sevz0ner

Australia
On FACEIT since 2023 236 matches tracked 55 matches in 30 days
ELO ▲ 6
2,094
30-day peak: 2,094
Rank OCE ▼ 24 places
#1,004
Australia #560 in Australia
30 days · prev. #980 · best #808
Last updated:

How does sevz0ner play?

Rating 0.91 (from 188 matches) K/R 0.66 ADR 72.2 from 236 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 8%
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 188 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 10% good 1.10 to 1.29 14% normal 0.90 to 1.09 29% weak 0.75 to 0.89 15% very weak below 0.75 31%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (115 matches).

2,001-2,249 ELO

Compared with 2,167 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 48%−3 pp · Ø 51% better than 24%

Clutch

Average
Last one alive

49% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 49%+10 pp · Ø 39% better than 94%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 67%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 19%

Weapons and aim

Average
Where do the kills come from?

0.90 K/D and so clearly below the average (1.03).

Headshot rate 51%+2 pp · Ø 49% better than 62%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 0.90−0.13 · Ø 1.03 better than 9%
Pistol kills per match 2.8 from the last 188
Knife kills 1 in 188 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.5% of rounds and so well below the average (4.1%).

2K rounds 12.2%−1.2 pp · Ø 13.4% better than 20%
3K rounds 2.5%−1.6 pp · Ø 4.1% better than 2%
MVPs per match 1.8−0.5 · Ø 2.3 better than 5%
4Ks and aces 16x 4K, 3 aces in 115 matches

Utility and deaths

Average
Nades, flashes and deaths

2.3 utility damage per round and so well below the average (4.2).

Utility hit rate 32%−3 pp · Ø 35% better than 30%
Utility damage per round 2.3−1.9 · Ø 4.2 better than 7%
Enemies flashed per round 0.26−0.02 · Ø 0.28 better than 46%
Deaths per round 73%+1 pp · Ø 72% better than 35%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +5 pp
= Stayed the same
K/R at 0.65, Rating at 0.90, ADR at 72.8
▼ Got worse
Headshots −2 pp, ELO −349

Sep to Nov 2026 compared with Apr to Jul 2026.

Kills per round (K/R)

0.61
AprMayJunJulAugSepOctNov

Best month: April 2026 with 0.72. Last 3 months: 0.65 (at the start 0.67). Clearly below the average (0.74).

Patterns

From the last 188 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −155 ELO
53 matches · 40% win rate
On Mirage −31 ELO
44 matches · 55% win rate
On Sundays −161 ELO, win rate 37%

sevz0ner loses the most ELO in match 2 of the day: −155 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Dust 2
  2. Longest win streak: 8 wins in a row · Nuke
  3. Highest rating in a match: 1.97 · Inferno

Maps in detail

from the last 188 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 244
50% better than 45%
0.65 better than 12%
72.7 better than 12%
0.89 better than 9%
47% of 215 duels better than 28%
64% of 14 situations better than 96%
Mirage44
55% better than 63%
0.61 better than 5%
68.3 better than 4%
0.83 better than 3%
45% of 200 duels better than 18%
48% of 27 situations better than 78%
Anubis32
50% better than 43%
0.75 better than 53%
77.2 better than 30%
1.04 right on the average
51% of 147 duels better than 45%
36% of 11 situations better than 48%
Nuke21
48% better than 26%
0.67 better than 15%
73.8 better than 15%
0.95 better than 20%
48% of 89 duels better than 28%
50% of 10 situations better than 72%
Inferno20
35% better than 5%
0.67 better than 15%
68.9 better than 3%
0.94 better than 14%
57% of 89 duels better than 72%
40% of 5 situations better than 53%
Ancient17
47% better than 33%
0.68 better than 20%
72.2 better than 10%
0.94 better than 20%
54% of 79 duels better than 68%
60% of 10 situations better than 93%
Cache9
44% -
0.57 -
63.4 -
0.76-
44% of 36 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How sevz0ner plays

Across 236 matches sevz0ner averages K/R 0.66 and ADR 72.2; the rating across the 188 rated matches is 0.91. Biggest strength: Clutch 1v1 won at 49%, better than 94% of level 10 · 2,001-2,249 ELO players. Most room to improve: 3K rounds at 2.5%, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 14.4 kills per match with 51% headshots. The strongest map is Mirage with a 55% win rate in 44 matches. In 47 of 188 matches the rating was 1.10 or higher (25%), in 86 it was below 0.90. In 115 matches with detailed stats: 16 4Ks and 3 aces. Best month by rating: October 2026 at 0.94. sevz0ner loses the most ELO in match 2 of the day (−155 ELO, win rate 40%). Things go best in match 3 of the day (+83 ELO, win rate 54%). Match no. 1 of the day goes best: 54% win rate, −4 ELO. Improved over the last three months: Win rate +5 pp. Got weaker: Headshots −2 pp, ELO −349. Unchanged in recent months: K/R at 0.65, Rating at 0.90, ADR at 72.8. Last 30 days: 55 matches, win rate 55%, net ELO +28.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.