seseSENPAI

Russia
On FACEIT since 2020 98 matches tracked 52 matches in 30 days
ELO ▲ 33
2,102
30-day peak: 2,208
Rank EU
#188,284
Russia #53,061 in Russia
Last updated:

How does seseSENPAI play?

Rating 0.95 K/R 0.69 ADR 77.9 from 98 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 18%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.27 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 98 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 9% good 1.10 to 1.29 18% normal 0.90 to 1.09 32% weak 0.75 to 0.89 19% very weak below 0.75 21%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,098 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 47%−4 pp · Ø 51% better than 18%

Clutch

Average
Last one alive

50% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 50%+11 pp · Ø 39% better than 94%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 17%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 37%

Weapons and aim

Average
Where do the kills come from?

0.94 K/D and so slightly below the average (1.03).

Headshot rate 45%−4 pp · Ø 49% better than 26%
AWP share of kills 11%−1 pp · Ø 12% better than 58%
K/D 0.94−0.09 · Ø 1.03 better than 18%
Pistol kills per match 2.1
Zeus kills2 in 98 matches
Knife kills 4 in 98 matches

Impact

Weakness
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

2K rounds 12.2%−1.2 pp · Ø 13.4% better than 19%
3K rounds 3.8%−0.3 pp · Ø 4.1% better than 37%
MVPs per match 2.0−0.3 · Ø 2.3 better than 17%
4Ks and aces 10x 4K, 1 ace in 98 matches

Utility and deaths

Average
Nades, flashes and deaths

31% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 31%−4 pp · Ø 35% better than 22%
Utility damage per round 4.1−0.1 · Ø 4.2 better than 51%
Enemies flashed per round 0.39+0.11 · Ø 0.28 better than 77%
Deaths per round 73%+1 pp · Ø 72% better than 34%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.07, Rating +0.07, ADR +9.9, Win rate +3 pp, ELO +62, First kills +3 pp
= Stayed the same
Nothing clear
▼ Got worse
Headshots −4 pp, Clutch 1v1 −8 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.70
JunJulAugSepOctNov

Best month: October 2026 with 0.73. Last 3 months: 0.70 (at the start 0.63). Slightly below the average (0.74).

Patterns

From the last 98 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −26 ELO
33 matches · 42% win rate

seseSENPAI loses the most ELO in match 1 of the day: −26 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Dust 2
  2. Most kills in a match: 34 · Ancient
  3. Highest rating in a match: 1.60 · Mirage

Maps in detail

from the last 98 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 227
56% better than 69%
0.73 better than 44%
79.5 better than 41%
1.00 better than 38%
46% of 105 duels better than 22%
54% of 13 situations better than 87%
Mirage26
58% better than 76%
0.69 better than 25%
77.3 better than 32%
0.95 better than 22%
43% of 128 duels better than 11%
61% of 18 situations better than 95%
Ancient17
35% better than 8%
0.62 better than 5%
77.6 better than 30%
0.85 better than 4%
41% of 80 duels better than 7%
38% of 8 situations better than 53%
Anubis10
50% -
0.73 -
82.6 -
1.01-
51% of 49 duels -
50% of 8 situations -
Nuke10
60% -
0.69 -
76.7 -
0.93-
65% of 37 duels -
40% of 5 situations -
Inferno7
14% -
0.62 -
69.0 -
0.85-
48% of 31 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How seseSENPAI plays

Across 98 matches seseSENPAI averages K/R 0.69, ADR 77.9 and a rating of 0.95. Biggest strength: Clutch 1v1 won at 50%, better than 94% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rating at 0.95, better than only 18% of level 10 · 2,001-2,249 ELO players. Averages 15.3 kills per match with 45% headshots. The strongest map is Nuke with a 60% win rate in 10 matches. In 27 of 98 matches the rating was 1.10 or higher (28%), in 40 it was below 0.90. In 98 matches with detailed stats: 10 4Ks and 1 ace. Best month by rating: November 2026 at 1.01. seseSENPAI loses the most ELO in match 1 of the day (−26 ELO, win rate 42%). Improved over the last three months: K/R +0.07, Rating +0.07, ADR +9.9, Win rate +3 pp, ELO +62, First kills +3 pp. Got weaker: Headshots −4 pp, Clutch 1v1 −8 pp. Last 30 days: 52 matches, win rate 52%, net ELO +36.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.