sh0c

JP
On FACEIT since 2015 106 matches tracked
Last updated:

How does sh0c play?

Rating 0.97 (from 81 matches) K/R 0.74 ADR 80.4 from 106 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 21%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.45 ConsistencyShare of matches with a rating of 0.90 or higher. 48%
Rating distribution from 81 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 14% good 1.10 to 1.29 14% normal 0.90 to 1.09 14% weak 0.75 to 0.89 15% very weak below 0.75 37%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average.
Entry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (28 matches).

2,250-2,499 ELO

Compared with 2,052 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 52%+2 pp · Ø 50% better than 55%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 59%
Clutch 1v2 won 18%−2 pp · Ø 20% better than 27%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (50%).

Headshot rate 54%+4 pp · Ø 50% better than 73%
AWP share of kills 7%−4 pp · Ø 11% better than 41%
K/D 0.98−0.02 · Ø 1.00 better than 27%
Pistol kills per match 2.6

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.6% of rounds and so slightly below the average (13.1%).

2K rounds 12.6%−0.5 pp · Ø 13.1% better than 26%
3K rounds 4.7%+0.7 pp · Ø 4.0% better than 72%
MVPs per match 2.4+0.2 · Ø 2.2 better than 58%
4Ks and aces 6x 4K, 0 aces in 28 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 31%−4 pp · Ø 35% better than 22%
Utility damage per round 3.2−0.9 · Ø 4.1 better than 22%
Enemies flashed per round 0.29−0.01 · Ø 0.30 better than 48%
Deaths per round 75%+3 pp · Ø 72% better than 12%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
Rating at 0.96, Headshots at 55%, ELO at 2,524
▼ Got worse
K/R −0.07, ADR −8.7, Win rate −10 pp

Aug 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: June 2026 with 0.79. Last 3 months: 0.69 (at the start 0.76). Slightly below the average (0.72).

Patterns

From the last 106 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −25 ELO
27 matches · 48% win rate
On Ancient −4 ELO
22 matches · 73% win rate
Between 18:00 and 24:00 −1 ELO, win rate 49%
On Saturdays −25 ELO, win rate 50%

sh0c loses the most ELO in match 1 of the day: −25 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.39 · Ancient
  2. Longest win streak: 17 wins in a row · Ancient
  3. Most kills in a match: 46 · Nuke

Maps in detail

from the last 106 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage35
51% better than 46%
0.64 better than 9%
71.4 better than 10%
0.84 better than 3%
45% of 137 duels better than 17%
42% of 12 situations better than 59%
Ancient22
73% better than 98%
0.84 better than 86%
90.9 better than 88%
1.19 better than 89%
58% of 86 duels better than 83%
17% of 6 situations better than 7%
Dust 222
64% better than 88%
0.82 better than 83%
87.9 better than 82%
1.05 better than 55%
53% of 76 duels better than 59%
43% of 7 situations better than 64%
Inferno8
0% -
0.51 -
55.6 -
0.60-
47% of 17 duels -
40% of 5 situations -
Nuke8
88% -
0.82 -
89.0 -
1.01-
61% of 28 duels -
50% of 2 situations -
Anubis7
43% -
0.79 -
88.8 -
1.08-
50% of 36 duels -
50% of 2 situations -
Cache4
100% -
0.69 -
78.0 -
1.01-
43% of 21 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How sh0c plays

Across 106 matches sh0c averages K/R 0.74 and ADR 80.4; the rating across the 81 rated matches is 0.97. Biggest strength: Rounds with first kill at 12%, better than 75% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 75%, better than only 12% of level 10 · 2,250-2,499 ELO players. Averages 16.3 kills per match with 54% headshots. The strongest map is Ancient with a 73% win rate in 22 matches. In 28 of 81 matches the rating was 1.10 or higher (35%), in 42 it was below 0.90. In 28 matches with detailed stats: 6 4Ks and 0 aces. Best month by rating: July 2026 at 1.00. sh0c loses the most ELO in match 1 of the day (−25 ELO, win rate 48%). Things go best from match 5 of the day (−26 ELO, win rate 68%). From match no. 5 of the day on, things go best: 68% win rate, −26 ELO. Got weaker: K/R −0.07, ADR −8.7, Win rate −10 pp. Unchanged in recent months: Rating at 0.96, Headshots at 55%, ELO at 2,524.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.