seygod

Kazakhstan
On FACEIT since 2018 103 matches tracked 103 matches in 30 days
ELO ▲ 276
2,057
30-day peak: 2,209
Rank EU
#214,133
Kazakhstan #8,639 in Kazakhstan
Last updated:

How does seygod play?

Rating 1.35 K/R 0.93 ADR 94.3 from 103 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.35
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.45 ConsistencyShare of matches with a rating of 0.90 or higher. 88%
Rating distribution from 103 matches
outstanding 1.80 and up 16% strong 1.30 to 1.79 39% good 1.10 to 1.29 17% normal 0.90 to 1.09 17% weak 0.75 to 0.89 5% very weak below 0.75 7%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
Multi-killsClutcherEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,098 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

61% of opening duels won and so well above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 61%+10 pp · Ø 51% better than 97%

Clutch

Strength
Last one alive

2.3 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 30%+8 pp · Ø 22% better than 92%
Clutch kills per match 2.3+0.6 · Ø 1.7 better than 92%

Weapons and aim

Average
Where do the kills come from?

1.42 K/D and so well above the average (1.03).

Headshot rate 50%+1 pp · Ø 49% better than 57%
AWP share of kills 13%+1 pp · Ø 12% better than 68%
K/D 1.42+0.39 · Ø 1.03 better than 99%
Pistol kills per match 3.3
Knife kills 3 in 103 matches

Impact

Strength
Damage and big rounds

3.3 MVPs per match and so well above the average (2.3).

2K rounds 16.3%+2.9 pp · Ø 13.4% better than 95%
3K rounds 6.8%+2.7 pp · Ø 4.1% better than 98%
MVPs per match 3.3+1.0 · Ø 2.3 better than 98%
4Ks and aces 37x 4K, 6 aces in 103 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 42%
Utility damage per round 2.9−1.3 · Ø 4.2 better than 18%
Enemies flashed per round 0.26−0.02 · Ø 0.28 better than 44%
Deaths per round 66%−6 pp · Ø 72% better than 97%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether seygod is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 103 matches, all from the last 3 months.

Kills per round (K/R)

0.94
OctNov

Patterns

From the last 103 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Fridays ±0 ELO, win rate 45%

No clear pattern

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Mirage
  2. Most kills in a match: 39 · Cache
  3. Highest rating in a match: 2.67 · Anubis
  4. Reached level 10 · Nuke
  5. Longest win streak: 8 wins in a row · Inferno

Maps in detail

from the last 103 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient26
50% right on the average
0.99 better than 99%
99.8 better than 98%
1.40 better than 99%
68% of 114 duels better than 99%
31% of 16 situations better than 33%
Mirage24
50% right on the average
0.91 better than 96%
90.6 better than 88%
1.32 better than 97%
54% of 91 duels better than 67%
33% of 15 situations better than 35%
Anubis16
56% better than 66%
1.02 better than 99%
100.6 better than 98%
1.47 better than 99%
65% of 77 duels better than 98%
42% of 12 situations better than 59%
Inferno15
67% better than 86%
0.90 better than 94%
91.8 better than 85%
1.31 better than 96%
76% of 63 duels better than 99%
56% of 9 situations better than 83%
Cache10
60% -
0.98 -
98.5 -
1.41-
52% of 66 duels -
31% of 13 situations -
Dust 210
60% -
0.76 -
81.9 -
1.08-
44% of 43 duels -
43% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How seygod plays

Across 103 matches seygod averages K/R 0.93, ADR 94.3 and a rating of 1.35. Biggest strength: Rating at 1.35, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 2.9, better than only 18% of level 10 · 2,001-2,249 ELO players. Averages 20.8 kills per match with 50% headshots. The strongest map is Inferno with a 67% win rate in 15 matches. In 74 of 103 matches the rating was 1.10 or higher (72%), in 12 it was below 0.90. In 103 matches with detailed stats: 37 4Ks and 6 aces. Things go best on Mirage (+2 ELO, win rate 50%). From match no. 5 of the day on, things go best: 62% win rate. Last 30 days: 103 matches, win rate 55%, net ELO +3.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.