seyfret

Madagascar
On FACEIT since 2024 383 matches tracked 105 matches in 30 days
ELO ▲ 227
2,529
30-day peak: 2,643
Rank EU
#49,944
Madagascar #28 in Madagascar
Last updated:

How does seyfret play?

Rating 1.06 K/R 0.75 ADR 80.7 from 383 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 54%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 383 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 21% good 1.10 to 1.29 18% normal 0.90 to 1.09 25% weak 0.75 to 0.89 17% very weak below 0.75 17%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average.
Clutcher
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (319 matches).

2,500-2,749 ELO

Compared with 2,617 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 14%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

2.2 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 35%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 72%
Clutch kills per match 2.2+0.6 · Ø 1.6 better than 90%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so slightly above the average (51%).

Headshot rate 53%+2 pp · Ø 51% better than 64%
AWP share of kills 6%−6 pp · Ø 12% better than 35%
K/D 1.08+0.03 · Ø 1.05 better than 58%
Pistol kills per match 3.0
Knife kills 2 in 383 matches

Impact

Average
Damage and big rounds

2.3 MVPs per match and so slightly below the average (2.4).

2K rounds 13.8%+0.2 pp · Ø 13.6% better than 52%
3K rounds 4.2%0.0 pp · Ø 4.2% right on the average
MVPs per match 2.3−0.1 · Ø 2.4 better than 40%
4Ks and aces 46x 4K, 6 aces in 319 matches

Utility and deaths

Average
Nades, flashes and deaths

25% of nades dealing damage or blinding and so well below the average (34%).

Utility hit rate 25%−9 pp · Ø 34% better than 3%
Utility damage per round 3.2−0.9 · Ø 4.1 better than 26%
Enemies flashed per round 0.17−0.13 · Ø 0.30 better than 15%
Deaths per round 70%−1 pp · Ø 71% better than 62%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.05, Rating +0.08, ELO +132
= Stayed the same
ADR at 81.9
▼ Got worse
Headshots −5 pp, Win rate −3 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.82
JunJulAugSepOctNov

Best month: November 2026 with 0.82. Last 3 months: 0.77 (at the start 0.72). Just above the average (0.75).

Patterns

From the last 383 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −129 ELO
135 matches · 59% win rate
On Anubis −3 ELO
80 matches · 53% win rate
Between 12:00 and 18:00 −135 ELO, win rate 46%
On Tuesdays −174 ELO, win rate 46%

seyfret loses the most ELO on Mirage: −129 ELO, 59% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Nuke
  2. Highest rating in a match: 2.53 · Ancient
  3. Most kills in a match: 44 · Dust 2
  4. Longest win streak: 9 wins in a row · Mirage

Maps in detail

from the last 383 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage135
59% better than 76%
0.76 better than 56%
81.7 better than 52%
1.07 better than 60%
48% of 409 duels better than 30%
40% of 86 situations better than 57%
Anubis80
53% right on the average
0.75 right on the average
78.9 better than 34%
1.04 better than 47%
56% of 274 duels better than 73%
35% of 57 situations better than 41%
Ancient58
55% better than 52%
0.80 better than 69%
84.8 better than 63%
1.13 better than 74%
50% of 195 duels better than 36%
34% of 38 situations better than 40%
Dust 245
40% better than 12%
0.70 better than 27%
76.3 better than 25%
0.96 better than 20%
51% of 154 duels better than 46%
43% of 23 situations better than 65%
Nuke42
60% better than 66%
0.73 better than 37%
77.6 better than 26%
1.04 better than 47%
53% of 119 duels better than 58%
32% of 31 situations better than 29%
Cache19
63% -
0.76 -
83.8 -
1.13-
57% of 70 duels -
36% of 11 situations -
Inferno3
67% -
0.80 -
92.5 -
1.15-
60% of 10 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How seyfret plays

Across 383 matches seyfret averages K/R 0.75, ADR 80.7 and a rating of 1.06. Most room to improve: Utility hit rate at 25%, better than only 3% of level 10 · 2,500-2,749 ELO players. Averages 16.4 kills per match with 53% headshots. The strongest map is Cache with a 63% win rate in 19 matches. In 159 of 383 matches the rating was 1.10 or higher (42%), in 130 it was below 0.90. In 319 matches with detailed stats: 46 4Ks and 6 aces. Best month by rating: November 2026 at 1.16. seyfret loses the most ELO on Mirage (−129 ELO, win rate 59%). Things go best on Ancient (+60 ELO, win rate 55%). Match no. 3 of the day goes best: 61% win rate, +35 ELO. Improved over the last three months: K/R +0.05, Rating +0.08, ELO +132. Got weaker: Headshots −5 pp, Win rate −3 pp. Unchanged in recent months: ADR at 81.9. Last 30 days: 105 matches, win rate 53%, net ELO −107.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.