sexdrowe

CN
82 matches tracked
ELO
2,139
Rank SEA ▼ 520 places
#3,814 #2,029 in CN
30 days · before #3,294 · best #3,294
Last updated:

How does sexdrowe play?

Rating 1.19 (from 32 matches) K/R 0.84 ADR 88.7 from 82 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 92% on level 10
1.19
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with at least a normal rating (0.90 and up). 75%
Rating spread from 32 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 38% good 1.10 to 1.29 22% normal 0.90 to 1.09 9% weak 0.75 to 0.89 6% very weak below 0.75 19%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 average. More 4Ks and aces per 100 rounds than the level 10 average. More first kills per match than the level 10 average.
AWPerMulti-killsEntry
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (22 matches).

Opening

Average
The first duels of the round
Rounds with first kill 12%+1 pp better than 75%
Opening duels won 54%+3 pp better than 72%

Clutch

Average
Last one alive
Clutch 1v1 won 38%−2 pp better than 48%
Clutch 1v2 won 21%0 pp level
Clutch kills per match 1.60.0 level

Weapons and aim

Average
Where do the kills come from?
Headshot rate 50%−1 pp better than 47%
AWP share of kills 27%+16 pp better than 93%
K/D 1.15+0.11 better than 83%
Pistol kills per match 3.7

Impact

Strength
Damage and big rounds
Rounds with 2K 14.5%+1.1 pp better than 73%
Rounds with 3K 6.2%+2.1 pp better than 97%
MVPs per match 2.9+0.5 better than 93%
4Ks and aces 6x 4K, 0 aces in 22 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 33%−2 pp better than 37%
Utility damage per round 5.7+1.6 better than 84%
Enemies flashed per round 0.45+0.15 better than 86%
Rounds with a death 73%+2 pp better than 29%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Win rate +7 pp
= Stayed the same
K/R at 0.85, Rating at 1.20, ADR at 89.9
▼ Got worse
Headshots −3 pp

Aug to Sep 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.91
AprMayJunJulAugSepOct

Best month: September 2026 with 0.91. Last 3 months: 0.85 (at the start 0.83).

Patterns

From the last 82 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

Nothing clear

Nothing clear

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Inferno
  2. Highest rating in a match: 2.39 · Mirage
  3. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 82 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage29
48% better than 35%
0.91 better than 96%
92.8 better than 91%
1.29-
57% of 61 duels better than 79%
20% of 5 situations better than 9%
Dust 222
68% better than 93%
0.81 better than 80%
86.5 better than 76%
1.27-
53% of 34 duels better than 60%
50% of 2 situations better than 82%
Inferno11
45% -
0.74 -
87.0 -
0.98-
71% of 21 duels -
33% of 3 situations -
Anubis9
44% -
0.79 -
89.0 -
1.06-
38% of 16 duels -
50% of 2 situations -
Ancient6
50% -
0.76 -
81.0 -
1.14-
48% of 21 duels -
50% of 4 situations -
Nuke3
67% -
0.80 -
78.0 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How sexdrowe plays

Across 82 matches sexdrowe averages K/R 0.84 and ADR 88.7; the rating across the 32 rated matches is 1.19. Biggest strength: Rounds with 3K at 6.2%. That is better than 97% of players on level 10. On average 18.6 kills per match, 50% of them headshots. The strongest map is Dust 2 with a 68% win rate in 22 matches. In 21 of 32 matches the rating was 1.10 or higher (66%), in 8 it was below 0.90. In 22 matches with detailed stats: 6 4Ks and 0 aces. Best month by rating: September 2026 at 1.34. Improved over the last three months: Win rate +7 pp. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.85, Rating at 1.20, ADR at 89.9.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.