sh1zik666-
Name history of sh1zik666-
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does sh1zik666- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (352 matches).
Compared with 2,669 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 12% of rounds and so clearly above the average (11%).
Clutch
Average43% of 1v1s won and so slightly above the average (39%).
Weapons and aim
Average43% headshots and so well below the average (51%).
Impact
AverageExactly 2 kills in 15.0% of rounds and so clearly above the average (13.5%).
Utility and deaths
Weakness0.10 enemies flashed per round and so well below the average (0.30).
Progress
One value per month, dashed line is the level 10 · 2,500-2,749 ELO averageSep to Nov 2026 compared with Jul to Aug 2026.
Kills per round (K/R)
Best month: October 2026 with 0.85. Last 3 months: 0.81 (at the start 0.72). Clearly above the average (0.74).
Rating, 1.00 is an average match
Best month: October 2026 with 1.21. Last 3 months: 1.15 (at the start 1.01). Well above the average (1.04).
Damage per round (ADR)
Best month: November 2026 with 85.0. Last 3 months: 82.8 (at the start 74.6). Just above the average (81.1).
Share of headshot kills
Best month: July 2026 with 53%. Last 3 months: 40% (at the start 49%). Well below the average (51%).
Matches won (win rate)
Best month: November 2026 with 57%. Last 3 months: 49% (at the start 51%). Slightly below the average (51%).
Best month: July 2026 with 3,184. Last 3 months: 2,604 (at the start 2,744).
Rounds with first kill
Best month: November 2026 with 17%.
1v1 clutches won
Best month: October 2026 with 50%.
Patterns
From the last 436 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
sh1zik666- loses the most ELO on Ancient: −172 ELO, 49% win rate
Records and milestones
from recorded matches- Longest win streak: 8 wins in a row · Nuke
- Most kills in a match: 53 · Nuke
- Highest rating in a match: 2.44 · Anubis
- Recorded match no. 250 · Inferno
Maps in detail
from the last 436 matchesCompared with players on the same level who have at least 15 matches on the map.
How sh1zik666- plays
Across 436 matches sh1zik666- averages K/R 0.78, ADR 79.9 and a rating of 1.10. Most room to improve: Utility damage per round at 2.4, better than only 9% of level 10 · 2,500-2,749 ELO players. Averages 16.8 kills per match with 43% headshots. The strongest map is Cache with a 60% win rate in 20 matches. In 202 of 436 matches the rating was 1.10 or higher (46%), in 137 it was below 0.90. In 352 matches with detailed stats: 71 4Ks and 5 aces. Best month by rating: October 2026 at 1.21. sh1zik666- loses the most ELO on Ancient (−172 ELO, win rate 49%). Things go best on Dust 2 (+350 ELO, win rate 53%). From match no. 5 of the day on, things go best: 55% win rate, −5 ELO. Improved over the last three months: K/R +0.09, Rating +0.14, ADR +8.2. Got weaker: Headshots −9 pp, ELO −140. Unchanged in recent months: Win rate at 49%. Last 30 days: 115 matches, win rate 50%, net ELO −157.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.