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sezi

USA
On FACEIT since 2014 269 matches tracked 104 matches in 30 days
ELO ▼ 481
2,563
30-day peak: 3,126
Rank NA ▼ 1,161 places
#1,369
USA #1,044 in USA
30 days · prev. #208 · best #176
Last updated:

How does sezi play?

Rating 1.12 (from 222 matches) K/R 0.79 ADR 83.4 from 269 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 74%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 221 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 23% good 1.10 to 1.29 23% normal 0.90 to 1.09 26% weak 0.75 to 0.89 12% very weak below 0.75 13%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. Higher headshot rate than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
Multi-killsHeadshotsRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (208 matches).

2,500-2,749 ELO

Compared with 2,690 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 14%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Strength
Last one alive

45% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 81%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 78%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 75%

Weapons and aim

Strength
Where do the kills come from?

59% headshots and so well above the average (51%).

Headshot rate 59%+8 pp · Ø 51% better than 91%
AWP share of kills 0%−12 pp · Ø 12% better than 1%
K/D 1.16+0.11 · Ø 1.05 better than 81%
Pistol kills per match 2.9
Knife kills 1 in 269 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.7% of rounds and so clearly above the average (13.6%).

2K rounds 14.7%+1.1 pp · Ø 13.6% better than 73%
3K rounds 4.1%−0.1 pp · Ø 4.2% better than 44%
MVPs per match 2.5+0.1 · Ø 2.4 better than 63%
4Ks and aces 57x 4K, 4 aces in 208 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so clearly below the average (71%). Lower is better.

Utility hit rate 32%−3 pp · Ø 35% better than 31%
Utility damage per round 4.3+0.1 · Ø 4.2 better than 59%
Enemies flashed per round 0.32+0.02 · Ø 0.30 better than 59%
Deaths per round 68%−3 pp · Ø 71% better than 84%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.79, Rating at 1.12, ADR at 83.7, Headshots at 59%
▼ Got worse
Win rate −15 pp, ELO −257

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOctNov

Best month: August 2026 with 0.84. Last 3 months: 0.79 (at the start 0.77). Slightly above the average (0.75).

Patterns

From the last 269 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −210 ELO
39 matches · 38% win rate
On Mirage −85 ELO
75 matches · 49% win rate
On Fridays +30 ELO, win rate 46%

sezi loses the most ELO in match 3 of the day: −210 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Ancient
  2. Longest win streak: 8 wins in a row · Nuke
  3. Highest rating in a match: 2.28 · Dust 2
  4. Most kills in a match: 40 · Anubis

Maps in detail

from the last 269 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 292
58% better than 70%
0.78 better than 65%
84.1 better than 62%
1.14 better than 76%
49% of 257 duels better than 34%
43% of 40 situations better than 62%
Mirage75
49% better than 36%
0.79 better than 67%
81.7 right on the average
1.10 better than 67%
53% of 199 duels better than 58%
53% of 30 situations better than 87%
Anubis36
42% better than 14%
0.79 better than 66%
84.6 better than 63%
1.10 better than 64%
55% of 111 duels better than 65%
36% of 14 situations better than 41%
Cache24
54% better than 52%
0.76 better than 56%
83.1 better than 61%
1.12 better than 70%
54% of 95 duels better than 59%
55% of 20 situations better than 80%
Ancient16
25% better than 1%
0.75 better than 48%
80.7 better than 42%
1.02 better than 39%
41% of 44 duels better than 6%
33% of 12 situations better than 39%
Nuke16
69% better than 82%
0.81 better than 66%
83.4 better than 53%
1.19-
52% of 42 duels better than 42%
50% of 2 situations better than 72%
Inferno5
80% -
1.00 -
95.1 -
1.45-
71% of 14 duels -
75% of 4 situations -
Overpass5
80% -
0.82 -
87.2 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How sezi plays

Across 269 matches sezi averages K/R 0.79 and ADR 83.4; the rating across the 222 rated matches is 1.12. Biggest strength: Headshot rate at 59%, better than 91% of level 10 · 2,500-2,749 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 14% of level 10 · 2,500-2,749 ELO players. Averages 17.3 kills per match with 59% headshots. The strongest map is Nuke with a 69% win rate in 16 matches. In 110 of 221 matches the rating was 1.10 or higher (50%), in 54 it was below 0.90. In 208 matches with detailed stats: 57 4Ks and 4 aces. Best month by rating: July 2026 at 1.18. sezi loses the most ELO in match 3 of the day (−210 ELO, win rate 38%). Things go best in match 2 of the day (+108 ELO, win rate 58%). Match no. 2 of the day goes best: 58% win rate, +108 ELO. Got weaker: Win rate −15 pp, ELO −257. Unchanged in recent months: K/R at 0.79, Rating at 1.12, ADR at 83.7, Headshots at 59%. Last 30 days: 104 matches, win rate 43%, net ELO −483.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.