%
40% of 48 situations better than 56%
Anubis77
36% better than 7%
0.76 better than 57%
76.2 better than 22%
1.06 better than 54%
54% of 338 duels better than 62%
40% of 43 situations better than 55%
Mirage52
52% better than 46%
0.76 better than 56%
77.2 better than 27%
1.06 better than 55%
56% of 287 duels better than 74%
46% of 26 situations better than 74%
Nuke52
58% better than 61%
0.86 better than 87%
86.4 better than 70%
1.23 better than 87%
58% of 297 duels better than 77%
38% of 37 situations right on the average
Inferno22
50% better than 30%
0.77 better than 53%
80.7 better than 34%
1.10 better than 54%
53% of 97 duels better than 43%
50% of 12 situations better than 76%
Cache20
60% better than 68%
0.64 better than 16%
68.6 better than 9%
0.91 better than 16%
46% of 80 duels better than 21%
45% of 11 situations better than 69%

Compared with players on the same level who have at least 15 matches on the map.

How sh1zik666- plays

Across 436 matches sh1zik666- averages K/R 0.78, ADR 79.9 and a rating of 1.10. Most room to improve: Utility damage per round at 2.4, better than only 9% of level 10 · 2,500-2,749 ELO players. Averages 16.8 kills per match with 43% headshots. The strongest map is Cache with a 60% win rate in 20 matches. In 202 of 436 matches the rating was 1.10 or higher (46%), in 137 it was below 0.90. In 352 matches with detailed stats: 71 4Ks and 5 aces. Best month by rating: October 2026 at 1.21. sh1zik666- loses the most ELO on Ancient (−172 ELO, win rate 49%). Things go best on Dust 2 (+350 ELO, win rate 53%). From match no. 5 of the day on, things go best: 55% win rate, −5 ELO. Improved over the last three months: K/R +0.09, Rating +0.14, ADR +8.2. Got weaker: Headshots −9 pp, ELO −140. Unchanged in recent months: Win rate at 49%. Last 30 days: 115 matches, win rate 50%, net ELO −157.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.