sewo77852

Hong Kong
On FACEIT since 2019 41 matches tracked
ELO
2,075
Peak across recorded matches: 2,075
Rank SEA ▼ 694 places
#5,125
Hong Kong #214 in Hong Kong
30 days · prev. #4,431 · best #4,431
Last updated:

How does sewo77852 play?

Rating 1.09 K/R 0.77 ADR 79.5 from 41 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 75%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 41 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 22% good 1.10 to 1.29 24% normal 0.90 to 1.09 24% weak 0.75 to 0.89 20% very weak below 0.75 10%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (20 matches).

2,001-2,249 ELO

Compared with 1,975 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 6% of rounds and so well below the average (10%).

Rounds with first kill 6%−4 pp · Ø 10% better than 3%
Opening duels won 48%−3 pp · Ø 51% better than 24%

Clutch

Average
Last one alive

11% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 11%−27 pp · Ø 38% better than 1%
Clutch 1v2 won 29%+8 pp · Ø 21% better than 90%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 86%

Weapons and aim

Average
Where do the kills come from?

1.13 K/D and so clearly above the average (1.03).

Headshot rate 53%+4 pp · Ø 49% better than 72%
AWP share of kills 6%−6 pp · Ø 12% better than 35%
K/D 1.13+0.10 · Ø 1.03 better than 82%
Pistol kills per match 2.7
Knife kills 1 in 41 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.9% of rounds and so clearly above the average (13.4%).

2K rounds 14.9%+1.5 pp · Ø 13.4% better than 83%
3K rounds 3.4%−0.7 pp · Ø 4.1% better than 21%
MVPs per match 2.4+0.1 · Ø 2.3 better than 61%
4Ks and aces 2x 4K, 0 aces in 20 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 43%
Utility damage per round 4.6+0.4 · Ø 4.2 better than 64%
Enemies flashed per round 0.25−0.04 · Ø 0.29 better than 43%
Deaths per round 68%−4 pp · Ø 72% better than 89%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +6 pp
= Stayed the same
ELO at 2,075
▼ Got worse
K/R −0.09, Rating −0.17, ADR −7.3, Win rate −22 pp

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Last 3 months: 0.73 (at the start 0.82). Just below the average (0.74).

Patterns

Soon this shows where sewo77852 loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Inferno with 11 of 20.

Records and milestones

from recorded matches
  1. Longest win streak: 4 wins in a row · Cache
  2. Most kills in a match: 37 · Dust 2
  3. Highest rating in a match: 1.73 · Mirage

Maps in detail

from the last 41 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Inferno11
73% -
0.76 -
77.1 -
1.12-
52% of 31 duels -
33% of 6 situations -
Dust 210
40% -
0.86 -
89.6 -
1.19-
61% of 28 duels -
33% of 3 situations -
Mirage10
60% -
0.73 -
77.3 -
1.03-
48% of 27 duels -
0% of 1 situations -
Ancient5
80% -
0.78 -
76.6 -
1.04-
43% of 14 duels -
0% of 3 situations -
Anubis4
25% -
0.71 -
74.3 -
0.97-
36% of 14 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How sewo77852 plays

Across 41 matches sewo77852 averages K/R 0.77, ADR 79.5 and a rating of 1.09. Biggest strength: Deaths per round at just 68% (lower is better), better than 89% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 11%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 16.3 kills per match with 53% headshots. The strongest map is Inferno with a 73% win rate in 11 matches. In 19 of 41 matches the rating was 1.10 or higher (46%), in 12 it was below 0.90. In 20 matches with detailed stats: 2 4Ks and 0 aces. Improved over the last three months: Headshots +6 pp. Got weaker: K/R −0.09, Rating −0.17, ADR −7.3, Win rate −22 pp. Unchanged in recent months: ELO at 2,075.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.