sgoatloc

Russia
On FACEIT since 2015 190 matches tracked 69 matches in 30 days
Last updated:

How does sgoatloc play?

Rating 1.09 (from 161 matches) K/R 0.80 ADR 88.2 from 190 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 62%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 161 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 24% good 1.10 to 1.29 22% normal 0.90 to 1.09 16% weak 0.75 to 0.89 13% very weak below 0.75 21%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (113 matches).

2,750-2,999 ELO

Compared with 12,076 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 48%−4 pp · Ø 52% better than 17%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 21%−1 pp · Ø 22% better than 44%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 11%

Weapons and aim

Average
Where do the kills come from?

51% headshots and so just below the average (52%).

Headshot rate 51%−1 pp · Ø 52% better than 46%
AWP share of kills 6%−6 pp · Ø 12% better than 34%
K/D 1.06+0.02 · Ø 1.04 better than 47%
Pistol kills per match 3.3

Impact

Strength
Damage and big rounds

2.8 MVPs per match and so well above the average (2.4).

2K rounds 13.7%+0.2 pp · Ø 13.5% better than 48%
3K rounds 5.0%+0.8 pp · Ø 4.2% better than 77%
MVPs per match 2.8+0.4 · Ø 2.4 better than 85%
4Ks and aces 21x 4K, 3 aces in 113 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so well above the average (71%). Lower is better.

Utility hit rate 36%+2 pp · Ø 34% better than 64%
Utility damage per round 3.9−0.1 · Ø 4.0 better than 50%
Enemies flashed per round 0.38+0.07 · Ø 0.31 better than 73%
Deaths per round 75%+4 pp · Ø 71% better than 8%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Win rate +7 pp, ELO +334
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.07, Rating −0.14, ADR −7.0, Headshots −2 pp

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.84
MayJunJulAugSepOctNov

Best month: July 2026 with 0.92. Last 3 months: 0.76 (at the start 0.83). Just above the average (0.74).

Patterns

From the last 190 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −30 ELO
44 matches · 48% win rate
In match 1 of the day −30 ELO
54 matches · 39% win rate
Between 12:00 and 18:00 −31 ELO, win rate 46%
On Mondays +110 ELO, win rate 45%

sgoatloc loses the most ELO on Ancient: −30 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Dust 2
  2. Recorded match no. 100 · Mirage
  3. Highest rating in a match: 2.23 · Dust 2
  4. Most kills in a match: 47 · Anubis

Maps in detail

from the last 190 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 266
56% better than 59%
0.78 better than 63%
88.1 better than 78%
1.05 better than 46%
48% of 346 duels better than 27%
53% of 19 situations better than 85%
Ancient44
48% better than 31%
0.80 better than 70%
87.4 better than 73%
1.11 better than 68%
48% of 220 duels better than 26%
33% of 21 situations better than 36%
Anubis36
61% better than 73%
0.88 better than 93%
94.3 better than 95%
1.24 better than 92%
52% of 161 duels right on the average
17% of 6 situations better than 8%
Mirage33
48% better than 27%
0.74 better than 43%
83.0 better than 56%
0.97 better than 22%
51% of 128 duels better than 43%
30% of 10 situations better than 24%
Nuke5
20% -
0.71 -
83.2 -
0.98-
50% of 22 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How sgoatloc plays

Across 190 matches sgoatloc averages K/R 0.80 and ADR 88.2; the rating across the 161 rated matches is 1.09. Biggest strength: Damage per round (ADR) at 88.2, better than 82% of level 10 · 2,750-2,999 ELO players. Most room to improve: Deaths per round at 75%, better than only 8% of level 10 · 2,750-2,999 ELO players. Averages 17.7 kills per match with 51% headshots. The strongest map is Anubis with a 61% win rate in 36 matches. In 80 of 161 matches the rating was 1.10 or higher (50%), in 55 it was below 0.90. In 113 matches with detailed stats: 21 4Ks and 3 aces. Best month by rating: July 2026 at 1.26. sgoatloc loses the most ELO on Ancient (−30 ELO, win rate 48%). Things go best on Dust 2 (+90 ELO, win rate 56%). Match no. 2 of the day goes best: 68% win rate, −2 ELO. Improved over the last three months: Win rate +7 pp, ELO +334. Got weaker: K/R −0.07, Rating −0.14, ADR −7.0, Headshots −2 pp. Last 30 days: 69 matches, win rate 58%, net ELO +26.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.