setsua

CN
On FACEIT since 2026 393 matches tracked 172 matches in 30 days
ELO ▲ 187
2,963
30-day peak: 3,225
Rank EU ▼ 4,557 places
#8,994
CN #219 in CN
30 days · prev. #4,437 · best #4,437
Last updated:

How does setsua play?

Rating 1.11 (from 346 matches) K/R 0.79 ADR 82.0 from 393 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 70%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 346 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 25% good 1.10 to 1.29 19% normal 0.90 to 1.09 21% weak 0.75 to 0.89 15% very weak below 0.75 15%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,750-2,999 ELO average.
Clutcher
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (336 matches).

2,750-2,999 ELO

Compared with 10,580 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 55%+4 pp · Ø 51% better than 72%

Clutch

Average
Last one alive

25% of 1v2s won and so slightly above the average (21%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 67%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 71%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

1.16 K/D and so clearly above the average (1.05).

Headshot rate 52%0 pp · Ø 52% right on the average
AWP share of kills 10%−2 pp · Ø 12% better than 55%
K/D 1.16+0.11 · Ø 1.05 better than 78%
Pistol kills per match 3.1
Zeus kills1 in 393 matches
Knife kills 3 in 393 matches

Impact

Average
Damage and big rounds

2.6 MVPs per match and so well above the average (2.3).

2K rounds 14.5%+1.0 pp · Ø 13.5% better than 68%
3K rounds 4.5%+0.4 pp · Ø 4.1% better than 60%
MVPs per match 2.6+0.3 · Ø 2.3 better than 71%
4Ks and aces 69x 4K, 6 aces in 336 matches

Utility and deaths

Average
Nades, flashes and deaths

0.20 enemies flashed per round and so well below the average (0.31).

Utility hit rate 31%−3 pp · Ø 34% better than 26%
Utility damage per round 3.0−0.8 · Ø 3.8 better than 21%
Enemies flashed per round 0.20−0.11 · Ø 0.31 better than 19%
Deaths per round 68%−3 pp · Ø 71% better than 81%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Headshots +9 pp, ELO +381
= Stayed the same
ADR at 81.7
▼ Got worse
K/R −0.05, Win rate −14 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: July 2026 with 0.84. Last 3 months: 0.79 (at the start 0.84). Clearly above the average (0.74).

Patterns

From the last 393 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −64 ELO
124 matches · 55% win rate
On Mirage −47 ELO
131 matches · 49% win rate
On Saturdays −81 ELO, win rate 46%

setsua loses the most ELO on Dust 2: −64 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Cache
  2. Highest rating in a match: 2.61 · Dust 2
  3. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 393 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage131
49% better than 32%
0.79 better than 66%
81.7 better than 48%
1.11 better than 68%
57% of 516 duels better than 77%
43% of 80 situations better than 64%
Dust 2124
55% better than 57%
0.83 better than 82%
85.9 better than 71%
1.18 better than 83%
56% of 448 duels better than 71%
43% of 93 situations better than 63%
Anubis57
53% right on the average
0.75 right on the average
77.8 better than 28%
1.06 better than 52%
56% of 215 duels better than 71%
39% of 33 situations better than 51%
Ancient41
51% better than 42%
0.76 right on the average
79.5 better than 35%
1.07 better than 56%
57% of 158 duels better than 76%
28% of 18 situations better than 24%
Cache24
46% better than 16%
0.78 right on the average
81.5 better than 37%
1.05 better than 33%
58% of 91 duels better than 68%
64% of 14 situations better than 92%
Inferno8
63% -
0.83 -
81.3 -
1.17-
59% of 37 duels -
67% of 3 situations -
Nuke8
50% -
0.68 -
72.0 -
0.99-
46% of 37 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How setsua plays

Across 393 matches setsua averages K/R 0.79 and ADR 82.0; the rating across the 346 rated matches is 1.11. Biggest strength: Deaths per round at just 68% (lower is better), better than 81% of level 10 · 2,750-2,999 ELO players. Most room to improve: Utility damage per round at 3.0, better than only 21% of level 10 · 2,750-2,999 ELO players. Averages 17.2 kills per match with 52% headshots. The strongest map is Dust 2 with a 55% win rate in 124 matches. In 170 of 346 matches the rating was 1.10 or higher (49%), in 104 it was below 0.90. In 336 matches with detailed stats: 69 4Ks and 6 aces. Best month by rating: September 2026 at 1.16. setsua loses the most ELO on Dust 2 (−64 ELO, win rate 55%). Things go best in match 3 of the day (+159 ELO, win rate 63%). Match no. 3 of the day goes best: 63% win rate, +159 ELO. Improved over the last three months: Headshots +9 pp, ELO +381. Got weaker: K/R −0.05, Win rate −14 pp. Unchanged in recent months: ADR at 81.7. Last 30 days: 172 matches, win rate 53%, net ELO −8.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.