sh1nomiya

South Korea
On FACEIT since 2019 144 matches tracked 45 matches in 30 days
ELO ▲ 279
2,892
30-day peak: 2,922
Rank EU
#13,882
South Korea #283 in South Korea
Last updated:

How does sh1nomiya play?

Rating 1.15 (from 119 matches) K/R 0.76 ADR 81.7 from 144 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 78%
Rating distribution from 119 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 23% good 1.10 to 1.29 22% normal 0.90 to 1.09 26% weak 0.75 to 0.89 11% very weak below 0.75 11%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,750-2,999 ELO average.
Clutcher
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (94 matches).

2,750-2,999 ELO

Compared with 12,285 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 14%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Strength
Last one alive

2.3 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 77%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 71%
Clutch kills per match 2.3+0.7 · Ø 1.6 better than 94%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so clearly below the average (52%).

Headshot rate 47%−5 pp · Ø 52% better than 24%
AWP share of kills 22%+10 pp · Ø 12% better than 87%
K/D 1.15+0.10 · Ø 1.05 better than 75%
Pistol kills per match 2.9

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.4% of rounds and so slightly above the average (13.6%).

2K rounds 14.4%+0.8 pp · Ø 13.6% better than 66%
3K rounds 4.3%+0.1 pp · Ø 4.2% better than 51%
MVPs per match 2.5+0.1 · Ø 2.4 better than 61%
4Ks and aces 20x 4K, 2 aces in 94 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.61 enemies flashed per round and so well above the average (0.32).

Utility hit rate 32%−2 pp · Ø 34% better than 33%
Utility damage per round 5.6+1.5 · Ø 4.1 better than 88%
Enemies flashed per round 0.61+0.29 · Ø 0.32 better than 98%
Deaths per round 66%−5 pp · Ø 71% better than 93%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.13, ADR +9.3, Win rate +37 pp, ELO +176
= Stayed the same
Nothing clear
▼ Got worse
Headshots −2 pp

Sep to Oct 2026 compared with Feb to Apr 2026.

Kills per round (K/R)

0.78
FebMarAprMayJunJulAugSepOctNov

Best month: June 2026 with 0.78. Last 3 months: 0.78 (at the start 0.65). Slightly above the average (0.75).

Patterns

From the last 144 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −60 ELO
31 matches · 61% win rate
On Mirage −30 ELO
51 matches · 45% win rate
Between 18:00 and 24:00 −30 ELO, win rate 41%
On Wednesdays −30 ELO, win rate 38%

sh1nomiya loses the most ELO on Ancient: −60 ELO, 61% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Anubis
  2. Highest rating in a match: 1.97 · Ancient
  3. Longest win streak: 10 wins in a row · Mirage
  4. Most kills in a match: 34 · Mirage

Maps in detail

from the last 144 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage51
45% better than 18%
0.76 better than 53%
81.6 better than 49%
1.08 better than 59%
50% of 155 duels better than 38%
48% of 42 situations better than 79%
Ancient31
61% better than 75%
0.80 better than 70%
84.6 better than 61%
1.17 better than 83%
59% of 99 duels better than 84%
43% of 21 situations better than 61%
Dust 222
59% better than 71%
0.74 better than 43%
78.9 better than 35%
1.16 better than 78%
53% of 64 duels better than 55%
47% of 15 situations better than 74%
Anubis15
60% better than 70%
0.73 better than 40%
78.7 better than 34%
1.24-
53% of 38 duels better than 54%
0% of 4 situations better than 1%
Nuke14
64% -
0.81 -
88.7 -
1.25-
52% of 46 duels -
25% of 8 situations -
Inferno7
71% -
0.82 -
85.7 -
1.28-
70% of 37 duels -
50% of 4 situations -
Cache3
0% -
0.53 -
58.9 -
0.81-
30% of 10 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How sh1nomiya plays

Across 144 matches sh1nomiya averages K/R 0.76 and ADR 81.7; the rating across the 119 rated matches is 1.15. Biggest strength: Deaths per round at just 66% (lower is better), better than 93% of level 10 · 2,750-2,999 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 14% of level 10 · 2,750-2,999 ELO players. Averages 17.1 kills per match with 47% headshots. The strongest map is Nuke with a 64% win rate in 14 matches. In 62 of 119 matches the rating was 1.10 or higher (52%), in 26 it was below 0.90. In 94 matches with detailed stats: 20 4Ks and 2 aces. Best month by rating: June 2026 at 1.20. sh1nomiya loses the most ELO on Ancient (−60 ELO, win rate 61%). Things go best on Dust 2 (+30 ELO, win rate 59%). Match no. 1 of the day goes best: 63% win rate. Improved over the last three months: K/R +0.13, ADR +9.3, Win rate +37 pp, ELO +176. Got weaker: Headshots −2 pp. Last 30 days: 45 matches, win rate 58%, net ELO +76.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.