sf_duh

Argentina
On FACEIT since 2016 151 matches tracked 69 matches in 30 days
Last updated:

How does sf_duh play?

Rating 1.10 K/R 0.78 ADR 79.0 from 151 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 72%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 151 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 27% normal 0.90 to 1.09 24% weak 0.75 to 0.89 13% very weak below 0.75 14%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average.
AWPerClutcher
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (130 matches).

2,250-2,499 ELO

Compared with 2,454 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (51%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 54%+3 pp · Ø 51% better than 70%

Clutch

Average
Last one alive

2.2 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 63%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 26%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 89%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so well below the average (50%).

Headshot rate 43%−7 pp · Ø 50% better than 15%
AWP share of kills 46%+34 pp · Ø 12% better than 99%
K/D 1.12+0.09 · Ø 1.03 better than 73%
Pistol kills per match 2.6
Knife kills 2 in 151 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so slightly below the average (2.3).

2K rounds 13.8%+0.4 pp · Ø 13.4% better than 56%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 56%
MVPs per match 2.2−0.1 · Ø 2.3 better than 34%
4Ks and aces 28x 4K, 3 aces in 130 matches

Utility and deaths

Average
Nades, flashes and deaths

2.4 utility damage per round and so well below the average (4.2).

Utility hit rate 33%−2 pp · Ø 35% better than 35%
Utility damage per round 2.4−1.8 · Ø 4.2 better than 8%
Enemies flashed per round 0.34+0.05 · Ø 0.29 better than 66%
Deaths per round 70%−2 pp · Ø 72% better than 64%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +15 pp, ELO +321
= Stayed the same
K/R at 0.77, ADR at 79.1
▼ Got worse
Rating −0.05, Headshots −8 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.81
JunJulAugSepOctNov

Best month: July 2026 with 0.85. Last 3 months: 0.77 (at the start 0.80). Slightly above the average (0.74).

Patterns

From the last 151 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day +29 ELO
34 matches · 44% win rate
On Fridays ±0 ELO, win rate 45%

sf_duh loses the most ELO in match 2 of the day: +29 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 45 · Mirage
  2. Recorded match no. 100 · Dust 2
  3. Highest rating in a match: 2.33 · Dust 2
  4. Longest win streak: 9 wins in a row · Cache

Maps in detail

from the last 151 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage50
54% better than 57%
0.82 better than 81%
83.1 better than 60%
1.17 better than 85%
62% of 206 duels better than 95%
40% of 40 situations better than 56%
Dust 238
55% better than 61%
0.80 better than 75%
82.1 better than 55%
1.13 better than 76%
54% of 205 duels better than 64%
41% of 27 situations better than 59%
Cache14
64% -
0.75 -
76.8 -
1.07-
54% of 56 duels -
36% of 14 situations -
Inferno14
50% -
0.75 -
75.5 -
1.07-
41% of 63 duels -
33% of 9 situations -
Ancient13
31% -
0.69 -
70.6 -
0.96-
40% of 52 duels -
38% of 13 situations -
Anubis12
58% -
0.76 -
75.4 -
1.05-
61% of 62 duels -
33% of 15 situations -
Nuke10
30% -
0.63 -
68.5 -
0.88-
52% of 46 duels -
14% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How sf_duh plays

Across 151 matches sf_duh averages K/R 0.78, ADR 79.0 and a rating of 1.10. Most room to improve: Utility damage per round at 2.4, better than only 8% of level 10 · 2,250-2,499 ELO players. Averages 17.2 kills per match with 43% headshots. The strongest map is Cache with a 64% win rate in 14 matches. In 74 of 151 matches the rating was 1.10 or higher (49%), in 41 it was below 0.90. In 130 matches with detailed stats: 28 4Ks and 3 aces. Best month by rating: July 2026 at 1.22. sf_duh loses the most ELO in match 2 of the day (+29 ELO, win rate 44%). Things go best on Mirage (+75 ELO, win rate 54%). From match no. 5 of the day on, things go best: 71% win rate. Improved over the last three months: Win rate +15 pp, ELO +321. Got weaker: Rating −0.05, Headshots −8 pp. Unchanged in recent months: K/R at 0.77, ADR at 79.1. Last 30 days: 69 matches, win rate 54%, net ELO +24.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.