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sevi

Finland
On FACEIT since 2019 187 matches tracked 15 matches in 30 days
ELO ▼ 38
2,509
30-day peak: 2,547
Rank EU
#55,747
Finland #1,500 in Finland
Last updated:

How does sevi play?

Rating 1.10 K/R 0.79 ADR 84.7 from 187 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 68%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 187 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 21% good 1.10 to 1.29 22% normal 0.90 to 1.09 21% weak 0.75 to 0.89 13% very weak below 0.75 17%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,500-2,749 ELO average. Higher headshot rate than the level 10 · 2,500-2,749 ELO average.
EntryHeadshots
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (106 matches).

2,500-2,749 ELO

Compared with 2,690 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 73%
Opening duels won 54%+2 pp · Ø 52% better than 67%

Clutch

Average
Last one alive

35% of 1v1s won and so slightly below the average (39%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 30%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 33%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 35%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (51%).

Headshot rate 57%+6 pp · Ø 51% better than 85%
AWP share of kills 8%−4 pp · Ø 12% better than 45%
K/D 1.09+0.04 · Ø 1.05 better than 61%
Pistol kills per match 3.1
Knife kills 10 in 187 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.3% of rounds and so well above the average (4.2%).

2K rounds 13.4%−0.2 pp · Ø 13.6% better than 42%
3K rounds 5.3%+1.1 pp · Ø 4.2% better than 83%
MVPs per match 2.6+0.2 · Ø 2.4 better than 71%
4Ks and aces 23x 4K, 2 aces in 106 matches

Utility and deaths

Average
Nades, flashes and deaths

45% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 45%+10 pp · Ø 35% better than 97%
Utility damage per round 4.1−0.1 · Ø 4.2 better than 54%
Enemies flashed per round 0.14−0.16 · Ø 0.30 better than 8%
Deaths per round 73%+2 pp · Ø 71% better than 26%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +3 pp
= Stayed the same
K/R at 0.79, Rating at 1.08, ADR at 83.9
▼ Got worse
Win rate −14 pp, ELO −52

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.97
JunJulAugSepOctNov

Best month: November 2026 with 0.97. Last 3 months: 0.79 (at the start 0.80). Slightly above the average (0.75).

Patterns

From the last 187 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −113 ELO
49 matches · 39% win rate
On Ancient −112 ELO
31 matches · 55% win rate
On Mondays +22 ELO, win rate 38%

sevi loses the most ELO in match 1 of the day: −113 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 56 · Mirage
  2. Longest win streak: 6 wins in a row · Nuke
  3. Recorded match no. 100 · Inferno
  4. Highest rating in a match: 2.48 · Inferno

Maps in detail

from the last 187 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage69
46% better than 25%
0.79 better than 67%
85.2 better than 66%
1.09 better than 64%
51% of 341 duels better than 46%
41% of 41 situations better than 58%
Ancient31
55% better than 56%
0.77 better than 57%
81.9 better than 48%
1.06 better than 54%
58% of 193 duels better than 80%
44% of 16 situations better than 69%
Nuke30
43% better than 14%
0.83 better than 72%
87.9 better than 70%
1.16 better than 69%
56% of 135 duels better than 68%
29% of 14 situations better than 20%
Anubis24
58% better than 66%
0.84 better than 85%
89.4 better than 83%
1.19 better than 86%
51% of 150 duels better than 43%
27% of 11 situations better than 22%
Inferno15
47% better than 21%
0.74 better than 34%
80.0 better than 29%
1.04 better than 30%
54% of 74 duels right on the average
25% of 8 situations better than 19%
Cache12
58% -
0.79 -
82.9 -
1.06-
57% of 70 duels -
36% of 11 situations -
Dust 24
100% -
0.78 -
85.0 -
1.08-
48% of 27 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How sevi plays

Across 187 matches sevi averages K/R 0.79, ADR 84.7 and a rating of 1.10. Biggest strength: Utility hit rate at 45%, better than 97% of level 10 · 2,500-2,749 ELO players. Averages 17.9 kills per match with 57% headshots. The strongest map is Cache with a 58% win rate in 12 matches. In 92 of 187 matches the rating was 1.10 or higher (49%), in 55 it was below 0.90. In 106 matches with detailed stats: 23 4Ks and 2 aces. Best month by rating: October 2026 at 1.27. sevi loses the most ELO in match 1 of the day (−113 ELO, win rate 39%). Things go best from match 5 of the day (+44 ELO, win rate 59%). Match no. 2 of the day goes best: 63% win rate, +16 ELO. Improved over the last three months: Headshots +3 pp. Got weaker: Win rate −14 pp, ELO −52. Unchanged in recent months: K/R at 0.79, Rating at 1.08, ADR at 83.9. Last 30 days: 15 matches, win rate 20%, net ELO −39.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.