sh1z0phrenia

New Zealand
On FACEIT since 2025 167 matches tracked 38 matches in 30 days
Last updated:

How does sh1z0phrenia play?

Rating 1.00 (from 145 matches) K/R 0.70 ADR 75.5 from 167 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 41%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 145 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 19% normal 0.90 to 1.09 24% weak 0.75 to 0.89 19% very weak below 0.75 21%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (77 matches).

2,001-2,249 ELO

Compared with 1,921 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 55%+4 pp · Ø 51% better than 80%

Clutch

Average
Last one alive

14% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 60%
Clutch 1v2 won 14%−7 pp · Ø 21% better than 10%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 75%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so clearly below the average (49%).

Headshot rate 44%−5 pp · Ø 49% better than 22%
AWP share of kills 24%+12 pp · Ø 12% better than 91%
K/D 1.01−0.02 · Ø 1.03 better than 47%
Pistol kills per match 3.0
Knife kills 4 in 167 matches

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so well below the average (2.3).

2K rounds 12.2%−1.2 pp · Ø 13.4% better than 22%
3K rounds 3.7%−0.4 pp · Ø 4.1% better than 36%
MVPs per match 1.9−0.4 · Ø 2.3 better than 10%
4Ks and aces 13x 4K, 0 aces in 77 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 30%−5 pp · Ø 35% better than 16%
Utility damage per round 4.4+0.2 · Ø 4.2 better than 57%
Enemies flashed per round 0.21−0.08 · Ø 0.29 better than 30%
Deaths per round 69%−3 pp · Ø 72% better than 82%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +2 pp
= Stayed the same
ADR at 75.4
▼ Got worse
K/R −0.04, Rating −0.07, Win rate −9 pp

Sep to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: June 2026 with 0.75. Last 3 months: 0.68 (at the start 0.72). Clearly below the average (0.74).

Patterns

From the last 167 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −60 ELO
37 matches · 57% win rate
On Dust 2 −30 ELO
27 matches · 48% win rate
Between 6:00 and 12:00 −30 ELO, win rate 37%
On Saturdays +26 ELO, win rate 30%

sh1z0phrenia loses the most ELO on Anubis: −60 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 46 · Anubis
  2. Highest rating in a match: 1.96 · Cache
  3. Longest win streak: 9 wins in a row · Dust 2

Maps in detail

from the last 167 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage52
37% better than 9%
0.70 better than 32%
74.7 better than 21%
1.03 better than 53%
53% of 174 duels better than 62%
35% of 34 situations better than 42%
Anubis37
57% better than 70%
0.73 better than 46%
80.4 better than 49%
1.02 better than 48%
56% of 153 duels better than 76%
48% of 21 situations better than 75%
Dust 227
48% better than 40%
0.65 better than 14%
68.4 better than 3%
0.94 better than 22%
55% of 86 duels better than 73%
36% of 14 situations better than 43%
Ancient21
57% better than 66%
0.69 better than 24%
75.7 better than 22%
1.01 better than 44%
58% of 74 duels better than 86%
33% of 15 situations better than 36%
Cache11
55% -
0.70 -
77.8 -
0.98-
46% of 28 duels -
0% of 3 situations -
Nuke9
67% -
0.67 -
70.0 -
0.94-
58% of 33 duels -
33% of 9 situations -
Inferno7
14% -
0.69 -
78.6 -
0.83-
48% of 27 duels -
33% of 3 situations -
Overpass3
67% -
0.92 -
94.5 -
1.57-
43% of 7 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How sh1z0phrenia plays

Across 167 matches sh1z0phrenia averages K/R 0.70 and ADR 75.5; the rating across the 145 rated matches is 1.00. Biggest strength: Deaths per round at just 69% (lower is better), better than 82% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 30%, better than only 16% of level 10 · 2,001-2,249 ELO players. Averages 15.8 kills per match with 44% headshots. The strongest map is Ancient with a 57% win rate in 21 matches. In 51 of 145 matches the rating was 1.10 or higher (35%), in 59 it was below 0.90. In 77 matches with detailed stats: 13 4Ks and 0 aces. Best month by rating: June 2026 at 1.08. sh1z0phrenia loses the most ELO on Anubis (−60 ELO, win rate 57%). Things go best on Mirage (+26 ELO, win rate 37%). Match no. 3 of the day goes best: 59% win rate. Improved over the last three months: Headshots +2 pp. Got weaker: K/R −0.04, Rating −0.07, Win rate −9 pp. Unchanged in recent months: ADR at 75.4. Last 30 days: 38 matches, win rate 39%, net ELO −30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.