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sevenzikk

Brazil
On FACEIT since 2015 310 matches tracked 41 matches in 30 days
ELO ▲ 12
2,801
30-day peak: 2,877
Rank SA ▼ 21 places
#392
Brazil #361 in Brazil
30 days · prev. #371 · best #300
Last updated:

How does sevenzikk play?

Rating 1.07 (from 259 matches) K/R 0.74 ADR 80.1 from 310 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 54%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 259 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 20% good 1.10 to 1.29 19% normal 0.90 to 1.09 23% weak 0.75 to 0.89 19% very weak below 0.75 16%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,750-2,999 ELO average.
AWPer
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (193 matches).

2,750-2,999 ELO

Compared with 12,263 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so clearly above the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 57%+5 pp · Ø 52% better than 84%

Clutch

Average
Last one alive

17% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 40%0 pp · Ø 40% right on the average
Clutch 1v2 won 17%−5 pp · Ø 22% better than 19%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

44% headshots and so well below the average (52%).

Headshot rate 44%−8 pp · Ø 52% better than 12%
AWP share of kills 26%+14 pp · Ø 12% better than 92%
K/D 1.11+0.06 · Ø 1.05 better than 64%
Pistol kills per match 2.8 from the last 278
Zeus kills1 in 278 matches
Knife kills 3 in 278 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.8% of rounds and so slightly below the average (4.2%).

2K rounds 13.1%−0.5 pp · Ø 13.6% better than 33%
3K rounds 3.8%−0.4 pp · Ø 4.2% better than 30%
MVPs per match 2.5+0.1 · Ø 2.4 better than 61%
4Ks and aces 39x 4K, 5 aces in 193 matches

Utility and deaths

Average
Nades, flashes and deaths

0.48 enemies flashed per round and so well above the average (0.31).

Utility hit rate 35%+1 pp · Ø 34% better than 57%
Utility damage per round 3.9−0.1 · Ø 4.0 better than 50%
Enemies flashed per round 0.48+0.17 · Ø 0.31 better than 89%
Deaths per round 67%−4 pp · Ø 71% better than 88%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.73, Rating at 1.06, ADR at 79.4, Win rate at 55%, ELO at 2,801
▼ Got worse
Headshots −2 pp

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.63
MayJunJulAugSepOctNov

Best month: June 2026 with 0.78. Last 3 months: 0.73 (at the start 0.75). Just below the average (0.75).

Patterns

From the last 278 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −56 ELO
47 matches · 45% win rate
On Mirage −25 ELO
117 matches · 50% win rate
On Fridays −48 ELO, win rate 40%

sevenzikk loses the most ELO in match 3 of the day: −56 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.36 · Cache
  2. Most kills in a match: 33 · Nuke
  3. Longest win streak: 7 wins in a row · Inferno

Maps in detail

from the last 278 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage117
50% better than 34%
0.73 better than 38%
79.7 better than 39%
1.04 better than 45%
52% of 450 duels right on the average
36% of 59 situations better than 42%
Dust 283
53% better than 47%
0.74 better than 43%
80.4 better than 42%
1.08 better than 55%
62% of 363 duels better than 92%
49% of 45 situations better than 76%
Inferno34
65% better than 71%
0.73 better than 26%
80.1 better than 26%
1.07 better than 35%
57% of 117 duels better than 60%
35% of 17 situations better than 38%
Cache26
73% better than 92%
0.77 better than 44%
81.7 better than 37%
1.12 better than 54%
60% of 75 duels better than 79%
40% of 10 situations right on the average
Nuke7
86% -
0.94 -
96.6 -
1.37-
70% of 27 duels -
20% of 5 situations -
Anubis4
75% -
0.65 -
71.5 -
0.80-
47% of 15 duels -
25% of 4 situations -
Overpass4
25% -
0.68 -
67.2 -
0.88-
64% of 14 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How sevenzikk plays

Across 310 matches sevenzikk averages K/R 0.74 and ADR 80.1; the rating across the 259 rated matches is 1.07. Biggest strength: Deaths per round at just 67% (lower is better), better than 88% of level 10 · 2,750-2,999 ELO players. Most room to improve: Headshot rate at 44%, better than only 12% of level 10 · 2,750-2,999 ELO players. Averages 16.7 kills per match with 44% headshots. The strongest map is Cache with a 73% win rate in 26 matches. In 109 of 259 matches the rating was 1.10 or higher (42%), in 91 it was below 0.90. In 193 matches with detailed stats: 39 4Ks and 5 aces. Best month by rating: June 2026 at 1.13. sevenzikk loses the most ELO in match 3 of the day (−56 ELO, win rate 45%). Things go best on Cache (+99 ELO, win rate 73%). From match no. 5 of the day on, things go best: 67% win rate, +69 ELO. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.73, Rating at 1.06, ADR at 79.4, Win rate at 55%, ELO at 2,801. Last 30 days: 41 matches, win rate 54%, net ELO +81.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.