sessions

USA
On FACEIT since 2021 207 matches tracked 24 matches in 30 days
Last updated:

How does sessions play?

Rating 0.90 (from 187 matches) K/R 0.70 ADR 79.3 from 206 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 15%
0.90
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 46%
Rating distribution from 187 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 12% good 1.10 to 1.29 14% normal 0.90 to 1.09 19% weak 0.75 to 0.89 20% very weak below 0.75 34%
Player type
Goes in first and opens the round
More first kills per match than the level 6 average. Higher headshot rate than the level 6 average. Rarely on the AWP.
EntryHeadshotsRifler
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (143 matches).

Level 6

Compared with 979 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 16% of rounds and so well above the average (10%).

Rounds with first kill 16%+6 pp · Ø 10% better than 99%
Opening duels won 47%−3 pp · Ø 50% better than 30%

Clutch

Weakness
Last one alive

0.7 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 64%
Clutch 1v2 won 14%−7 pp · Ø 21% better than 13%
Clutch kills per match 0.7−1.0 · Ø 1.7 better than 1%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (45%).

Headshot rate 58%+13 pp · Ø 45% better than 97%
AWP share of kills 4%−7 pp · Ø 11% better than 25%
K/D 0.85−0.12 · Ø 0.97 better than 9%
Pistol kills per match 2.0
Knife kills 1 in 206 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.1% of rounds and so slightly above the average (3.8%).

2K rounds 12.6%−0.3 pp · Ø 12.9% better than 42%
3K rounds 4.1%+0.3 pp · Ø 3.8% better than 66%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 23x 4K, 2 aces in 143 matches

Utility and deaths

Average
Nades, flashes and deaths

1.0 utility damage per round and so well below the average (4.0).

Utility hit rate 32%−3 pp · Ø 35% better than 32%
Utility damage per round 1.0−3.0 · Ø 4.0 better than 1%
Enemies flashed per round 0.250.00 · Ø 0.25 right on the average
Deaths per round 83%+10 pp · Ø 73% better than 1%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
ELO +172
= Stayed the same
Headshots at 58%, Win rate at 49%
▼ Got worse
K/R −0.11, Rating −0.11, ADR −11.7

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.61
JunJulAugSepOctNov

Best month: August 2026 with 0.74. Last 3 months: 0.62 (at the start 0.73). Clearly below the average (0.71).

Patterns

From the last 206 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −77 ELO
45 matches · 36% win rate
On Nuke −54 ELO
29 matches · 48% win rate
Between 18:00 and 24:00 +2 ELO, win rate 38%
On Wednesdays −49 ELO, win rate 34%

sessions loses the most ELO from match 5 of the day: −77 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Mirage
  2. Highest rating in a match: 2.76 · Nuke
  3. Most kills in a match: 43 · Dust 2

Maps in detail

from the last 206 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 253
51% better than 55%
0.75 better than 68%
82.0 better than 67%
0.93 better than 29%
46% of 314 duels better than 29%
21% of 14 situations better than 13%
Mirage31
45% better than 32%
0.63 better than 12%
71.8 better than 16%
0.77 better than 2%
48% of 165 duels better than 40%
75% of 4 situations better than 99%
Cache30
73% -
0.68 -
77.4 -
0.90-
48% of 267 duels -
33% of 12 situations -
Nuke29
48% better than 32%
0.74 better than 58%
83.4 better than 70%
0.96 better than 39%
52% of 234 duels better than 58%
29% of 7 situations better than 28%
Anubis23
43% better than 28%
0.67 better than 25%
76.0 better than 33%
0.86 better than 10%
41% of 145 duels better than 12%
50% of 4 situations better than 80%
Ancient22
55% better than 65%
0.72 right on the average
82.5 better than 65%
0.88 better than 16%
47% of 150 duels better than 34%
50% of 6 situations better than 80%
Inferno10
20% -
0.69 -
79.7 -
0.93-
48% of 60 duels -
67% of 3 situations -
Vertigo6
17% -
0.76 -
89.0 -
0.98-
47% of 73 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How sessions plays

Across 206 matches sessions averages K/R 0.70 and ADR 79.3; the rating across the 187 rated matches is 0.90. Biggest strength: Rounds with first kill at 16%, better than 99% of level 6 players. Most room to improve: Utility damage per round at 1.0, better than only 1% of level 6 players. Averages 15.8 kills per match with 58% headshots. The strongest map is Cache with a 73% win rate in 30 matches. In 50 of 187 matches the rating was 1.10 or higher (27%), in 101 it was below 0.90. In 143 matches with detailed stats: 23 4Ks and 2 aces. Best month by rating: July 2026 at 0.94. sessions loses the most ELO from match 5 of the day (−77 ELO, win rate 36%). Things go best on Dust 2 (+39 ELO, win rate 51%). Match no. 2 of the day goes best: 58% win rate, −50 ELO. Improved over the last three months: ELO +172. Got weaker: K/R −0.11, Rating −0.11, ADR −11.7. Unchanged in recent months: Headshots at 58%, Win rate at 49%. Last 30 days: 24 matches, win rate 50%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.