sh1gatsu666

Brazil
On FACEIT since 2022 134 matches tracked 113 matches in 30 days
Last updated:

How does sh1gatsu666 play?

Rating 1.26 K/R 0.90 ADR 90.9 from 134 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 97%
1.26
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 134 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 37% good 1.10 to 1.29 16% normal 0.90 to 1.09 15% weak 0.75 to 0.89 14% very weak below 0.75 9%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More damage per round than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
Multi-killsDamageHeadshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,480 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

60% of opening duels won and so well above the average (51%).

Rounds with first kill 10%−1 pp · Ø 11% better than 44%
Opening duels won 60%+9 pp · Ø 51% better than 96%

Clutch

Average
Last one alive

26% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 45%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 78%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Strength
Where do the kills come from?

62% headshots and so well above the average (50%).

Headshot rate 62%+12 pp · Ø 50% better than 98%
AWP share of kills 9%−3 pp · Ø 12% better than 50%
K/D 1.25+0.22 · Ø 1.03 better than 94%
Pistol kills per match 3.8
Knife kills 1 in 134 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 7.0% of rounds and so well above the average (4.1%).

2K rounds 15.6%+2.2 pp · Ø 13.4% better than 89%
3K rounds 7.0%+2.9 pp · Ø 4.1% better than 99%
MVPs per match 3.2+0.9 · Ø 2.3 better than 97%
4Ks and aces 53x 4K, 2 aces in 134 matches

Utility and deaths

Average
Nades, flashes and deaths

1.6 utility damage per round and so well below the average (4.2).

Utility hit rate 24%−11 pp · Ø 35% better than 1%
Utility damage per round 1.6−2.6 · Ø 4.2 better than 1%
Enemies flashed per round 0.36+0.06 · Ø 0.30 better than 70%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether sh1gatsu666 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 134 matches, all from the last 3 months.

Kills per round (K/R)

0.89
SepOctNov

Best month: September 2026 with 1.07.

Patterns

From the last 134 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −25 ELO
72 matches · 49% win rate
On Dust 2 −1 ELO
39 matches · 64% win rate
Between 12:00 and 18:00 ±0 ELO, win rate 41%
On Tuesdays ±0 ELO, win rate 38%

sh1gatsu666 loses the most ELO from match 5 of the day: −25 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Dust 2
  2. Highest rating in a match: 2.86 · Mirage
  3. Recorded match no. 100 · Dust 2
  4. Most kills in a match: 52 · Mirage

Maps in detail

from the last 134 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage62
55% better than 62%
0.90 better than 95%
92.0 better than 90%
1.26 better than 95%
61% of 270 duels better than 93%
31% of 32 situations better than 28%
Dust 239
64% better than 89%
0.91 better than 96%
90.7 better than 88%
1.29 better than 96%
56% of 106 duels better than 74%
44% of 18 situations better than 67%
Ancient16
44% better than 25%
0.84 better than 86%
84.3 better than 62%
1.14 better than 79%
58% of 60 duels better than 82%
36% of 14 situations better than 45%
Cache7
29% -
0.88 -
88.2 -
1.17-
63% of 35 duels -
50% of 8 situations -
Anubis5
40% -
0.89 -
93.7 -
1.19-
64% of 22 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How sh1gatsu666 plays

Across 134 matches sh1gatsu666 averages K/R 0.90, ADR 90.9 and a rating of 1.26. Biggest strength: 3K rounds at 7.0%, better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 24%, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 19.9 kills per match with 62% headshots. The strongest map is Dust 2 with a 64% win rate in 39 matches. In 83 of 134 matches the rating was 1.10 or higher (62%), in 31 it was below 0.90. In 134 matches with detailed stats: 53 4Ks and 2 aces. Best month by rating: September 2026 at 1.56. sh1gatsu666 loses the most ELO from match 5 of the day (−25 ELO, win rate 49%). Last 30 days: 113 matches, win rate 53%, net ELO −22.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.